Template:Enemy Stats: Difference between revisions

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| '''MST''' || {{#if: {{{MST}}}|{{{MST}}}|?}} || '''STA''' || {{#if: {{{STA}}}|{{{STA}}}|?}} || '''EXP''' || {{#if: {{{EXP}}}|{{{EXP}}}|?}} || {{Shield}} || colspan="6" | {{#if: {{{Defense boost}}}|{{{Defense boost}}}|--}}
| '''MST''' || {{#if: {{{MST}}}|{{{MST}}}|?}} || '''STA''' || {{#if: {{{STA}}}|{{{STA}}}|?}} || '''EXP''' || {{#if: {{{EXP}}}|{{{EXP}}}|?}} || {{Shield}} || colspan="6" | {{#if: {{{Defense boost}}}|{{{Defense boost}}}|--}}
|-
|-
! colspan="14" | Status Effect Susceptibility
! colspan="13" | Status effect susceptibility
|-
|-
| width="40" | {{Burn}} || width="40" | {{Freeze}} || width="40" | {{Shock}} || width="40" | {{Silence}} || width="40" | {{Confuse}} || width="40" | {{Infection}} || width="40" | {{Poison}} || width="40" | {{Stun}} || width="40" | {{Sleep}} || width="40" | {{Incapacitation}} || width="40" | {{ATP Down}} || width="40" | {{DFP Down}} || width="40" | {{ATA Down}}
| width="40" | {{Burn}} || width="40" | {{Freeze}} || width="40" | {{Shock}} || width="40" | {{Silence}} || width="40" | {{Confuse}} || width="40" | {{Infection}} || width="40" | {{Poison}} || width="40" | {{Stun}} || width="40" | {{Sleep}} || width="40" | {{Incapacitation}} || width="40" | {{ATP Down}} || width="40" | {{DFP Down}} || width="40" | {{ATA Down}}
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! colspan="13" | Half damage
! colspan="13" | Half damage
|-
|-
| {{Saber icon}} || colspan="3" | {{#switch: {{{Half damage striking}}}
| {{Saber Icon}} || colspan="3" | {{#switch: {{{Half damage striking}}}
|o= ✔
|o= ✔
|x= -
|x= -
|#default= ?}} || {{Handgun icon}} || colspan="4" | {{#switch: {{{Half damage ranged}}}
|#default= ?}} || {{Handgun Icon}} || colspan="4" | {{#switch: {{{Half damage ranged}}}
|o= ✔
|o= ✔
|x= -
|x= -
|#default= ?}} || {{Wand icon}} || colspan="3" | {{#switch: {{{Half damage TECHNIC}}}
|#default= ?}} || {{Wand Icon}} || colspan="3" | {{#switch: {{{Half damage TECHNIC}}}
|o= ✔
|o= ✔
|x= -
|x= -
|#default= ?}}
|#default= ?}}
|}</includeonly><noinclude>
|}</includeonly><noinclude>
==Base Format==
== Proper usage ==
{{Enemy Stats
{{Enemy Stats
|HP=  
|HP=  
Line 96: Line 96:
|Half damage ranged=  
|Half damage ranged=  
|Half damage TECHNIC=  
|Half damage TECHNIC=  
}}
}}This table was created using the following code:
<pre>{{Enemy stats
|HP=
|ATP=
|ATA=
|TP=
|DFP=
|EVP=
|MST=
|STA=
|EXP=
|Leader boost=
|Attack boost=
|Defense boost=
|Burn=
|Freeze=
|Shock=
|Silence=
|Confuse=
|Virus=
|Poison=
|Stun=
|Sleep=
|Incapacitate=
|Jellen=
|Zalure=
|Zoldeel=
|Half damage striking=
|Half damage ranged=
|Half damage TECHNIC=
}}</pre>
== Template field descriptions ==
'''Stat modifiers and boosts''':  All numbers entered in these cells will be percents taken from the most recent printing of the ''Perfect Bible''.<br/>
'''Status effect susceptibility''':  Use a lowercase ''o'' to identify any status effects to which this enemy is susceptible.  Use a lowercase ''x'' to identify status effects which cannot be inflicted on this enemy.  If unknown, leave this field blank.<br/>
'''Half damage''':  Use a lowercase ''o'' to identify which attacks (if any) this enemy takes half-damage.  Use a lowercase ''x'' if it takes no half damage from a particular attack.  If unknown, leave this field blank.</noinclude>

Revision as of 21:58, 20 December 2019

Proper usage

Modifiers Boosts
HP ? ATP ? ATA ? --
TP ? DFP ? EVP ? --
MST ? STA ? EXP ? --
Status effect susceptibility
? ? ? ? ? ? ? ? ? ? ? ? ?
Half damage
? ? ?

This table was created using the following code:

{{Enemy stats
|HP= 
|ATP= 
|ATA= 
|TP=
|DFP=
|EVP=
|MST=
|STA=
|EXP=
|Leader boost=
|Attack boost=
|Defense boost=
|Burn=
|Freeze=
|Shock=
|Silence=
|Confuse=
|Virus=
|Poison=
|Stun=
|Sleep=
|Incapacitate=
|Jellen=
|Zalure=
|Zoldeel=
|Half damage striking=
|Half damage ranged=
|Half damage TECHNIC=
}}

Template field descriptions

Stat modifiers and boosts: All numbers entered in these cells will be percents taken from the most recent printing of the Perfect Bible.
Status effect susceptibility: Use a lowercase o to identify any status effects to which this enemy is susceptible. Use a lowercase x to identify status effects which cannot be inflicted on this enemy. If unknown, leave this field blank.
Half damage: Use a lowercase o to identify which attacks (if any) this enemy takes half-damage. Use a lowercase x if it takes no half damage from a particular attack. If unknown, leave this field blank.