Template:Weapon Status Effect: Difference between revisions
(rename chance to override) |
(improve SEO rendering) |
||
| Line 1: | Line 1: | ||
<noinclude>{{{{FULLPAGENAME}}/doc}} | <noinclude>{{{{FULLPAGENAME}}/doc}} | ||
</noinclude><noinclude>{{Documentation subpage}} | |||
==Purpose== | |||
Informational template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self. | |||
==Parameter List== | |||
<pre> | |||
{{Weapon Status Effect | |||
|self | |||
|self level | |||
|self override | |||
|neutral | |||
|neutral level | |||
|neutral override | |||
|fire | |||
|fire level | |||
|fire override | |||
|ice | |||
|ice level | |||
|ice override | |||
|ground | |||
|ground level | |||
|ground override | |||
|lightning | |||
|lightning level | |||
|dark | |||
|dark level | |||
|dark override | |||
|light | |||
|light level | |||
|light override | |||
}} | |||
</pre> | |||
==Examples== | |||
===Empty Template=== | |||
<pre>{{Weapon Status Effect | |||
}}</pre><noinclude>{{{{FULLPAGENAME}}/doc}} | |||
</noinclude><includeonly>{{#ifexpr: {{{self|0}}} > 0 | | </noinclude><includeonly>{{#ifexpr: {{{self|0}}} > 0 | | ||
{{{!}} class="wikitable" | {{{!}} class="wikitable" | ||
| Line 20: | Line 55: | ||
! Weapon Element | ! Weapon Element | ||
! Status Effect | ! Status Effect | ||
{{# | {{#ifexpr: {{{neutral override|0}}}+{{{fire override|0}}}+{{{ice override|0}}}+{{{ground override|0}}}+{{{lightning override|0}}}+{{{dark override|0}}}+{{{light override|0}}} > 0| | ||
! SE Override | ! SE Override | ||
}} | }} | ||
| Line 26: | Line 61: | ||
| {{Element|Neutral}} | | {{Element|Neutral}} | ||
| {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} {{#ifeq: {{{neutral level|}}} | 0 | | LV{{{neutral level}}}}} | None}} | | {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} {{#ifeq: {{{neutral level|}}} | 0 | | LV{{{neutral level}}}}} | None}} | ||
{{# | {{#ifexpr: {{{neutral override|0}}} > 0 | {{!}} {{{neutral override|}}}}} | ||
|- | |- | ||
| {{Element|Fire}} | | {{Element|Fire}} | ||
| {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} {{#ifeq: {{{fire level|}}} | 0 | | LV{{{fire level}}}}} | None}} | | {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} {{#ifeq: {{{fire level|}}} | 0 | | LV{{{fire level}}}}} | None}} | ||
{{# | {{#ifexpr: {{{fire override|0}}} > 0 | {{!}} {{{fire override|}}}}} | ||
|- | |- | ||
| {{Element|Ice}} | | {{Element|Ice}} | ||
| {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} {{#ifeq: {{{ice level|}}} | 0 | | LV{{{ice level}}}}} | None}} | | {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} {{#ifeq: {{{ice level|}}} | 0 | | LV{{{ice level}}}}} | None}} | ||
{{# | {{#ifexpr: {{{ice override|0}}} > 0 | {{!}} {{{ice override|}}}}} | ||
|- | |- | ||
| {{Element|Ground}} | | {{Element|Ground}} | ||
| {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} {{#ifeq: {{{ground level|}}} | 0 | | LV{{{ground level}}}}} | None}} | | {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} {{#ifeq: {{{ground level|}}} | 0 | | LV{{{ground level}}}}} | None}} | ||
{{# | {{#ifexpr: {{{ground override|0}}} > 0 | {{!}} {{{ground override|}}}}} | ||
|- | |- | ||
| {{Element|Lightning}} | | {{Element|Lightning}} | ||
| {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} {{#ifeq: {{{lightning level|}}} | 0 | | LV{{{lightning level}}}}} | None}} | | {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} {{#ifeq: {{{lightning level|}}} | 0 | | LV{{{lightning level}}}}} | None}} | ||
{{# | {{#ifexpr: {{{lightning override|0}}} > 0 | {{!}} {{{lightning override|}}}}} | ||
|- | |- | ||
| {{Element|Light}} | | {{Element|Light}} | ||
| {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} {{#ifeq: {{{light level|}}} | 0 | | LV{{{light level}}}}} | None}} | | {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} {{#ifeq: {{{light level|}}} | 0 | | LV{{{light level}}}}} | None}} | ||
{{# | {{#ifexpr: {{{light override|0}}} > 0 | {{!}} {{{light override|}}}}} | ||
|- | |- | ||
| {{Element|Dark}} | | {{Element|Dark}} | ||
| {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} {{#ifeq: {{{dark level|}}} | 0 | | LV{{{dark level}}}}} | None}} | | {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} {{#ifeq: {{{dark level|}}} | 0 | | LV{{{dark level}}}}} | None}} | ||
{{# | {{#ifexpr: {{{dark override|0}}} > 0 | {{!}} {{{dark override|}}}}} | ||
|}</includeonly> | |}</includeonly> | ||
Revision as of 14:05, 6 June 2024
Purpose
Informational template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self.
