Enemies: Difference between revisions
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| style="text-align:center" | [[File:Sword_Buff.gif]] || style="text-align:center" | Sword || Increased [[ATP]], [[ATA]], and [[TP]]. | | style="text-align:center" | [[File:Sword_Buff.gif]] || style="text-align:center" | Sword || Increased [[ATP]], [[ATA]], and [[TP]]. | ||
|- | |- | ||
| style="text-align:center" | [[File:Shield_Buff.gif]] || style="text-align:center" | Shield || Increased [[DFP]] and [[EVP]]. Bestows ranged halfguard. Increased | | style="text-align:center" | [[File:Shield_Buff.gif]] || style="text-align:center" | Shield || Increased [[DFP]] and [[EVP]]. Bestows ranged halfguard. Increased [[STA]]. | ||
|- | |- | ||
| style="text-align:center" | [[File:Magic_Buff.gif]] || style="text-align:center" | Staff || Increased [[MST]]. | | style="text-align:center" | [[File:Magic_Buff.gif]] || style="text-align:center" | Staff || Increased [[MST]]. | ||
|- | |- | ||
| style="text-align:center" | [[File:Boot_Buff.gif]] || style="text-align:center" | Boot || Increased [[EVP]] and movement speed. Nullifies ranged halfguard from Shield. | | style="text-align:center" | [[File:Boot_Buff.gif]] || style="text-align:center" | Boot || Increased [[EVP]] and movement speed. Nullifies ranged halfguard from Shield. | ||
|} | |||
Variations will alter enemy experience payout. The following table identifies the multiplier that is applied to each. | |||
{| class="wikitable" style="text-align:center" | |||
! Enemy Buff !! Multiplier | |||
|- | |||
| [[File:Sword_Buff.gif]] || 120% | |||
|- | |||
| [[File:Shield_Buff.gif]] || 120% | |||
|- | |||
| [[File:Shield_Buff.gif]] [[File:Magic_Buff.gif]] [[File:Boot_Buff.gif]] || 120% | |||
|- | |||
| [[File:Sword_Buff.gif]] [[File:Shield_Buff.gif]] || 144% | |||
|- | |||
| [[File:Sword_Buff.gif]] [[File:Shield_Buff.gif]] [[File:Boot_Buff.gif]] || 144% | |||
|- | |||
| [[File:Sword_Buff.gif]] [[File:Shield_Buff.gif]] [[File:Magic_Buff.gif]] [[File:Boot_Buff.gif]] || 144% | |||
|- | |||
| [[File:Crown_Buff.gif]] || 150% | |||
|- | |||
| [[File:Crown_Buff.gif]] [[File:Sword_Buff.gif]] || 180% | |||
|- | |||
| [[File:Crown_Buff.gif]] [[File:Shield_Buff.gif]] || 180% | |||
|- | |||
| [[File:Crown_Buff.gif]] [[File:Shield_Buff.gif]] [[File:Magic_Buff.gif]] [[File:Boot_Buff.gif]] || 180% | |||
|- | |||
| [[File:Crown_Buff.gif]] [[File:Sword_Buff.gif]] [[File:Shield_Buff.gif]] || 216% | |||
|- | |||
| [[File:Crown_Buff.gif]] [[File:Sword_Buff.gif]] [[File:Shield_Buff.gif]] [[File:Boot_Buff.gif]] || 216% | |||
|- | |||
| [[File:Crown_Buff.gif]] [[File:Sword_Buff.gif]] [[File:Shield_Buff.gif]] [[File:Magic_Buff.gif]] [[File:Boot_Buff.gif]] || x2.16 | |||
|} | |} |
Revision as of 16:50, 20 December 2019
Base Stats
The following charts display the base stats for enemies at varying levels. Bosses use these stats in conjunction with their own modifiers.
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Enemy Variations
Variations are similar to Status Effects. They are static rather than temporary and benefit one or many enemies in a group. Note that monsters with these variations often have some sort of visual sign as well. For example, an enemy with the Shield may actually be carrying a shield-like item.
Icon | Name | Effect |
---|---|---|
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Crown | Signifies enemy leader; halfguard on all damage; Vanda, Gohmon, etc. may rally around leader for support spells. |
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Sword | Increased ATP, ATA, and TP. |
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Shield | Increased DFP and EVP. Bestows ranged halfguard. Increased STA. |
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Staff | Increased MST. |
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Boot | Increased EVP and movement speed. Nullifies ranged halfguard from Shield. |
Variations will alter enemy experience payout. The following table identifies the multiplier that is applied to each.
Enemy Buff | Multiplier |
---|---|
![]() |
120% |
![]() |
120% |
![]() ![]() ![]() |
120% |
![]() ![]() |
144% |
![]() ![]() ![]() |
144% |
![]() ![]() ![]() ![]() |
144% |
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150% |
![]() ![]() |
180% |
![]() ![]() |
180% |
![]() ![]() ![]() ![]() |
180% |
![]() ![]() ![]() |
216% |
![]() ![]() ![]() ![]() |
216% |
![]() ![]() ![]() ![]() ![]() |
x2.16 |