Template:Weapon/Article: Difference between revisions
m (test formatting for rcsm header) |
(add status table) |
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Line 348: | Line 348: | ||
{{!}}{{#arraymap:{{{attack grinds}}}|,|x|x|{{!}}{{!}}}} | {{!}}{{#arraymap:{{{attack grinds}}}|,|x|x|{{!}}{{!}}}} | ||
{{!}}}<!-- | {{!}}}<!-- | ||
Status Table | |||
--> | |||
== Status Information == | |||
{{#ifeq: {{{rcsm number of shot}}} | 0 | * This RCSM cannot inflict statuses.|{{Weapon Status Effect | |||
|neutral={{{neutral status id}}} | |||
|neutral level={{{neutral status level}}} | |||
|neutral chance={{{neutral status chance}}} | |||
|fire={{{fire status id}}} | |||
|fire level={{{fire status level}}} | |||
|fire chance={{{fire status chance}}} | |||
|ice={{{ice status id}}} | |||
|ice level={{{ice status level}}} | |||
|ice chance={{{ice status chance}}} | |||
|ground={{{ground status id}}} | |||
|ground level={{{ground status level}}} | |||
|ground chance={{{ground status chance}}} | |||
|lightning={{{lightning status id}}} | |||
|lightning level={{{lightning status level}}} | |||
|lightning chance={{{lightning status chance}}} | |||
|dark={{{dark status id}}} | |||
|dark level={{{dark status level}}} | |||
|dark chance={{{dark status chance}}} | |||
|light={{{light status id}}} | |||
|light level={{{light status level}}} | |||
|light chance={{{light status chance}}} | |||
}}}} | |||
<!-- | |||
RCSM Table | RCSM Table | ||
-->{{#ifeq:{{{weapon type}}} | RCSM | | --> | ||
{{#ifeq:{{{weapon type}}} | RCSM | | |||
== RCSM Information == | == RCSM Information == | ||
{{#ifeq: {{{rcsm number of shot}}} | 0 | |||
{{#ifeq: {{{rcsm number of shot}}} | 0 | * This RCSM fires no bullets. | * table here}} | | * This RCSM fires no bullets. | ||
| * table here}} | |||
|}}<!-- | |}}<!-- | ||
Set bonus lookup (reserving space) | Set bonus lookup (reserving space) |
Revision as of 16:35, 31 May 2024
Automatically generates a weapon page.