Template:MissionRow: Difference between revisions

From Phantasy Star Universe Clementine
m (Updated includeonly for placeholders)
m (Proper support for Ultimate added)
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| {{!}} rowspan="2" {{!}} {{{rank|--}}} {{!}}{{!}} rowspan="2" {{!}} {{{req_lv|}}} {{!}}{{!}} rowspan="2" {{!}} {{{enemy_lv|--}}} {{!}}{{!}} {{{s_mes|--}}} {{!}}{{!}} {{{s_mp|--}}} {{!}}{{!}} rowspan="2" {{!}} {{{a_mes|--}}} {{!}}{{!}} rowspan="2" {{!}} {{{a_mp|--}}} {{!}}{{!}} rowspan="2" {{!}} {{{b_mes|--}}} {{!}}{{!}} rowspan="2" {{!}} {{{b_mp|--}}} {{!}}{{!}} rowspan="2" {{!}} {{{c_mes|0}}} {{!}}{{!}} rowspan="2" {{!}} {{{c_mp|0}}}
| {{!}} rowspan="2" {{!}} {{{rank|--}}} {{!}}{{!}} rowspan="2" {{!}} {{{req_lv|}}} {{!}}{{!}} rowspan="2" {{!}} {{{enemy_lv|--}}} {{!}}{{!}} {{{s_mes|--}}} {{!}}{{!}} {{{s_mp|--}}} {{!}}{{!}} rowspan="2" {{!}} {{{a_mes|--}}} {{!}}{{!}} rowspan="2" {{!}} {{{a_mp|--}}} {{!}}{{!}} rowspan="2" {{!}} {{{b_mes|--}}} {{!}}{{!}} rowspan="2" {{!}} {{{b_mp|--}}} {{!}}{{!}} rowspan="2" {{!}} {{{c_mes|0}}} {{!}}{{!}} rowspan="2" {{!}} {{{c_mp|0}}}
{{!}}-
{{!}}-
{{!}} colspan="2" {{!}} [[{{{s_mat|}}}]] x{{{s_mat_amt|4}}}
{{!}} colspan="2" {{!}} [[{{{s_mat|PA Fragment}}}]] x{{{s_mat_amt|4}}}
}}
}}
</includeonly><noinclude>
</includeonly><noinclude>
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     - Description: Each parameter represents the level row in the table.
     - Description: Each parameter represents the level row in the table.
     - Sub-parameters (for each level):
     - Sub-parameters (for each level):
         * rank: Mission rank.
         * rank: C-S4 Mission rank.
        * u_rank: U Mission rank.
         * req_lv: Required player level.
         * req_lv: Required player level.
         * enemy_lv: Enemy level.
         * enemy_lv: Enemy level.
Line 22: Line 23:
         * b_mes, b_mp: Meseta and Points for Rank B.
         * b_mes, b_mp: Meseta and Points for Rank B.
         * c_mes, c_mp: Meseta and Points for Rank C.
         * c_mes, c_mp: Meseta and Points for Rank C.
         * mat: Material reward [PA Fragments | Ultimate Tokens].
         * mat: Material reward [PA Fragments | Ultimate Token].
         * mat_amt: Number of materials for the level.
         * mat_amt: Number of materials for the level.
</pre>
</pre>
== Examples ==
== Examples ==
=== C-S4 ===
<pre>{{MissionTable
<pre>{{MissionTable
| C = {{MissionRow|rank = C|req_lv = 1|enemy_lv = 10+|s_mes = 1100|s_mp = 24}}
| C = {{MissionRow|rank = C|req_lv = 1|enemy_lv = 10+|s_mes = 1100|s_mp = 24}}
Line 31: Line 33:
| A = {{MissionRow|rank = A|req_lv = 40|enemy_lv = 70+}}
| A = {{MissionRow|rank = A|req_lv = 40|enemy_lv = 70+}}
| S = {{MissionRow|rank = S|req_lv = 70|enemy_lv = 100+}}
| S = {{MissionRow|rank = S|req_lv = 70|enemy_lv = 100+}}
| S2 = {{MissionRow|rank = S2|req_lv = 100|enemy_lv = 150+|mat = PA Fragment|mat_amt = 1}}
| S2 = {{MissionRow|rank = S2|req_lv = 100|enemy_lv = 150+}}
| S3 = {{MissionRow|rank = S3|req_lv = 130|enemy_lv = 175+}}
| S3 = {{MissionRow|rank = S3|req_lv = 130|enemy_lv = 175+|s_mat_amt = 2}}
