Sonichi: Difference between revisions
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{{Weapon | {{Weapon | ||
|id= | |id=011B0903 | ||
|name=Sonichi | |name=Sonichi | ||
|description= | |description=An RCSM recreated using | ||
ancient archaeological | ancient archaeological | ||
data. | data. | ||
|rarity= | |rarity=8 | ||
|rank= | |rank=3 | ||
|buy price= | |buy price=500000 | ||
|sell price= | |sell price=25000 | ||
|stat required=89 | |stat required=89 | ||
|sex=Male,Female | |sex=Male,Female | ||
Line 14: | Line 14: | ||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | ||
|variance=25 | |variance=25 | ||
|attack grinds= | |attack grinds=209,218,225,236,242,253,261,271,276,287,300 | ||
|pp grinds=0,0,0,0,0,0,0,0,0,0,0 | |pp grinds=0,0,0,0,0,0,0,0,0,0,0 | ||
|accuracy= | |accuracy=143 | ||
|max grind=10 | |max grind=10 | ||
|max target=1 | |max target=1 | ||
Line 44: | Line 44: | ||
|miss=No | |miss=No | ||
|back attack=Yes | |back attack=Yes | ||
|hitflag= | |hitflag=3 | ||
|weapon range=0 | |weapon range=0 | ||
|normal attack width=0 | |normal attack width=0 | ||
Line 55: | Line 55: | ||
|neutral status level=0 | |neutral status level=0 | ||
|neutral status chance=0 | |neutral status chance=0 | ||
|fire status id= | |fire status id=18 | ||
|fire status level= | |fire status level=2 | ||
|fire status chance= | |fire status chance=100 | ||
|ice status id= | |ice status id=20 | ||
|ice status level= | |ice status level=2 | ||
|ice status chance= | |ice status chance=100 | ||
|lightning status id= | |lightning status id=24 | ||
|lightning status level= | |lightning status level=2 | ||
|lightning status chance= | |lightning status chance=100 | ||
|ground status id= | |ground status id=5 | ||
|ground status level= | |ground status level=2 | ||
|ground status chance= | |ground status chance=30 | ||
|light status id= | |light status id=7 | ||
|light status level= | |light status level=2 | ||
|light status chance= | |light status chance=30 | ||
|dark status id= | |dark status id=9 | ||
|dark status level= | |dark status level=2 | ||
|dark status chance= | |dark status chance=30 | ||
|equip hand=2 | |equip hand=2 | ||
|weapon type flag=1 | |weapon type flag=1 | ||
Line 85: | Line 85: | ||
|rcsm fire time=70 | |rcsm fire time=70 | ||
|rcsm penetration flag=68 | |rcsm penetration flag=68 | ||
|rcsm number of shot= | |rcsm number of shot=2 | ||
|rcsm bullet type=6 | |rcsm bullet type=6 | ||
|rcsm bullet velocity=1700 | |rcsm bullet velocity=1700 |
Revision as of 18:27, 3 July 2025
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Stats | |
Manufacturer | ![]() |
ATA Required | 89 |
Acc. | 143 |
Base TP | 209 |
Max TP | 300 |
Variance | 25 |
Attack Range | 0 |
An RCSM recreated using ancient archaeological data.
Item Properties
Properties Tables
Item ID: | 011B0903 |
---|---|
Name: | Sonichi |
Description: | An RCSM recreated using
ancient archaeological data. |
Rarity: | 9★ |
Rank: | A |
Weapon Type: | RCSM |
RCSM ID: | 09 |
Manufacturer: | Kubara |
Stat Requirement To Equip: | 89 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 25 |
---|---|
Attack Grinds: | 209,218,225,236,242,253,261,271,276,287,300 |
PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
Hit Rate: | 143 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 5 |
PP Recovery Per Normal Attack: | 2 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
---|---|
Weapon Type Flag: | 1 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 5 |
Visual Effect ID: | 0 |
Sound Bank ID: | 0 |
Sound Effect ID: | 30121 |
Can Miss: | Yes |
---|---|
Can Back Attack: | Yes |
Hitflag ID: | 3 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 5461 |
Normal Attack Height: | 8192 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 18 |
Level: | 2 |
SE Override: | 100 |
Status When Weapon Is Ice: | |
ID: | 20 |
Level: | 2 |
SE Override: | 100 |
Status When Weapon Is Lightning: | |
ID: | 24 |
Level: | 2 |
SE Override: | 100 |
Status When Weapon Is Ground: | |
ID: | 5 |
Level: | 2 |
SE Override: | 30 |
Status When Weapon Is Light: | |
ID: | 7 |
Level: | 2 |
SE Override: | 30 |
Status When Weapon Is Dark: | |
ID: | 9 |
Level: | 2 |
SE Override: | 30 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tech. | 209 | 218 | 225 | 236 | 242 | 253 | 261 | 271 | 276 | 287 | 300 |
Status Information
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | SE Override |
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None | |
![]() |
Lower ATP LV2 | 100 |
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Lower DFP LV2 | 100 |
![]() |
Silence LV2 | 30 |
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Lower ATA/EVP LV2 | 100 |
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Sleep LV2 | 30 |
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Confuse LV2 | 30 |
RCSM Information
Shot Type | Bullets Per Shot | Shot Interval |
---|---|---|
Shot | 2 | 2.33s |
Methods to Obtain
Possible Prototypes
See also: Prototype Weapons System
No Variance | S-NV0804 |
---|---|
Enhanced Element | S-EE0804 |
Damage Amplification | S-DA0804 |
Methods to Obtain
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Categories:
- 9★ Weapons
- A-rank Weapons
- RCSMs
- Items manufactured by Kubara
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element