DNR: Difference between revisions

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==Terminology==
* DNR: Drop Nothing Rate
* DAR: Drop Anything Rate
* ADR: Area Drop Rate
* IDR: Item Drop Rate
==DAR and DNR==
==DAR and DNR==


DNR (Drop Nothing Rate) and DAR (Drop Anything Rate) are calculations that run whenever a box is opened, to determine whether a box drops one of its three possible items, an area box drop, or nothing. The following is applied in order when a box is opened:
DNR (Drop Nothing Rate) and DAR (Drop Anything Rate) are calculations that run whenever a box is opened, to determine whether a box drops one of its three possible items, an area box drop, or nothing. The following is applied in order when a box is opened:


# DAR calc runs. If passed, go to line 2; if failed, go to line 4.
# DNR calculation is ran.
# DNR calc runs. If passed, one of the three items from the box drops. If failed, go to line 3.
#* If DNR fails, then the tier of the box is reduced by 1 (Example: S Rank becomes A Rank box).
# DNR calc runs. If passed, one of the three items from the box drops, but from one mission rank lower. If failed, go to line 4.
# DAR calculation is ran.
# Meseta drops based on mission rank.
#* If solo, go to step 3.
 
#* If DAR fails, then the resulting item is Meseta, based on mission rank.
On occasion, you may receive Area box drops, which are often room decorations listed in a [[Missions|mission page's]] "Special Area Drops" box.
# ADR calculation is ran.
#* If ADR fails, go to step 4.
#* If ADR succeeds, then an area drop will roll.
# IDR calculation is ran.
#* One of three unique box items is rolled for.


DAR scales by party member up to a hard cap of 18% for a party of 4-6, as follows:
DAR scales by party member up to a hard cap of 18% for a party of 4-6, as follows:
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==Boxes==
DNR rates are unique to each box and are not affected by party size.
 
Any individual box can drop one of three different items when opened, and also has the chance to be empty, at which point it will generate meseta as a consolation prize. An example box drop table in an A-rank mission might look something like this:
 
{| class="wikitable" style="text-align: center"
|-
| 10% - Buccaneer || 30% - Koltova Noodles || 40% - Trimate || 20% - Empty
|}
 
In a party with only one member, when that box is broken, you'll first roll for DAR. It's a solo party, so you'll pass because there's no penalty. At this point, the first DNR roll happens. DNR is simply a case of, did you roll one of the three items, or did you roll in the empty bit?
 
If you rolled an empty box, the second DNR roll happens, but this time it's on the B-rank version of the box (again, just an example):
 
{| class="wikitable" style="text-align: center"
|-
| 20% - Falchion || 20% - Perori Mate || 40% - Dimate || 20% - Empty
|}
 
If you roll empty on this box too, you get meseta.
 
In a party of 4, the same rolls would take place. Each individual player will first make the DAR roll when opening the box, and the penalty in this four-person party is 18%. Anyone who fails this roll will get meseta, in the same way they would if they had rolled an empty box without the DAR penalty. There is no way to differentiate between a DAR empty box and one that was "naturally" rolled as empty.
 
Anyone who passes the DAR roll goes on to roll the boxes in the same way as the solo example above.

Revision as of 17:20, 22 February 2021

Terminology

  • DNR: Drop Nothing Rate
  • DAR: Drop Anything Rate
  • ADR: Area Drop Rate
  • IDR: Item Drop Rate

DAR and DNR

DNR (Drop Nothing Rate) and DAR (Drop Anything Rate) are calculations that run whenever a box is opened, to determine whether a box drops one of its three possible items, an area box drop, or nothing. The following is applied in order when a box is opened:

  1. DNR calculation is ran.
    • If DNR fails, then the tier of the box is reduced by 1 (Example: S Rank becomes A Rank box).
  2. DAR calculation is ran.
    • If solo, go to step 3.
    • If DAR fails, then the resulting item is Meseta, based on mission rank.
  3. ADR calculation is ran.
    • If ADR fails, go to step 4.
    • If ADR succeeds, then an area drop will roll.
  4. IDR calculation is ran.
    • One of three unique box items is rolled for.

DAR scales by party member up to a hard cap of 18% for a party of 4-6, as follows:

Party size DAR penalty
1 0%
2 6%
3 12%
4-6 18%

DNR rates are unique to each box and are not affected by party size.