JinJin: Difference between revisions
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Latest revision as of 18:26, 3 July 2025
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Stats | |
Manufacturer | ![]() |
TP Required | 430 |
Acc. | 1 |
Base PP | 1061 |
Base TP | 308 |
Max TP | 509 |
Variance | 36 |
Attack Range | 0 |
An introductory TCSM by Yohmei. It has high output and power, combined with ease of use.
Item Properties
Properties Tables
Item ID: | 011A0301 |
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Name: | JinJin |
Description: | An introductory TCSM by
Yohmei. It has high output and power, combined with ease of use. |
Rarity: | 6★ |
Rank: | B |
Weapon Type: | TCSM |
TCSM ID: | 03 |
Manufacturer: | Yohmei Corporation |
Stat Requirement To Equip: | 430 |
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Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 36 |
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Attack Grinds: | 308,327,353,371,395,411,438,456,471,488,509 |
PP Grinds: | 1061,1087,1111,1123,1135,1147,1159,1171,1183,1213,1243 |
Hit Rate: | 1 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 6 |
PP Recovery Per Normal Attack: | 3 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
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ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.3 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1.4 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
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Weapon Type Flag: | 3 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 6 |
Visual Effect ID: | 0 |
Sound Bank ID: | 0 |
Sound Effect ID: | 30121 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 0 |
Normal Attack Height: | 0 |
Status to Self On Hit: | |
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ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
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PP | 1061 | 1087 | 1111 | 1123 | 1135 | 1147 | 1159 | 1171 | 1183 | 1213 | 1243 |
Tech. | 308 | 327 | 353 | 371 | 395 | 411 | 438 | 456 | 471 | 488 | 509 |
Status Information
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | |
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None | |
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