| S4 = {{MissionRow|rank = S4|req_lv = 160|enemy_lv = 190+}}
| S4 = {{MissionRow|rank = S4|req_lv = 160|enemy_lv = 190+|s_mat = Ultimate Token|s_mat_amt = 3}}
}}</pre>
}}</pre>
==== Output ====
{{MissionTable
| C = {{MissionRow|rank = C|req_lv = 1|enemy_lv = 10+|s_mes = 1100|s_mp = 24}}
| B = {{MissionRow|rank = B|req_lv = 15|enemy_lv = 30+}}
| A = {{MissionRow|rank = A|req_lv = 40|enemy_lv = 70+}}
| S = {{MissionRow|rank = S|req_lv = 70|enemy_lv = 100+}}
| S2 = {{MissionRow|rank = S2|req_lv = 100|enemy_lv = 150+}}
| S3 = {{MissionRow|rank = S3|req_lv = 130|enemy_lv = 175+|s_mat_amt = 2}}
| S4 = {{MissionRow|rank = S4|req_lv = 160|enemy_lv = 190+|s_mat = Ultimate Token|s_mat_amt = 3}}
}}
=== Ultimate ===
<pre>
{{MissionTable
| U = {{MissionRow
|u_rank = U
|req_lv = 190
|enemy_lv = 200+
|s_mes = 160,000|s_mp = 665
|a_mes = 120,000|a_mp = 443
|b_mes = 80,000|b_mp = 222
|s_mat = Ultimate Token
|s_mat_amt = 3
|a_mat = Ultimate Token
|a_mat_amt = 2
|b_mat = Ultimate Token
|b_mat_amt = 1
|c_mat = Ultimate Token
|c_mat_amt = 0}}
}}
</pre>
==== Output ====
{{MissionTable
| U = {{MissionRow
|u_rank = U
|req_lv = 190
|enemy_lv = 200+
|s_mes = 160,000|s_mp = 665
|a_mes = 120,000|a_mp = 443
|b_mes = 80,000|b_mp = 222
|s_mat = Ultimate Token
|s_mat_amt = 3
|a_mat = Ultimate Token
|a_mat_amt = 2
|b_mat = Ultimate Token
|b_mat_amt = 1
|c_mat = Ultimate Token
|c_mat_amt = 0}}
}}
=== C-U ===
<pre>
{{MissionTable
| C = {{MissionRow|rank = C|req_lv = 1|enemy_lv = 10+|s_mes = 1100|s_mp = 24}}
| B = {{MissionRow|rank = B|req_lv = 15|enemy_lv = 30+}}
| A = {{MissionRow|rank = A|req_lv = 40|enemy_lv = 70+}}
| S = {{MissionRow|rank = S|req_lv = 70|enemy_lv = 100+}}
| S2 = {{MissionRow|rank = S2|req_lv = 100|enemy_lv = 150+}}
| S3 = {{MissionRow|rank = S3|req_lv = 130|enemy_lv = 175+|s_mat_amt = 2}}
| S4 = {{MissionRow|rank = S4|req_lv = 160|enemy_lv = 190+|s_mat = Ultimate Token|s_mat_amt = 3}}
| U = {{MissionRow|u_rank = U|req_lv = 190|enemy_lv = 200+|s_mes = 160,000|s_mp = 665|a_mes = 120,000|a_mp = 443|b_mes = 80,000|b_mp = 222|s_mat = Ultimate Token|s_mat_amt = 3|a_mat = Ultimate Token|a_mat_amt = 2|b_mat = Ultimate Token|b_mat_amt = 1|c_mat = Ultimate Token|c_mat_amt = 0}}
}}
</pre>
==== Output ====
{{MissionTable
| C = {{MissionRow|rank = C|req_lv = 1|enemy_lv = 10+|s_mes = 1100|s_mp = 24}}
| B = {{MissionRow|rank = B|req_lv = 15|enemy_lv = 30+}}
| A = {{MissionRow|rank = A|req_lv = 40|enemy_lv = 70+}}
| S = {{MissionRow|rank = S|req_lv = 70|enemy_lv = 100+}}
| S2 = {{MissionRow|rank = S2|req_lv = 100|enemy_lv = 150+}}
| S3 = {{MissionRow|rank = S3|req_lv = 130|enemy_lv = 175+|s_mat_amt = 2}}
| S4 = {{MissionRow|rank = S4|req_lv = 160|enemy_lv = 190+|s_mat = Ultimate Token|s_mat_amt = 3}}
| U = {{MissionRow|u_rank = U|req_lv = 190|enemy_lv = 200+|s_mes = 160,000|s_mp = 665|a_mes = 120,000|a_mp = 443|b_mes = 80,000|b_mp = 222|s_mat = Ultimate Token|s_mat_amt = 3|a_mat = Ultimate Token|a_mat_amt = 2|b_mat = Ultimate Token|b_mat_amt = 1|c_mat = Ultimate Token|c_mat_amt = 0}}
}}
</noinclude>
</noinclude>

