PA and SE modified weapons: Difference between revisions
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==PA Modified weapons== | ==PA Modified weapons== | ||
Some weapons, when used with a [[Photon Art]] (i.e. not for normal attacks on striking weapons, and attacks with no Photon Art assigned on ranged weapons) provide a damage multiplier to the PA's percentage modifier. These are notated on the pages themselves and the category pages. | Some weapons, when used with a [[Photon Arts|Photon Art]] (i.e. not for normal attacks on striking weapons, and attacks with no Photon Art assigned on ranged weapons) provide a damage multiplier to the PA's percentage modifier. These are notated on the pages themselves and the category pages. | ||
A weapon with a PA boost of 10% would boost the power modifier of the Photon Art used with it by 10%; so a LV40 [[Skills#Gravity Break|Gravity Break]] would have an 825% modifier on its final hit, rather than the standard 750% with a non-boosted weapon. | A weapon with a PA boost of 10% would boost the power modifier of the Photon Art used with it by 10%; so a LV40 [[Skills#Gravity Break|Gravity Break]] would have an 825% modifier on its final hit, rather than the standard 750% with a non-boosted weapon. |
Revision as of 00:17, 17 July 2021
PA Modified weapons
Some weapons, when used with a Photon Art (i.e. not for normal attacks on striking weapons, and attacks with no Photon Art assigned on ranged weapons) provide a damage multiplier to the PA's percentage modifier. These are notated on the pages themselves and the category pages.
A weapon with a PA boost of 10% would boost the power modifier of the Photon Art used with it by 10%; so a LV40 Gravity Break would have an 825% modifier on its final hit, rather than the standard 750% with a non-boosted weapon.
Of note, the Stec Weapons available from Desert Arms Shop have a negative PA modifier - they remove 20% from the power modifier of the weapon. This is deliberate and intended to assist with Photon Art levelling.
SE Boosted weapons
Other weapons carry a Status Effect infliction boost. This increases the rate of applying a Status Effect to an enemy by the stated percentage, but will not allow you to apply an SE to an enemy that is immune to it.