Bullets: Difference between revisions

From Phantasy Star Universe Clementine
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| 136-145 || 147-165 || 167-185 || 188-215 || ???
| 136-145 || 147-165 || 167-185 || 188-215 || ???
|- style="background-color:#eeeeee;"
|- style="background-color:#eeeeee;"
| rowspan=2| {{Shotgun icon}} || 131-140 || rowspan=2| 42-60 || 146-155 || rowspan=2| 61-70 || 161-170 || rowspan=2| 70 || 70 || rowspan=2| 70 || ??? || rowspan=2| ???
| rowspan=2| {{Shotgun icon}} || 131-140 || rowspan=2| 42-60 || 146-155 || rowspan=2| 61-70 || 161-170 || rowspan=2| 70 || 176-185 || rowspan=2| 70 || ??? || rowspan=2| ???
|- style="background-color:#eeeeee;"
|- style="background-color:#eeeeee;"
| 126-135 || 141-150 || 156-165 || 171-180 || ???
| 126-135 || 141-150 || 156-165 || 171-180 || ???

Revision as of 19:03, 19 December 2020

Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21, 31, and 41. Bullets gain up to 10% more damage based on distance from enemies. Furthermore, while zoomed in, they gain 10% extra damage.

Type HU RA FO FI GT WT FF FG FT PT AF AT
Bullet Cap 10 20 10 30 40 20 20 40 30 40 30 20

The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:

Statistics

Element Status effect G.R.M. name Yohmei name TENORA name
Burn Burn/Burning Ensei- Banga
Freeze Freeze/Frozen Reisei- Riga
Shock Plasma Raisei- Inga
Silence Grav Jisei- Diga
Confuse Rising Yousei- Yoga
Infection Dark Insei- Megiga
  • Fire, ground and dark bullets are 5% stronger than their ice, lightning and light counterparts.

Elemental Bullet Statistics

Weapon LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
Ele. SE NB PP Ele. SE NB PP Ele. SE NB PP Ele. SE NB PP Ele. SE NB PP
Rifle 20% 2 1 5 26% 3 1 8 32% 4 1 11 40% 4 1 14 ??? ??? ??? ???
Shotgun 20% 2 3 12 25% 2 4 16 30% 2 5 19 35% 2 5 22 ??? ??? ??? ???
Longbow 30% 2 1 8 35% 3 1 10 40% 4 1 14 43% 4 1 14 ??? ??? ??? ???
Grenade 20% 1 1 20 26% 2 1 22 32% 3 1 24 38% 3 1 26 ??? ??? ??? ???
Laser Cannon 30% 2 1 12 35% 2 1 15 40% 2 1 18 45% 3 1 21 ??? ??? ??? ???
Twin Handgun 24% 2 2 8 30% 2 2 10 36% 2 2 12 42% 2 2 14 ??? ??? ??? ???
Handguns 13% 1 1 6 21% 2 1 7 28% 3 1 8 31% 3 1 9 ??? ??? ??? ???
Crossbow 15% 1 2 6 20% 2 3 9 25% 3 4 12 30% 3 5 15 ??? ??? ??? ???
Card 23% 2 2 7 27% 3 3 10 31% 3 4 12 35% 3 4 14 ??? ??? ??? ???
Machinegun 23% 1 1 5 27% 1 1 6 31% 1 1 7 35% 1 1 8 ??? ??? ??? ???

Notes:

  • Ele. is the elemental attribute.
  • SE is the status effect level.
  • NB is the number of bullets per shot.
  • PP gives the values for base consumption and Fortegunner respectively.
  • Rifles also gain the Blowdown effect for elemental bullets at LV31+.
Weapon LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
Att. // Acc. Att. // Acc. Att. // Acc. Att. // Acc. Att. // Acc.
Att. // Att. // Att. // Att. // Att. //
Rifle 141-150 56-65 152-170 66-75 172-190 76-85 193-220 85 ??? ???
136-145 147-165 167-185 188-215 ???
Shotgun 131-140 42-60 146-155 61-70 161-170 70 176-185 70 ??? ???
126-135 141-150 156-165 171-180 ???
Longbow 172-190 80 192-210 80 212-230 80 232-250 81-90 ??? ???
Grenade 212-230 61-70 232-250 71-80 252-270 80 273-300 80 ??? ???
207-225 227-245 247-265 268-295 ???
Laser Cannon 132-150 54-63 152-170 64-73 172-190 73 193-220 73 ??? ???
127-145 147-165 167-185 188-215 ???
Twin Handgun 131-140 56-65 142-160 66-75 162-180 75 181-190 76-85 ??? ???
126-135 137-155 157-175 176-185 ???
Handguns 156-165 76-85 166-175 86-95 178-205 95 206-215 95 ??? ???
151-160 161-170 173-200 201-210 ???
Crossbow 116-125 41-50 126-135 51-60 136-145 60 146-155 61-70 ??? ???
111-120 121-130 131-140 141-150 ???
Card 121-130 71-80 131-140 81-90 146-155 91-100 161-170 100 ??? ???
116-125 126-135 141-150 156-165 ???
Machinegun 156-165 58-67 166-175 68-77 176-185 78-87 186-195 87 ??? ???
151-160 161-170 171-180 181-190 ???
  • Note: For Cards only, dark and light elements are switched; light gets the ATP values in the upper row instead, and dark from the lower row.