Types: Difference between revisions
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Types, unofficially known as Classes, are one of the most important gameplay mechanics in PSU. They determine a character's [[Stats|Stats]], their level caps for [[Photon Arts|Photon Arts]], which weapons they can use, how much [[Photon Points|PP]] regeneration weapons get, and proficiency with [[Traps|Traps]]. There are | Types, unofficially known as Classes, are one of the most important gameplay mechanics in PSU. They determine a character's [[Stats|Stats]], their level caps for [[Photon Arts|Photon Arts]], which weapons they can use, how much [[Photon Points|PP]] regeneration weapons get, and proficiency with [[Traps|Traps]]. There are fifteen Types in total. Three Basic Types are available to everyone immediately, nine Expert Types that are unlocked by progressing with Basic Types, and three Master Types that are unlocked by progressing with Expert Types. |
Revision as of 17:23, 18 November 2019
Types, unofficially known as Classes, are one of the most important gameplay mechanics in PSU. They determine a character's Stats, their level caps for Photon Arts, which weapons they can use, how much PP regeneration weapons get, and proficiency with Traps. There are fifteen Types in total. Three Basic Types are available to everyone immediately, nine Expert Types that are unlocked by progressing with Basic Types, and three Master Types that are unlocked by progressing with Expert Types.