J. Sonichi Madog: Difference between revisions

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Latest revision as of 18:26, 3 July 2025

C Rank TCSM J. Sonichi Madog
Item image is missing.
3★
Stats
Manufacturer Kubara product
TP Required 103
Acc. 1
Base PP 872
Base TP 108
Max TP 298
Variance 12
Attack Range 0

A cute and adorable TCSM. Modeled after a stuffed toy popular with children, its power is as real as the speed of sound.

Item Properties

Aggregated Properties

Properties Tables

General Properties
Item ID: 011A0803
Name: J. Sonichi Madog
Description: A cute and adorable

TCSM. Modeled after a stuffed toy popular with children, its power is as real as the speed of sound.

Rarity: 3★
Rank: C
Weapon Type: TCSM
TCSM ID: 08
Manufacturer: Kubara
Restrictions
Stat Requirement To Equip: 103
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 12
Attack Grinds: 108,127,143,161,178,194,208,230,248,269,298
PP Grinds: 872,888,900,918,929,944,961,974,997,1013,1038
Hit Rate: 1
Maximum Grind: 10
Max Targets Per Normal Attack: 1
PP Recovery Per Tick: 6
PP Recovery Per Normal Attack: 4
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light,Dark
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 0
MST Boost: 0
STA Boost: 3
Attack Modifier: 1
Critical Attack Modifier: 1.3
PA Modifier: 1
PP Modifier: 1
SE Modifier: 1.4
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 2
Weapon Type Flag: 3
Set Bonus IDs: 0,0,0,0
Model ID: 31
Visual Effect ID: 0
Sound Bank ID: 0
Sound Effect ID: 30121
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 0
Normal Attack Width: 0
Normal Attack Angle: 0
Normal Attack Height: 0
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Fire:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ice:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Lightning:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ground:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Light:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Dark:
ID: 0
Level: 0
SE Override: 0

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 872 888 900 918 929 944 961 974 997 1013 1038
Tech. 108 127 143 161 178 194 208 230 248 269 298

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Methods to Obtain