Enemies: Difference between revisions
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| [[File:Crown_Buff.gif]] [[File:Sword_Buff.gif]] [[File:Shield_Buff.gif]] [[File:Boot_Buff.gif]] || 216% | | [[File:Crown_Buff.gif]] [[File:Sword_Buff.gif]] [[File:Shield_Buff.gif]] [[File:Boot_Buff.gif]] || 216% | ||
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| [[File:Crown_Buff.gif]] [[File:Sword_Buff.gif]] [[File:Shield_Buff.gif]] [[File:Magic_Buff.gif]] [[File:Boot_Buff.gif]] || | | [[File:Crown_Buff.gif]] [[File:Sword_Buff.gif]] [[File:Shield_Buff.gif]] [[File:Magic_Buff.gif]] [[File:Boot_Buff.gif]] || 216% | ||
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Revision as of 16:51, 20 December 2019
Base Stats
The following charts display the base stats for enemies at varying levels. Bosses use these stats in conjunction with their own modifiers.
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Enemy Variations
Variations are similar to Status Effects. They are static rather than temporary and benefit one or many enemies in a group. Note that monsters with these variations often have some sort of visual sign as well. For example, an enemy with the Shield may actually be carrying a shield-like item.
Icon | Name | Effect |
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Crown | Signifies enemy leader; halfguard on all damage; Vanda, Gohmon, etc. may rally around leader for support spells. |
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Sword | Increased ATP, ATA, and TP. |
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Shield | Increased DFP and EVP. Bestows ranged halfguard. Increased STA. |
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Staff | Increased MST. |
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Boot | Increased EVP and movement speed. Nullifies ranged halfguard from Shield. |
Variations will alter enemy experience payout. The following table identifies the multiplier that is applied to each.
Enemy Buff | Multiplier |
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120% |
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120% |
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120% |
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144% |
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144% |
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144% |
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150% |
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180% |
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180% |
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180% |
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216% |
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216% |
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216% |