From Phantasy Star Universe Clementine
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| * Rising Prism (light-element laser bullet PA) inflicts [[Sleep]], rather than [[Confuse]]. | | * Rising Prism (light-element laser bullet PA) inflicts [[Sleep]], rather than [[Confuse]]. |
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| | == Weapons == |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
| | Ignore enemy DFP. |
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| |-|Machinguns= | | |-|Machineguns= |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
Latest revision as of 18:19, 5 July 2025
Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. A player can also purchase special Bullet disks using PA Fragments at the PA Trading Post, accessible from the Resident Security Department or the GUARDIANS Branch on Parum, Moatoob or Neudaiz. All PA Fragment bullets are neutral, but often have unique or special properties.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21, 31, and 41. Bullets gain up to 10% more damage based on distance from enemies. Furthermore, while zoomed in, they gain 10% extra damage.
All PP costs listed are the standard, unadjusted costs. For more information on Type-specific modifiers to PP cost, see bonuses and penalties for more information.
Type |
HU |
RA |
FO |
FI |
GT |
WT |
FF |
FG |
FT |
PT |
AF |
AT |
FM |
GM |
MF |
AM
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Bullet Cap (before GAS) |
10 |
20 |
10 |
30 |
40 |
20 |
30 |
40 |
30 |
40 |
30 |
30 |
1 |
50 |
1 |
30
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The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:
Statistics
Element |
Status effect |
G.R.M. name |
Yohmei name |
TENORA name
|
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Burn |
Burn/Burning |
Ensei- |
Banga
|
 |
Freeze |
Freeze/Frozen |
Reisei- |
Riga
|
 |
Shock |
Plasma |
Raisei- |
Inga
|
 |
Silence |
Grav |
Jisei- |
Diga
|
 |
Confuse |
Rising |
Yousei- |
Yoga
|
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Infection |
Dark |
Insei- |
Megiga
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- Rising Prism (light-element laser bullet PA) inflicts Sleep, rather than Confuse.
Weapons