Types: Difference between revisions

From Phantasy Star Universe Clementine
(Created page with "Types, unofficially known as Classes, are one of the most important gameplay mechanics in PSU. They determine a character's Stats, their level caps for Photon Arts...")
 
No edit summary
Line 1: Line 1:
Types, unofficially known as Classes, are one of the most important gameplay mechanics in PSU. They determine a character's [[Stats|Stats]], their level caps for [[Photon Arts|Photon Arts]], which weapons they can use, how much PP regeneration weapons get, and proficiency with [[Traps|Traps]]. There are 15 Types in total. Three Basic Types are available to everyone immediately, 9 Expert Types that are unlocked by progressing with Basic Types, and 3 Master Types that are unlocked by progressing with Expert Types.
Types, unofficially known as Classes, are one of the most important gameplay mechanics in PSU. They determine a character's [[Stats|Stats]], their level caps for [[Photon Arts|Photon Arts]], which weapons they can use, how much [[Photon Points|PP]] regeneration weapons get, and proficiency with [[Traps|Traps]]. There are 15 Types in total. Three Basic Types are available to everyone immediately, 9 Expert Types that are unlocked by progressing with Basic Types, and 3 Master Types that are unlocked by progressing with Expert Types.

Revision as of 17:16, 18 November 2019

Types, unofficially known as Classes, are one of the most important gameplay mechanics in PSU. They determine a character's Stats, their level caps for Photon Arts, which weapons they can use, how much PP regeneration weapons get, and proficiency with Traps. There are 15 Types in total. Three Basic Types are available to everyone immediately, 9 Expert Types that are unlocked by progressing with Basic Types, and 3 Master Types that are unlocked by progressing with Expert Types.