Galdike/Z: Difference between revisions
No edit summary Tag: Reverted |
No edit summary Tag: Manual revert |
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{{Weapon | {{Weapon | ||
|id= | |id=011B2000 | ||
|name= | |name=Galdike/Z | ||
|description=An | |description=An experimental weapon | ||
by GRM | made by GRM in order to | ||
complete their ultimate | |||
RCSM. | |||
|rarity=8 | |||
|rarity= | |rank=3 | ||
|rank= | |buy price=800000 | ||
|buy price= | |sell price=40000 | ||
|sell price= | |stat required=180 | ||
|stat required= | |||
|sex=Male,Female | |sex=Male,Female | ||
|race=Human,Newman,CAST,Beast | |race=Human,Newman,CAST,Beast | ||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | ||
|variance= | |variance=0 | ||
|attack grinds= | |attack grinds=400,404,408,412,416,420,424,428,432,436,440 | ||
|pp grinds=0,0,0,0,0,0,0,0,0,0,0 | |pp grinds=0,0,0,0,0,0,0,0,0,0,0 | ||
|accuracy= | |accuracy=9999 | ||
|max grind=10 | |max grind=10 | ||
|max target=1 | |max target=1 | ||
Line 24: | Line 23: | ||
|pp normal=0 | |pp normal=0 | ||
|pen override=No | |pen override=No | ||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | ||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
|dfp=0 | |dfp=0 | ||
|tp=0 | |tp=0 | ||
|evp= | |evp=300 | ||
|mst=0 | |mst=0 | ||
|sta=0 | |sta=0 | ||
|normal attack mod=1 | |normal attack mod=1 | ||
|critical attack mod=1.5 | |critical attack mod=1.5 | ||
|pa mod=1 | |pa mod=1.2 | ||
|pp mod=1 | |pp mod=1 | ||
|se mod=1 | |se mod=1 | ||
Line 54: | Line 53: | ||
|self status chance=0 | |self status chance=0 | ||
|neutral status id=0 | |neutral status id=0 | ||
|neutral status level= | |neutral status level=4 | ||
|neutral status chance= | |neutral status chance=50 | ||
|fire status id=1 | |fire status id=1 | ||
|fire status level= | |fire status level=4 | ||
|fire status chance= | |fire status chance=50 | ||
|ice status id=6 | |ice status id=6 | ||
|ice status level= | |ice status level=4 | ||
|ice status chance= | |ice status chance=50 | ||
|lightning status id=4 | |lightning status id=4 | ||
|lightning status level= | |lightning status level=4 | ||
|lightning status chance= | |lightning status chance=50 | ||
|ground status id= | |ground status id=8 | ||
|ground status level= | |ground status level=4 | ||
|ground status chance= | |ground status chance=50 | ||
|light status id=7 | |light status id=7 | ||
|light status level= | |light status level=4 | ||
|light status chance= | |light status chance=50 | ||
|dark status id= | |dark status id=9 | ||
|dark status level= | |dark status level=4 | ||
|dark status chance= | |dark status chance=50 | ||
|equip hand=2 | |equip hand=2 | ||
|weapon type flag=1 | |weapon type flag=1 | ||
|set bonus= | |set bonus=87,0,0,0 | ||
|model id= | |model id=1 | ||
|visual effect id=0 | |visual effect id=0 | ||
|sound bank id= | |sound bank id=9 | ||
|sound effect id= | |sound effect id=2563 | ||
|rcsm fire time= | |rcsm fire time=42 | ||
|rcsm penetration flag=1 | |rcsm penetration flag=1 | ||
|rcsm number of shot= | |rcsm number of shot=3 | ||
|rcsm bullet type= | |rcsm bullet type=1 | ||
|rcsm bullet velocity=1700 | |rcsm bullet velocity=1700 | ||
|rcsm bullet size=60 | |rcsm bullet size=60 | ||
|rcsm bullet range= | |rcsm bullet range=1370 | ||
|coreable=No | |coreable=No | ||
}} | }} |