Revision as of 04:40, 1 January 2025

Purpose

Shortcut template for Mission Requirements and Rewards.

Parameter List

C, B, A, S, S2, S3, S4, U (Positional Parameters)
    - Description: Each parameter represents the level row in the table.
    - Sub-parameters (for each level):
        * rank: C-S4 Mission rank.
        * u_rank: U Mission rank.
        * req_lv: Required player level.
        * enemy_lv: Enemy level.
        * s_mes, s_mp: Meseta and Points for Rank S.
        * a_mes, a_mp: Meseta and Points for Rank A.
        * b_mes, b_mp: Meseta and Points for Rank B.
        * c_mes, c_mp: Meseta and Points for Rank C.
        * mat: Material reward [PA Fragments | Ultimate Token].
        * mat_amt: Number of materials for the level.

Examples

C-S4

{{MissionTable
| C = {{MissionRow|rank = C|req_lv = 1|enemy_lv = 10+|s_mes = 1100|s_mp = 24}}
| B = {{MissionRow|rank = B|req_lv = 15|enemy_lv = 30+}}
| A = {{MissionRow|rank = A|req_lv = 40|enemy_lv = 70+}}
| S = {{MissionRow|rank = S|req_lv = 70|enemy_lv = 100+}}
| S2 = {{MissionRow|rank = S2|req_lv = 100|enemy_lv = 150+}}
| S3 = {{MissionRow|rank = S3|req_lv = 130|enemy_lv = 175+|s_mat_amt = 2}}
| S4 = {{MissionRow|rank = S4|req_lv = 160|enemy_lv = 190+|s_mat = Ultimate Token|s_mat_amt = 3}}
}}

Output

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1 10+ 1100 24 -- -- -- -- 0 0
PA Fragment x4
B 15 30+ -- -- -- -- -- -- 0 0
PA Fragment x4
A 40 70+ -- -- -- -- -- -- 0 0
PA Fragment x4
S 70 100+ -- -- -- -- -- -- 0 0
PA Fragment x4
S2 100 150+ -- -- -- -- -- -- 0 0
PA Fragment x4
S3 130 175+ -- -- -- -- -- -- 0 0
PA Fragment x2
S4 160 190+ -- -- -- -- -- -- 0 0
Ultimate Token x3


Ultimate

{{MissionTable
| U = {{MissionRow
|u_rank = U
|req_lv = 190
|enemy_lv = 200+
|s_mes = 160,000|s_mp = 665
|a_mes = 120,000|a_mp = 443
|b_mes = 80,000|b_mp = 222
|s_mat = Ultimate Token
|s_mat_amt = 3
|a_mat = Ultimate Token
|a_mat_amt = 2
|b_mat = Ultimate Token
|b_mat_amt = 1
|c_mat = Ultimate Token
|c_mat_amt = 0}}
}}

Output

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
U 190 200+ 160,000 665 120,000 443 80,000 222 0 0
Ultimate Token x3 Ultimate Token x2 Ultimate Token x1 Ultimate Token x0


C-U

{{MissionTable
| C = {{MissionRow|rank = C|req_lv = 1|enemy_lv = 10+|s_mes = 1100|s_mp = 24}}
| B = {{MissionRow|rank = B|req_lv = 15|enemy_lv = 30+}}
| A = {{MissionRow|rank = A|req_lv = 40|enemy_lv = 70+}}
| S = {{MissionRow|rank = S|req_lv = 70|enemy_lv = 100+}}
| S2 = {{MissionRow|rank = S2|req_lv = 100|enemy_lv = 150+}}
| S3 = {{MissionRow|rank = S3|req_lv = 130|enemy_lv = 175+|s_mat_amt = 2}}
| S4 = {{MissionRow|rank = S4|req_lv = 160|enemy_lv = 190+|s_mat = Ultimate Token|s_mat_amt = 3}}
| U = {{MissionRow|u_rank = U|req_lv = 190|enemy_lv = 200+|s_mes = 160,000|s_mp = 665|a_mes = 120,000|a_mp = 443|b_mes = 80,000|b_mp = 222|s_mat = Ultimate Token|s_mat_amt = 3|a_mat = Ultimate Token|a_mat_amt = 2|b_mat = Ultimate Token|b_mat_amt = 1|c_mat = Ultimate Token|c_mat_amt = 0}}
}}

Output

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1 10+ 1100 24 -- -- -- -- 0 0
PA Fragment x4
B 15 30+ -- -- -- -- -- -- 0 0
PA Fragment x4
A 40 70+ -- -- -- -- -- -- 0 0
PA Fragment x4
S 70 100+ -- -- -- -- -- -- 0 0
PA Fragment x4
S2 100 150+ -- -- -- -- -- -- 0 0
PA Fragment x4
S3 130 175+ -- -- -- -- -- -- 0 0
PA Fragment x2
S4 160 190+ -- -- -- -- -- -- 0 0
Ultimate Token x3
U 190 200+ 160,000 665 120,000 443 80,000 222 0 0
Ultimate Token x3 Ultimate Token x2 Ultimate Token x1 Ultimate Token x0