Aggregated Properties
- Has a 1.2x damage multiplier on all Photon Arts used with this weapon.
- Has a 2x Status Effect infliction rate boost as opposed to the standard 1.0x.
No edit summary Tag: Reverted |
No edit summary Tag: Manual revert |
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{{Weapon | {{Weapon | ||
|id= | |id=01141000 | ||
|name=Serpentine/Z | |name=Serpentine/Z | ||
|description=A GRM handgun made with | |description=A GRM handgun made with | ||
Line 6: | Line 6: | ||
Armor that can withstand | Armor that can withstand | ||
its blow is a trade secret. | its blow is a trade secret. | ||
|rarity= | |rarity=14 | ||
|rank= | |rank=4 | ||
|buy price=800000 | |buy price=800000 | ||
|sell price=40000 | |sell price=40000 | ||
|stat required= | |stat required=540 | ||
|sex=Male,Female | |sex=Male,Female | ||
|race=Human,Newman,CAST,Beast | |race=Human,Newman,CAST,Beast | ||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | ||
|variance=0 | |variance=0 | ||
|attack grinds= | |attack grinds=900,909,918,927,936,945,960,980,1020,1060,1110 | ||
|pp grinds= | |pp grinds=950,988,1026,1064,1102,1140,1178,1216,1254,1292,1330 | ||
|accuracy=500 | |accuracy=500 | ||
|max grind=10 | |max grind=10 | ||
|max target=1 | |max target=1 | ||
|pp tick= | |pp tick=40 | ||
|pp normal= | |pp normal=7 | ||
|pen override=No | |pen override=No | ||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | ||
Line 36: | Line 36: | ||
|pa mod=1.2 | |pa mod=1.2 | ||
|pp mod=1 | |pp mod=1 | ||
|se mod= | |se mod=2 | ||
|striking range=0 | |striking range=0 | ||
|striking speed=0 | |striking speed=0 |
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Item image is missing. | |
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Stats | |
Manufacturer | ![]() |
ATA Required | 540 |
Acc. | 500 |
Base PP | 950 |
Base ATP | 900 |
Max ATP | 1110 |
Variance | 0 |
Attack Range | 325 |
A GRM handgun made with the best design in mind. Armor that can withstand its blow is a trade secret.
Item ID: | 01141000 |
---|---|
Name: | Serpentine/Z |
Description: | A GRM handgun made with
the best design in mind. Armor that can withstand its blow is a trade secret. |
Rarity: | 15★ |
Rank: | S |
Weapon Type: | Handgun |
Handgun ID: | 10 |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 540 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 0 |
---|---|
Attack Grinds: | 900,909,918,927,936,945,960,980,1020,1060,1110 |
PP Grinds: | 950,988,1026,1064,1102,1140,1178,1216,1254,1292,1330 |
Hit Rate: | 500 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 40 |
PP Recovery Per Normal Attack: | 7 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 100 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1.2 |
PP Modifier: | 1 |
SE Modifier: | 2 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
---|---|
Weapon Type Flag: | 1 |
Set Bonus IDs: | 94,0,0,0 |
Model ID: | 13 |
Visual Effect ID: | 69 |
Sound Bank ID: | 0 |
Sound Effect ID: | 2473 |
Can Miss: | Yes |
---|---|
Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 325 |
Normal Attack Width: | 64786 |
Normal Attack Angle: | 6190 |
Normal Attack Height: | 8738 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 950 | 988 | 1026 | 1064 | 1102 | 1140 | 1178 | 1216 | 1254 | 1292 | 1330 |
Att. | 900 | 909 | 918 | 927 | 936 | 945 | 960 | 980 | 1020 | 1060 | 1110 |
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | |
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None | |
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None | |
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None | |
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None | |
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None | |
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None | |
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None |