Template:Weapon Status Effect: Difference between revisions
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! Status Effect | ! Status Effect | ||
{{#if: {{{self chance|}}}| | {{#if: {{{self chance|}}}| | ||
! | ! SE Override | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{!}}On Hit | {{!}}On Hit | ||
{{!}}{{Status Effect|{{{self}}}|text only=1}} {{#ifeq: {{{self level|}}} | 0 | | LV{{{self level}}}}} | {{!}}{{Status Effect|{{{self}}}|text only=1}} {{#ifeq: {{{self level|}}} | 0 | | LV{{{self level}}}}} | ||
{{#if: {{{self chance|}}} | {{!}} {{{self chance|}}} | {{#if: {{{self chance|}}} | {{!}} {{{self chance|}}}}} | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
Line 20: | Line 20: | ||
! Status Effect | ! Status Effect | ||
{{#if: {{{neutral chance|}}}{{{fire chance|}}}{{{ice chance|}}}{{{ground chance|}}}{{{lightning chance|}}}{{{dark chance|}}}{{{light chance|}}}| | {{#if: {{{neutral chance|}}}{{{fire chance|}}}{{{ice chance|}}}{{{ground chance|}}}{{{lightning chance|}}}{{{dark chance|}}}{{{light chance|}}}| | ||
! | ! SE Override | ||
}} | }} | ||
|- | |- | ||
| {{Element|Neutral}} | | {{Element|Neutral}} | ||
| {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} {{#ifeq: {{{neutral level|}}} | 0 | | LV{{{neutral level}}}}} | None}} | | {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} {{#ifeq: {{{neutral level|}}} | 0 | | LV{{{neutral level}}}}} | None}} | ||
{{#if: {{{neutral chance|}}} | {{!}} {{{neutral chance|}}} | {{#if: {{{neutral chance|}}} | {{!}} {{{neutral chance|}}}}} | ||
|- | |- | ||
| {{Element|Fire}} | | {{Element|Fire}} | ||
| {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} {{#ifeq: {{{fire level|}}} | 0 | | LV{{{fire level}}}}} | None}} | | {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} {{#ifeq: {{{fire level|}}} | 0 | | LV{{{fire level}}}}} | None}} | ||
{{#if: {{{fire chance|}}} | {{!}} {{{fire chance|}}} | {{#if: {{{fire chance|}}} | {{!}} {{{fire chance|}}}}} | ||
|- | |- | ||
| {{Element|Ice}} | | {{Element|Ice}} | ||
| {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} {{#ifeq: {{{ice level|}}} | 0 | | LV{{{ice level}}}}} | None}} | | {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} {{#ifeq: {{{ice level|}}} | 0 | | LV{{{ice level}}}}} | None}} | ||
{{#if: {{{ice chance|}}} | {{!}} {{{ice chance|}}} | {{#if: {{{ice chance|}}} | {{!}} {{{ice chance|}}}}} | ||
|- | |- | ||
| {{Element|Ground}} | | {{Element|Ground}} | ||
| {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} {{#ifeq: {{{ground level|}}} | 0 | | LV{{{ground level}}}}} | None}} | | {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} {{#ifeq: {{{ground level|}}} | 0 | | LV{{{ground level}}}}} | None}} | ||
{{#if: {{{ground chance|}}} | {{!}} {{{ground chance|}}} | {{#if: {{{ground chance|}}} | {{!}} {{{ground chance|}}}}} | ||
|- | |- | ||
| {{Element|Lightning}} | | {{Element|Lightning}} | ||
| {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} {{#ifeq: {{{lightning level|}}} | 0 | | LV{{{lightning level}}}}} | None}} | | {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} {{#ifeq: {{{lightning level|}}} | 0 | | LV{{{lightning level}}}}} | None}} | ||
{{#if: {{{lightning chance|}}} | {{!}} {{{lightning chance|}}} | {{#if: {{{lightning chance|}}} | {{!}} {{{lightning chance|}}}}} | ||
|- | |- | ||
| {{Element|Light}} | | {{Element|Light}} | ||
| {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} {{#ifeq: {{{light level|}}} | 0 | | LV{{{light level}}}}} | None}} | | {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} {{#ifeq: {{{light level|}}} | 0 | | LV{{{light level}}}}} | None}} | ||
{{#if: {{{light chance|}}} | {{!}} {{{light chance|}}} | {{#if: {{{light chance|}}} | {{!}} {{{light chance|}}}}} | ||
|- | |- | ||
| {{Element|Dark}} | | {{Element|Dark}} | ||
| {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} {{#ifeq: {{{dark level|}}} | 0 | | LV{{{dark level}}}}} | None}} | | {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} {{#ifeq: {{{dark level|}}} | 0 | | LV{{{dark level}}}}} | None}} | ||
{{#if: {{{dark chance|}}} | {{!}} {{{dark chance|}}} | {{#if: {{{dark chance|}}} | {{!}} {{{dark chance|}}}}} | ||
|}</includeonly><noinclude> | |}</includeonly><noinclude> | ||
==Purpose== | ==Purpose== |
Revision as of 13:27, 6 June 2024
Purpose
Informational template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self.
Parameter List
{{Weapon Status Effect |self |self level |self chance |neutral |neutral level |neutral chance |fire |fire level |fire chance |ice |ice level |ice chance |ground |ground level |ground chance |lightning |lightning level |dark |dark level |dark chance |light |light level |light chance }}
Examples
Empty Template
{{Weapon Status Effect }}
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | |
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None | |
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None | |
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None | |
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None | |
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None | |
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None | |
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None |
Ken'ei+'s Values
{{Weapon Status Effect |neutral=14 |neutral level=4 |neutral chance=100 |fire=14 |fire level=4 |fire chance=100 |ice=14 |ice level=4 |ice chance=100 |ground=14 |ground level=4 |ground chance=100 |lightning=14 |lightning level=4 |lightning chance=100 |dark=14 |dark level=4 |dark chance=100 |light=14 |light level=4 |light chance=100 }}
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | SE Override |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
Ken'ei+'s Values If It Inflicted Self-Burn
{{Weapon Status Effect |self=1 |self level=1 |self chance=100 |neutral=14 |neutral level=4 |neutral chance=100 |fire=14 |fire level=4 |fire chance=100 |ice=14 |ice level=4 |ice chance=100 |ground=14 |ground level=4 |ground chance=100 |lightning=14 |lightning level=4 |lightning chance=100 |dark=14 |dark level=4 |dark chance=100 |light=14 |light level=4 |light chance=100 }}
Incoming Status Effect Details | ||
---|---|---|
Condition | Status Effect | SE Override |
On Hit | Burn LV1 | 100 |
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | SE Override |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |