Bullets: Difference between revisions
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* Elemental rifle bullets have [[Blowdown]] at LV31+. | * Elemental rifle bullets have [[Blowdown]] at LV31+. | ||
* Elemental Rifle Bullets have a 40% [[SE override]] at lv11-20, and 50% at lv21-50. | |||
===Killer Shot=== | ===Killer Shot=== | ||
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* | * Killer Shot has a 30% SE override at lv11-30, and 40% at lv31-50. | ||
===Mayalee Shot=== | ===Mayalee Shot=== | ||
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* Elemental Handgun Bullets have a 40% [[SE override]] at lv11-20, and 50% at lv21-50. | |||
===Penetrating Hit=== | ===Penetrating Hit=== |
Revision as of 01:16, 16 May 2021
Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. A player can also purchase special Bullet disks using PA Fragment at Bullet License GUARDIANS Branch on Parum.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21, 31, and 41. Bullets gain up to 10% more damage based on distance from enemies. Furthermore, while zoomed in, they gain 10% extra damage.
Type | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT | GM |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bullet Cap | 10 | 20 | 10 | 30 | 40 | 20 | 30 | 40 | 30 | 40 | 30 | 30 | 50 |
The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:
Statistics
Element | Status effect | G.R.M. name | Yohmei name | TENORA name |
---|---|---|---|---|
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Burn | Burn/Burning | Ensei- | Banga |
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Freeze | Freeze/Frozen | Reisei- | Riga |
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Shock | Plasma | Raisei- | Inga |
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Silence | Grav | Jisei- | Diga |
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Confuse | Rising | Yousei- | Yoga |
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Infection | Dark | Insei- | Megiga |
Rifle bullets
Elemental Bullets
| |||||||||||||||||||||||||||||||
- Elemental rifle bullets have Blowdown at LV31+.
- Elemental Rifle Bullets have a 40% SE override at lv11-20, and 50% at lv21-50.
Killer Shot
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 111% - 120% | 121% - 130% | 131% - 140% | 141% - 150% | 151% - 160% |
ATA | 56% - 65% | 66% - 75% | 75% - 75% | 81% - 90% | 91% - 100% |
PP Cost | 32 | 40 | 48 | 38 | 28 |
Range % of LV1 Handgun |
2520 158.49% |
2590 162.89% |
2660 167.3% |
2730 171.7% |
2800 176.1% |
Bullets | 1 | 1 | 1 | 1 | 1 |
SE LV | Incapacitate LV2 | Incapacitate LV3 | Incapacitate LV4 | Incapacitate LV4 | Incapacitate LV4 |
- Killer Shot has a 30% SE override at lv11-30, and 40% at lv31-50.
Mayalee Shot
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 201% - 210% | 212% - 230% | 233% - 260% | 262% - 280% | 286% - 340% |
ATA | 52% - 70% | 71% - 80% | 81% - 90% | 91% - 100% | 100% - 100% |
PP Cost | 13 | 16 | 19 | 22 | 25 |
Range % of LV1 Handgun |
3200 201.26% |
3500 220.13% |
3800 238.99% |
3900 245.28% |
4000 251.57% |
Bullets | 1 | 1 | 1 | 1 | 1 |
SE LV | Sleep LV2 | Sleep LV3 | Sleep LV4 | Sleep LV4 | Sleep LV5 |
- Mayalee Shot has a 40% SE override at lv11-30, and 50% at lv31-50.
- Mayalee Shot has Blowdown at lv31+.
Shotgun Bullets
Elemental Bullets
|
Barada Zagenga
Gotta sort this one manually since it's tabbed different
Barada Maga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 51% - 60% | 61% - 70% | 71% - 80% | 81% - 90% | 91% - 100% |
ATA | 101% - 110% | 111% - 120% | 121% - 130% | 131% - 140% | 141% - 150% |
PP Cost | 18 | 36 | 54 | 72 | 90 |
Range % of LV1 Handgun |
100 6.29% |
100 6.29% |
100 6.29% |
100 6.29% |
100 6.29% |
Bullets | 3 | 4 | 5 | 5 | 5 |
SE LV | Stun LV1 100% proc rate on hit |
Stun LV2 100% proc rate on hit |
Stun LV3 100% proc rate on hit |
Stun LV4 100% proc rate on hit |
Stun LV5 100% proc rate on hit |
Longbow Bullets
Elemental Bullets
|
Masei-sou
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 191% - 200% | 201% - 210% | 211% - 220% | 221% - 230% | - |
ATA | 51% - 60% | 61% - 70% | 71% - 80% | 81% - 90% | - |
PP Cost | 8 | 10 | 12 | 14 | - |
Range % of LV1 Handgun |
2000 125.79% |
2100 132.08% |
2200 138.36% |
2300 144.65% |
- |
Bullets | 1 | 1 | 1 | 1 | - |
SE LV | Stun LV2 | Stun LV3 | Stun LV4 | Stun LV4 | - |
- Masei-sou staggers enemies on hit.
Chousei-sou
Grenade Bullets
Elemental Bullets
|
Boma Maga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 122% - 140% | 142% - 160% | 162% - 180% | 182% - 200% | - |
ATA | 25% - 25% | 25% - 25% | 25% - 25% | 25% - 25% | - |
PP Cost | 30 | 35 | 40 | 45 | - |
Range % of LV1 Handgun |
700 44.03% |
700 44.03% |
700 44.03% |
700 44.03% |
- |
Bullets | 1 | 1 | 1 | 1 | - |
Splash targets | 1 | 2 | 3 | 4 | - |
SE LV | Freeze LV1 100% proc rate on hit |
Freeze LV1 100% proc rate on hit |
Freeze LV1 100% proc rate on hit |
Freeze LV1 100% proc rate on hit |
- |
Boma Duranga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 265% - 310% | 315% - 360% | 367% - 430% | 437% - 500% | - |
ATA | 55% - 64% | 65% - 74% | 75% - 84% | 84% - 84% | - |
PP Cost | 20 | 22 | 24 | 26 | - |
Range % of LV1 Handgun |
900 56.6% |
900 56.6% |
900 56.6% |
900 56.6% |
- |
Bullets | 1 | 1 | 1 | 1 | - |
Splash targets | 4 | 4 | 4 | 5 | - |
SE LV | Damage reflection LV1 | Damage reflection LV1 | Damage reflection LV1 | Damage reflection LV1 | - |
Laser Bullets
Elemental Bullets
|
Binding Prism
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 132% - 150% | 152% - 170% | 172% - 190% | 193% - 220% | 223% - 250% |
ATA | 54% - 63% | 64% - 73% | 74% - 83% | 83% - 83% | 83% - 83% |
PP Cost | 12 | 15 | 18 | 21 | 24 |
Range % of LV1 Handgun |
1870 117.61% |
1920 120.75% |
1970 123.9% |
2020 127.04% |
2070 130.19% |
Bullets | 1 | 1 | 1 | 1 | 1 |
SE LV | Stun LV2 | Stun LV2 | Stun LV2 | Stun LV3 | Stun LV3 |
Mayalee Prism
- Mayalee Prism has Blowaway on hit.
Twin Handgun Bullets
Elemental Bullets
|
Twin Mayalee
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 141% - 150% | 151% - 160% | 162% - 180% | 181% - 190% | 192% - 210% |
ATA | 46% - 55% | 56% - 65% | 66% - 75% | 76% - 85% | 86% - 95% |
PP Cost | 12 | 16 | 20 | 24 | 28 |
Range % of LV1 Handgun |
1590 100% |
1630 102.52% |
1670 105.03% |
1710 107.55% |
1750 110.06% |
Bullets | 2 | 2 | 2 | 2 | 2 |
SE LV | Lower DFP LV1 | Lower DFP LV2 | Lower DFP LV3 | Lower DFP LV4 | Lower DFP LV5 |
Twin Penetration
- Twin Penetration bullets have penetration, so can hit multiple enemies. They cannot hit more than one hitbox on the same enemy.
Handgun Bullets
Elemental Bullets
|
- Elemental Handgun Bullets have a 40% SE override at lv11-20, and 50% at lv21-50.
Penetrating Hit
- Penetrating Hit bullets have penetration, so can hit multiple enemies. They cannot hit more than one hitbox on the same enemy.
Mayalee Hit
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 136% - 145% | 146% - 155% | 157% - 175% | 176% - 185% | - |
ATA | 47% - 56% | 57% - 66% | 67% - 76% | 77% - 86% | - |
PP Cost | 6 | 7 | 8 | 9 | - |
Range % of LV1 Handgun |
1590 100% |
1630 102.52% |
1670 105.03% |
1710 107.55% |
- |
Bullets | 1 | 1 | 1 | 1 | - |
SE LV | HP Steal LV1 | HP Steal LV2 | HP Steal LV3 | HP Steal LV3 | - |
Crossbow Bullets
Elemental Bullets
|
Yak Zagenga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 126% - 135% | 136% - 145% | 146% - 155% | 156% - 165% | - |
ATA | 46% - 55% | 56% - 65% | 66% - 75% | 76% - 85% | - |
PP Cost | 12 | 16 | 20 | 20 | - |
Range % of LV1 Handgun |
850 53.46% |
900 56.6% |
950 59.75% |
1000 62.89% |
- |
Bullets | 2 | 3 | 4 | 5 | - |
SE LV | HP Affects Power LV1 | HP Affects Power LV2 | HP Affects Power LV3 | HP Affects Power LV3 | - |
Yak Maga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 161% - 170% | 171% - 180% | 181% - 190% | 191% - 200% | - |
ATA | 46% - 55% | 56% - 65% | 66% - 75% | 76% - 85% | - |
PP Cost | 12 | 16 | 20 | 24 | - |
Range % of LV1 Handgun |
700 44.03% |
740 46.54% |
780 49.06% |
820 51.57% |
- |
Bullets | 2 | 3 | 4 | 5 | - |
SE LV | Damage reflection LV2 | Damage reflection LV2 | Damage reflection LV2 | Damage reflection LV2 | - |
Card Bullets
Elemental Bullets
|
Kyumeisei-shiki
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 151% - 160% | 161% - 170% | 171% - 180% | 181% - 190% | - |
ATA | 71% - 80% | 81% - 90% | 91% - 100% | 100% - 100% | - |
PP Cost | 10 | 12 | 14 | 16 | - |
Range % of LV1 Handgun |
1700 106.92% |
1750 110.06% |
1800 113.21% |
1850 116.35% |
- |
Bullets | 2 | 3 | 4 | 4 | - |
SE LV | Lower TP/MST LV1 | Lower TP/MST LV2 | Lower TP/MST LV3 | Lower TP/MST LV4 | - |
Masei-shiki
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 151% - 160% | 161% - 170% | 171% - 180% | 181% - 190% | - |
ATA | 71% - 80% | 81% - 90% | 91% - 100% | 100% - 100% | - |
PP Cost | 10 | 12 | 14 | 16 | - |
Range % of LV1 Handgun |
1700 106.92% |
1750 110.06% |
1800 113.21% |
1850 116.35% |
- |
Bullets | 1 | 2 | 3 | 3 | - |
SE LV | Lower DFP LV1 | Lower DFP LV2 | Lower DFP LV3 | Lower DFP LV4 | - |
Machinegun Bullets
Elemental Bullets
|
Mayalee Fury
- Mayalee Fury inflicts Launch on hit. It has very low accuracy so usually requires attacking an enemy from behind.