SE Override: Difference between revisions

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| Mayalee Shot || [[Rifles|Rifle]] || 40% (lv11-30)<br>50% (lv31-50)
| Mayalee Shot || [[Rifles|Rifle]] || 40% (lv11-30)<br>50% (lv31-50)
|-
|-
| Megid || TECHNIC || 30% (lv11-30)<br>40% (lv31-50)
| Megid || TECHNIC || 30% (lv21-40)<br>40% (lv41-50)
|}
|}


SE override does not allow you to apply an SE to an enemy which is resistant to that SE.
SE override does not allow you to apply an SE to an enemy which is resistant to that SE.

Revision as of 16:31, 22 January 2021

SE Override replaces the normal process that takes place during STA calculation when applying status effects. It replaces the normal STA value for the status with the override %.

The above is applied on every hit when using a weapon/PA that has SE Override. The following PAs have SE Override:

Photon Art Weapon SE Override
Elemental bullets Handgun 40% (lv11-20)
50% (lv21-50)
Elemental bullets Rifle 40% (lv11-20)
50% (lv21-50)
Killer Shot Rifle 30% (lv11-30)
40% (lv31-50)
Mayalee Shot Rifle 40% (lv11-30)
50% (lv31-50)
Megid TECHNIC 30% (lv21-40)
40% (lv41-50)

SE override does not allow you to apply an SE to an enemy which is resistant to that SE.