Parameter List
{{Weapon Status Effect
|self
|self level
|self override
|neutral
|neutral level
|neutral override
|fire
|fire level
|fire override
|ice
|ice level
|ice override
|ground
|ground level
|ground override
|lightning
|lightning level
|dark
|dark level
|dark override
|light
|light level
|light override
}}
Examples
Empty Template
{{Weapon Status Effect
}}
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
Ken'ei+'s Values
{{Weapon Status Effect
|neutral=14
|neutral level=4
|neutral override=100
|fire=14
|fire level=4
|fire override=100
|ice=14
|ice level=4
|ice override=100
|ground=14
|ground level=4
|ground override=100
|lightning=14
|lightning level=4
|lightning override=100
|dark=14
|dark level=4
|dark override=100
|light=14
|light level=4
|light override=100
}}
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | SE Override |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
Ken'ei+'s Values If It Inflicted Self-Burn
{{Weapon Status Effect
|self=1
|self level=1
|self override=100
|neutral=14
|neutral level=4
|neutral override=100
|fire=14
|fire level=4
|fire override=100
|ice=14
|ice level=4
|ice override=100
|ground=14
|ground level=4
|ground override=100
|lightning=14
|lightning level=4
|lightning override=100
|dark=14
|dark level=4
|dark override=100
|light=14
|light level=4
|light override=100
}}
| Incoming Status Effect Details | ||
|---|---|---|
| Condition | Status Effect | SE Override |
| On Hit | Burn LV1 | 100 |
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | SE Override |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
Purpose
Informational template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self.
Parameter List
{{Weapon Status Effect
|self
|self level
|self override
|neutral
|neutral level
|neutral override
|fire
|fire level
|fire override
|ice
|ice level
|ice override
|ground
|ground level
|ground override
|lightning
|lightning level
|dark
|dark level
|dark override
|light
|light level
|light override
}}
Examples
Empty Template
{{Weapon Status Effect
}}
Purpose
Informational template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self.
Parameter List
{{Weapon Status Effect
|self
|self level
|self override
|neutral
|neutral level
|neutral override
|fire
|fire level
|fire override
|ice
|ice level
|ice override
|ground
|ground level
|ground override
|lightning
|lightning level
|dark
|dark level
|dark override
|light
|light level
|light override
}}
Examples
Empty Template
{{Weapon Status Effect
}}
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
Ken'ei+'s Values
{{Weapon Status Effect
|neutral=14
|neutral level=4
|neutral override=100
|fire=14
|fire level=4
|fire override=100
|ice=14
|ice level=4
|ice override=100
|ground=14
|ground level=4
|ground override=100
|lightning=14
|lightning level=4
|lightning override=100
|dark=14
|dark level=4
|dark override=100
|light=14
|light level=4
|light override=100
}}
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | SE Override |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
Ken'ei+'s Values If It Inflicted Self-Burn
{{Weapon Status Effect
|self=1
|self level=1
|self override=100
|neutral=14
|neutral level=4
|neutral override=100
|fire=14
|fire level=4
|fire override=100
|ice=14
|ice level=4
|ice override=100
|ground=14
|ground level=4
|ground override=100
|lightning=14
|lightning level=4
|lightning override=100
|dark=14
|dark level=4
|dark override=100
|light=14
|light level=4
|light override=100
}}
| Incoming Status Effect Details | ||
|---|---|---|
| Condition | Status Effect | SE Override |
| On Hit | Burn LV1 | 100 |
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | SE Override |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |
| HP Affects Power LV4 | 100 | |