Template:Weapon Status Effect: Difference between revisions

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! Status Effect
! Status Effect
{{#if: {{{self chance|}}}|
{{#if: {{{self chance|}}}|
! Chance To Roll
! SE Override
}}
}}
{{!}}-
{{!}}-
{{!}}On Hit
{{!}}On Hit
{{!}}{{Status Effect|{{{self}}}|text only=1}} {{#ifeq: {{{self level|}}} | 0 | | LV{{{self level}}}}}
{{!}}{{Status Effect|{{{self}}}|text only=1}} {{#ifeq: {{{self level|}}} | 0 | | LV{{{self level}}}}}
{{#if: {{{self chance|}}} | {{!}} {{{self chance|}}}% }}
{{#if: {{{self chance|}}} | {{!}} {{{self chance|}}}}}
{{!}}}
{{!}}}
}}
}}
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! Status Effect
! Status Effect
{{#if: {{{neutral chance|}}}{{{fire chance|}}}{{{ice chance|}}}{{{ground chance|}}}{{{lightning chance|}}}{{{dark chance|}}}{{{light chance|}}}|
{{#if: {{{neutral chance|}}}{{{fire chance|}}}{{{ice chance|}}}{{{ground chance|}}}{{{lightning chance|}}}{{{dark chance|}}}{{{light chance|}}}|
! Chance To Roll
! SE Override
}}
}}
|-
|-
| {{Element|Neutral}}
| {{Element|Neutral}}
| {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} {{#ifeq: {{{neutral level|}}} | 0 | | LV{{{neutral level}}}}} | None}}
| {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} {{#ifeq: {{{neutral level|}}} | 0 | | LV{{{neutral level}}}}} | None}}
{{#if: {{{neutral chance|}}} | {{!}} {{{neutral chance|}}}% }}
{{#if: {{{neutral chance|}}} | {{!}} {{{neutral chance|}}}}}
|-
|-
| {{Element|Fire}}
| {{Element|Fire}}
| {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} {{#ifeq: {{{fire level|}}} | 0 | | LV{{{fire level}}}}} | None}}
| {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} {{#ifeq: {{{fire level|}}} | 0 | | LV{{{fire level}}}}} | None}}
{{#if: {{{fire chance|}}} | {{!}} {{{fire chance|}}}% }}
{{#if: {{{fire chance|}}} | {{!}} {{{fire chance|}}}}}
|-
|-
| {{Element|Ice}}
| {{Element|Ice}}
| {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} {{#ifeq: {{{ice level|}}} | 0 | | LV{{{ice level}}}}} | None}}
| {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} {{#ifeq: {{{ice level|}}} | 0 | | LV{{{ice level}}}}} | None}}
{{#if: {{{ice chance|}}} | {{!}} {{{ice chance|}}}% }}
{{#if: {{{ice chance|}}} | {{!}} {{{ice chance|}}}}}
|-
|-
| {{Element|Ground}}
| {{Element|Ground}}
| {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} {{#ifeq: {{{ground level|}}} | 0 | | LV{{{ground level}}}}} | None}}
| {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} {{#ifeq: {{{ground level|}}} | 0 | | LV{{{ground level}}}}} | None}}
{{#if: {{{ground chance|}}} | {{!}} {{{ground chance|}}}% }}
{{#if: {{{ground chance|}}} | {{!}} {{{ground chance|}}}}}
|-
|-
| {{Element|Lightning}}
| {{Element|Lightning}}
| {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} {{#ifeq: {{{lightning level|}}} | 0 | | LV{{{lightning level}}}}} | None}}
| {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} {{#ifeq: {{{lightning level|}}} | 0 | | LV{{{lightning level}}}}} | None}}
{{#if: {{{lightning chance|}}} | {{!}} {{{lightning chance|}}}% }}
{{#if: {{{lightning chance|}}} | {{!}} {{{lightning chance|}}}}}
|-
|-
| {{Element|Light}}
| {{Element|Light}}
| {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} {{#ifeq: {{{light level|}}} | 0 | | LV{{{light level}}}}} | None}}
| {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} {{#ifeq: {{{light level|}}} | 0 | | LV{{{light level}}}}} | None}}
{{#if: {{{light chance|}}} | {{!}} {{{light chance|}}}% }}
{{#if: {{{light chance|}}} | {{!}} {{{light chance|}}}}}
|-
|-
| {{Element|Dark}}
| {{Element|Dark}}
| {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} {{#ifeq: {{{dark level|}}} | 0 | | LV{{{dark level}}}}} | None}}
| {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} {{#ifeq: {{{dark level|}}} | 0 | | LV{{{dark level}}}}} | None}}
{{#if: {{{dark chance|}}} | {{!}} {{{dark chance|}}}% }}
{{#if: {{{dark chance|}}} | {{!}} {{{dark chance|}}}}}
|}</includeonly><noinclude>
|}</includeonly><noinclude>
==Purpose==
==Purpose==

Revision as of 13:27, 6 June 2024

Purpose

Informational template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self.

Parameter List

{{Weapon Status Effect
|self
|self level
|self chance
|neutral
|neutral level
|neutral chance
|fire
|fire level
|fire chance
|ice
|ice level
|ice chance
|ground
|ground level
|ground chance
|lightning
|lightning level
|dark
|dark level
|dark chance
|light
|light level
|light chance
}}

Examples

Empty Template

{{Weapon Status Effect
}}
Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Ken'ei+'s Values

{{Weapon Status Effect
|neutral=14
|neutral level=4
|neutral chance=100
|fire=14
|fire level=4
|fire chance=100
|ice=14
|ice level=4
|ice chance=100
|ground=14
|ground level=4
|ground chance=100
|lightning=14
|lightning level=4
|lightning chance=100
|dark=14
|dark level=4
|dark chance=100
|light=14
|light level=4
|light chance=100
}}
Outgoing Status Effect Details
Weapon Element Status Effect SE Override
Neutral Element HP Affects Power LV4 100
Fire Element HP Affects Power LV4 100
Ice Element HP Affects Power LV4 100
Ground Element HP Affects Power LV4 100
Lightning Element HP Affects Power LV4 100
Light Element HP Affects Power LV4 100
Dark Element HP Affects Power LV4 100

Ken'ei+'s Values If It Inflicted Self-Burn

{{Weapon Status Effect
|self=1
|self level=1
|self chance=100
|neutral=14
|neutral level=4
|neutral chance=100
|fire=14
|fire level=4
|fire chance=100
|ice=14
|ice level=4
|ice chance=100
|ground=14
|ground level=4
|ground chance=100
|lightning=14
|lightning level=4
|lightning chance=100
|dark=14
|dark level=4
|dark chance=100
|light=14
|light level=4
|light chance=100
}}
Incoming Status Effect Details
Condition Status Effect SE Override
On Hit Burn LV1 100
Outgoing Status Effect Details
Weapon Element Status Effect SE Override
Neutral Element HP Affects Power LV4 100
Fire Element HP Affects Power LV4 100
Ice Element HP Affects Power LV4 100
Ground Element HP Affects Power LV4 100
Lightning Element HP Affects Power LV4 100
Light Element HP Affects Power LV4 100
Dark Element HP Affects Power LV4 100