Partner Machines: Difference between revisions
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| 1 || 0-19 || GH 101 || [[Media:GH101.jpg|Red Orb]] || - || - | | 1 || 0-19 || GH 101 || [[Media:GH101.jpg|Red Orb]] || - || - | ||
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| rowspan=2|2 || rowspan=2|20-49 || GH 201 || [[Blue Orb with arms]] || GH 101 || Striking ≥ 10 | | rowspan=2|2 || rowspan=2|20-49 || GH 201 || [[Media:GH-201.jpg|Blue Orb with arms]] || GH 101 || Striking ≥ 10 | ||
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| GH 202 || [[Media:GH-202.jpg|Green Orb with arms]] || GH 101 || Striking < 10 | | GH 202 || [[Media:GH-202.jpg|Green Orb with arms]] || GH 101 || Striking < 10 | ||
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== Feeding Chart == | == Feeding Chart == | ||
Revision as of 07:19, 29 November 2020
Description
A partner machine, often abbreviated as PM, is a support machine assigned to each Guardian. A PM can be found in each player's room.
PMs have several functions, including:
- Item storage (300 stacks of items or up to 500 stacks by using a Nanotranser X).
- Item Synthesis.
- A list of various synthesis tips.
- Room features.
- Player shop cashier.
- Battle-usable partner character (fourth-stage only).
Statistics
Stat Name | Effect |
---|---|
Striking | Used in synthesizing Striking Weapons. |
Ranged | Used in synthesizing Ranged Weapons. |
TECH | Used in synthesizing TECHNIC Weapons. |
Armor | Used in synthesizing Line Shields. |
Production Level | The sum of the four stats above, caps at 100. PM evolution occurs as this rises. |
Battle Stat (B St) | A PM's efficiency in combat, caps at 200. A requirement for EX Evolution Devices. |
Item Storage
PMs start with 300 inventory slots. Each Nanotranser X adds 50 extra inventory slots to your PM. Up to four devices can be used, thus increasing your PM's storage by 200 items.
Battle Stat. (B St)
B St is raised through the completion of missions with the partner machine in the party. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of the mission:
Completion Rank | % of a B St level raised |
---|---|
S | 24% |
A | 15% |
B | 10% |
C | 5% |
Production Level
Striking, Ranged, TECH, and Armor are raised through the use of the Give item function. Select Give item from the P Machinery Function menu to show a list of items which the PM can consume. Each consumed item will raise and/or lower synthesis stats by a number of points. One hundred points equals one production level. Production level cannot be lowered without resetting the PM. There is a limit to the number of items a PM can consume at one time:
- If you feed a PM one item, its "fed" count raises by 1.
- Once a PM's "fed" count reaches 100 it becomes "full" and cannot be fed.
- At 0000 UTC, your PM's "fed" count returns to 0.
PMs will not accept synthesis boards, grinders, or presents.
When the production level reaches twenty, fifty or eighty, the PM will evolve into a new form that varies according to the individual synthesis statistics. These distinct PM evolutions will be proficient at certain forms of Item Synthesis: striking, ranged, or TECHNIC weapons, or line shields, and these given specializations will receive an increase in the success rate of that type of synthesis.
The item PM Device ZERO is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted synthesis boards and any Item Synthesis that has yet completed will remain untouched. PM Device ZERO is subject to the same conditions as other items given to a PM (it adds to the amount it has been "fed", and cannot be used if it is "full").
Stages of Evolution
Stage | Prod. Lv. | Name | Appearance | Prev. Model | Req. Stats |
---|---|---|---|---|---|
1 | 0-19 | GH 101 | Red Orb | - | - |
2 | 20-49 | GH 201 | Blue Orb with arms | GH 101 | Striking ≥ 10 |
GH 202 | Green Orb with arms | GH 101 | Striking < 10 | ||
3 | 50-79 | GH 301 | Dragon | GH 201 | Striking ≥ 20 |
GH 302 | Cat | GH 201 | Striking < 20 | ||
GH 303 | Angel | GH 202 | TECH < 20 | ||
GH 304 | Bird | GH 202 | TECH ≥ 20 | ||
4 | 80-100 | GH 410 | Maid | GH 301 | Striking ≥ 30 |
GH 420 | Gypsy | GH 301 | Striking < 30 | ||
GH 302 | Ranged < 30 | ||||
GH 430 | Farm Girl | GH 302 | Ranged ≥ 30 | ||
GH 303 | Ranged ≥ 30 | ||||
GH 440 | Tomboy | GH 303 | Ranged < 30 | ||
GH 304 | TECH < 30 | ||||
GH 450 | Magician | GH 304 | TECH ≥ 30 |
Feeding Chart
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restoratives / Food / PA Fragment |
Striking | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
TECHNIC | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Traps | Ranged | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
TECHNIC | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Melee weapons | Striking | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
TECHNIC | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Ranged weapons | Ranged | +4 | +8 | +12 | +15 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Armor | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
TECHNIC weapons | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
TECHNIC | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 | |
Line Shields | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Armor | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 | |
Units | Ranged | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
TECHNIC | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 | |
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
Clothes | Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Parts | TECHNIC | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 |
Armor | +5 | +8 | +10 | +13 | +15 | +18 | +21 | +23 | +25 | +30 | +33 | +36 | |
Ingredients | Striking | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 |
Ranged | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Skill disks | Striking | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 |
TECHNIC | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Bullet disks | Ranged | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
TECHNIC disks | Striking | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 |
TECHNIC | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 | |
Room Decorations | Armor | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
Feeding Responses
No matter what the model or what stage of evolution it is, all partner machines have the same responses when feeding on an item, based on the item's star rarity or function.
Item Type | Response |
---|---|
1★-2★ | This doesn't taste very fresh... |
3★-4★ | It tastes... interesting. |
5★-6★ | Munch munch... |
7★-8★ | This could use a little salt. |
9★-10★ | A complex but bold flavor! |
11★-12★ | Mm! This is good! |
13★-14★ | I can't believe anything could taste this good! |
15★ | Ah...I'm so happy... |
PM Device and EX Device | Mm! Tasty! |