Aggregated Properties
- Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
- Has a 1.2x damage multiplier on all Photon Arts used with this weapon.
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Stats | |
Manufacturer | ![]() |
ATA Required | 180 |
Acc. | 9999 |
Base TP | 400 |
Max TP | 440 |
Variance | 0 |
Attack Range | 0 |
An experimental weapon made by GRM in order to complete their ultimate RCSM.
Item ID: | 011B2000 |
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Name: | Galdike/Z |
Description: | An experimental weapon
made by GRM in order to complete their ultimate RCSM. |
Rarity: | 9★ |
Rank: | A |
Weapon Type: | RCSM |
RCSM ID: | 20 |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 180 |
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Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 0 |
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Attack Grinds: | 400,404,408,412,416,420,424,428,432,436,440 |
PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
Hit Rate: | 9999 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 0 |
PP Recovery Per Normal Attack: | 0 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
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ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 300 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1.2 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
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Weapon Type Flag: | 1 |
Set Bonus IDs: | 94,0,0,0 |
Model ID: | 1 |
Visual Effect ID: | 0 |
Sound Bank ID: | 9 |
Sound Effect ID: | 2563 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 5461 |
Normal Attack Height: | 8192 |
Status to Self On Hit: | |
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ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Fire: | |
ID: | 1 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Ice: | |
ID: | 6 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Lightning: | |
ID: | 4 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Ground: | |
ID: | 8 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Light: | |
ID: | 7 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Dark: | |
ID: | 9 |
Level: | 4 |
SE Override: | 50 |
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tech. | 400 | 404 | 408 | 412 | 416 | 420 | 424 | 428 | 432 | 436 | 440 |
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | SE Override |
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None LV4 | 50 |
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Burn LV4 | 50 |
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Freeze LV4 | 50 |
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Stun LV4 | 50 |
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Shock LV4 | 50 |
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Sleep LV4 | 50 |
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Confuse LV4 | 50 |
Shot Type | Bullets Per Shot | Shot Interval |
---|---|---|
Spread | 3 | 1.4s |