Template:Weapon Status Effect: Difference between revisions
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(lv only renders if not 0) |
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{{!}}- | {{!}}- | ||
{{!}}On Hit | {{!}}On Hit | ||
{{!}}{{Status Effect|{{{self}}}|text only=1}} LV{{{self level}}} | {{!}}{{Status Effect|{{{self}}}|text only=1}} {{#ifeq: {{{self level|}}} | 0 | | LV{{{self level}}}}} | ||
{{#if: {{{self chance|}}} | {{!}} {{{self chance|}}}% }} | {{#if: {{{self chance|}}} | {{!}} {{{self chance|}}}% }} | ||
{{!}}} | {{!}}} | ||
Line 24: | Line 24: | ||
|- | |- | ||
| {{Element|Neutral}} | | {{Element|Neutral}} | ||
| {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} LV{{{neutral level}}} | None}} | | {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} {{#ifeq: {{{neutral level|}}} | 0 | | LV{{{neutral level}}}}} | None}} | ||
{{#if: {{{neutral chance|}}} | {{!}} {{{neutral chance|}}}% }} | {{#if: {{{neutral chance|}}} | {{!}} {{{neutral chance|}}}% }} | ||
|- | |- | ||
| {{Element|Fire}} | | {{Element|Fire}} | ||
| {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} LV{{{fire level}}} | None}} | | {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} {{#ifeq: {{{fire level|}}} | 0 | | LV{{{fire level}}}}} | None}} | ||
{{#if: {{{fire chance|}}} | {{!}} {{{fire chance|}}}% }} | {{#if: {{{fire chance|}}} | {{!}} {{{fire chance|}}}% }} | ||
|- | |- | ||
| {{Element|Ice}} | | {{Element|Ice}} | ||
| {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} LV{{{ice level}}} | None}} | | {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} {{#ifeq: {{{ice level|}}} | 0 | | LV{{{ice level}}}}} | None}} | ||
{{#if: {{{ice chance|}}} | {{!}} {{{ice chance|}}}% }} | {{#if: {{{ice chance|}}} | {{!}} {{{ice chance|}}}% }} | ||
|- | |- | ||
| {{Element|Ground}} | | {{Element|Ground}} | ||
| {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} LV{{{ground level}}} | None}} | | {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} {{#ifeq: {{{ground level|}}} | 0 | | LV{{{ground level}}}}} | None}} | ||
{{#if: {{{ground chance|}}} | {{!}} {{{ground chance|}}}% }} | {{#if: {{{ground chance|}}} | {{!}} {{{ground chance|}}}% }} | ||
|- | |- | ||
| {{Element|Lightning}} | | {{Element|Lightning}} | ||
| {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} LV{{{lightning level}}} | None}} | | {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} {{#ifeq: {{{lightning level|}}} | 0 | | LV{{{lightning level}}}}} | None}} | ||
{{#if: {{{lightning chance|}}} | {{!}} {{{lightning chance|}}}% }} | {{#if: {{{lightning chance|}}} | {{!}} {{{lightning chance|}}}% }} | ||
|- | |- | ||
| {{Element|Light}} | | {{Element|Light}} | ||
| {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} LV{{{light level}}} | None}} | | {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} {{#ifeq: {{{light level|}}} | 0 | | LV{{{light level}}}}} | None}} | ||
{{#if: {{{light chance|}}} | {{!}} {{{light chance|}}}% }} | {{#if: {{{light chance|}}} | {{!}} {{{light chance|}}}% }} | ||
|- | |- | ||
| {{Element|Dark}} | | {{Element|Dark}} | ||
| {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} LV{{{dark level}}} | None}} | | {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} {{#ifeq: {{{dark level|}}} | 0 | | LV{{{dark level}}}}} | None}} | ||
{{#if: {{{dark chance|}}} | {{!}} {{{dark chance|}}}% }} | {{#if: {{{dark chance|}}} | {{!}} {{{dark chance|}}}% }} | ||
|}</includeonly><noinclude> | |}</includeonly><noinclude> |
Revision as of 15:48, 1 June 2024
Purpose
Informational template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self.
Parameter List
{{Weapon Status Effect |self |self level |self chance |neutral |neutral level |neutral chance |fire |fire level |fire chance |ice |ice level |ice chance |ground |ground level |ground chance |lightning |lightning level |dark |dark level |dark chance |light |light level |light chance }}
Examples
Empty Template
{{Weapon Status Effect }}
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | |
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None | |
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None | |
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None | |
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None | |
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None | |
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None | |
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None |
Ken'ei+'s Values
{{Weapon Status Effect |neutral=14 |neutral level=4 |neutral chance=100 |fire=14 |fire level=4 |fire chance=100 |ice=14 |ice level=4 |ice chance=100 |ground=14 |ground level=4 |ground chance=100 |lightning=14 |lightning level=4 |lightning chance=100 |dark=14 |dark level=4 |dark chance=100 |light=14 |light level=4 |light chance=100 }}
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | Chance To Roll |
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HP Affects Power LV4 | 100% |
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HP Affects Power LV4 | 100% |
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HP Affects Power LV4 | 100% |
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HP Affects Power LV4 | 100% |
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HP Affects Power LV4 | 100% |
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HP Affects Power LV4 | 100% |
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HP Affects Power LV4 | 100% |
Ken'ei+'s Values If It Inflicted Self-Burn
{{Weapon Status Effect |self=1 |self level=1 |self chance=100 |neutral=14 |neutral level=4 |neutral chance=100 |fire=14 |fire level=4 |fire chance=100 |ice=14 |ice level=4 |ice chance=100 |ground=14 |ground level=4 |ground chance=100 |lightning=14 |lightning level=4 |lightning chance=100 |dark=14 |dark level=4 |dark chance=100 |light=14 |light level=4 |light chance=100 }}
Incoming Status Effect Details | ||
---|---|---|
Condition | Status Effect | Chance To Roll |
On Hit | Burn LV1 | 100% |
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | Chance To Roll |
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HP Affects Power LV4 | 100% |
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HP Affects Power LV4 | 100% |
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HP Affects Power LV4 | 100% |
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HP Affects Power LV4 | 100% |
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HP Affects Power LV4 | 100% |
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HP Affects Power LV4 | 100% |
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HP Affects Power LV4 | 100% |