Differences to Official: Difference between revisions
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* The price that NPCs will purchase weapons, units and line shields for has been reduced by about 75%. | * The price that NPCs will purchase weapons, units and line shields for has been reduced by about 75%. | ||
* [[Formulae]] have been revamped. | * [[Formulae]] have been revamped. | ||
* Some [[Enemies]] have had stats rebalanced, and [[Incapacitate|incapacitation]] resistance has been granted to several enemies. A list of enemies which are vulnerable to incapacitation can be found | * Some [[Enemies]] have had stats rebalanced, and [[Incapacitate|incapacitation]] resistance has been granted to several enemies. A list of enemies which are vulnerable to incapacitation can be found [https://psu-clementine.net/wiki/index.php?search=%22Incapacitate%3D+o%22&title=Special%3ASearch&go=Go here]. | ||
==Additional things that might be new to non-JP players== | ==Additional things that might be new to non-JP players== | ||
* [[Humans]] and [[Newmans]] can now use [[Kubara]] SUVs - these are generally slightly less powerful than the [[CAST]] versions. | * [[Humans]] and [[Newmans]] can now use [[Kubara]] SUVs - these are generally slightly less powerful than the [[CAST]] versions. |
Revision as of 10:32, 5 April 2021
Clementine is based on the Japanese release of Phantasy Star Universe, and much of the content will be familiar for people who played that release. If you only played the Western releases, there's a couple of additional things that will be covered off later on. This list is non-exhaustive and is intended to provide a high-level overview of what's different between Clementine and the official JP PSU release.
Types
Type statistics have been taken from the JP PSU server, and balanced further from there. JP types differed from the Western release in a few ways:
- Wartecher gained access to S-rank Axes.
- Fighgunner gained access to A-rank Grenade Launchers.
Clementine has not changed any of the weapon lists individual types can use, with the exception of Fighmaster and Masterforce gaining access to C-rank handguns. This is to allow these classes to solo content where buttons are located on walls/etc.
In addition, type modifiers and PA level availability for many classes have been adjusted:
- Fighgunner - Slight stat buffs at lower type levels.
- Guntecher - Slight stat buffs at lower type levels. Support TECHNIC cap raised to lv40 (from lv30).
- Wartecher - Slight stat buffs at lower type levels. Attach TECHNIC cap raised to lv40 (from lv30).
- Fortefighter - Bullet cap raised to lv30 (from lv20).
- Fortegunner - Unchanged.
- Fortetecher - buffs to ATP and ATA to improve Longbow performance.
- Protranser - Significant stat buffs at lower levels.
- Acrofighter - Unchanged.
- Acrotecher - Bullet cap raised to lv30 (from lv20).
- Beast and CAST racial bonuses have been removed from hybrid classes.
Stat gains for each type level gained have been flattened off (so Wartecher no longer gains about 20% of its stats from 19-20, and Protranser starts much higher and isn't completely miserable for the first few levels). Basic type level requirements for each type have also been adjusted:
- Forte-types require 10 levels in a basic type, for 1000 MP (no change).
- Acro-types require 7 levels in two basic types, for 1120 MP (up from 630 MP).
- Other hybrid types require 7 levels in one type, and 5 in another, for 870 MP (up from 630 MP).
Missions
Mission level requirements and enemy levels have been rebalanced, and it should not be assumed that something that dropped from a particular mission/grade on official will be replicated on Clementine. Full information on requirements, enemy levels and drops is available on the wiki at Missions; resources such as the Japanese wiki and PSUPedia should not be used for determining accurate information on Clementine mission requirements, enemy levels, or drops.
Photon Arts
Many photon arts have been rebalanced to try and give underused Photon Arts more of a purpose. Very few have seen reductions in power with the vast majority of changes being buffs - see Ikk Hikk for an example of a significant buff.
Some PA Fragment bullets have been completely reworked:
- Barada Chamga has been replaced with Barada Zagenga, which has HP Affects Power and can hit up to three hitboxes per bullet.
- Barada Maga now inflicts Stun at 100%, but at very short range (was ATA/EVP down on official).
- Chousei-sou now inflicts Charm in addition to its other properties.
- Yak Maga now has Reflect Damage instead of inflicting ATP down.
- Kyumeisei-shiki now inflicts Lower TP/MST instead of HP steal.
- Phantasm Prism has been replaced with Binding Prism, which inflicts Stun.
TECHNICs have had cast time adjustments.
- Most attack TECHNICs now have the same cast time.
- Support TECHNICs are variable in cast time:
- Megistar has been reworked; it now buffs all team members within range in a single cast, but casts slower and its PP cost has been raised significantly.
- Megiverse now knocks down on hit.
- Foverse inflicts TP/MST Down (also known as Rendeel) on hit.
- Ramegid has had its status effect changed from Confusion to Infection.
System
- Striking weapons can now be synthesized at any percentage between 4% and 50%. On official, weapons would only synth at set intervals.
- When dropping pre-made, striking weapons will drop at a minimum elemental percentage of 30% (or Neutral).
- The price that NPCs will purchase weapons, units and line shields for has been reduced by about 75%.
- Formulae have been revamped.
- Some Enemies have had stats rebalanced, and incapacitation resistance has been granted to several enemies. A list of enemies which are vulnerable to incapacitation can be found here.