Template:Weapon Status Effect: Difference between revisions
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! Weapon Element | ! Weapon Element | ||
! Status Effect | ! Status Effect | ||
{{# | {{#ifexpr: {{{neutral override|0}}}+{{{fire override|0}}}+{{{ice override|0}}}+{{{ground override|0}}}+{{{lightning override|0}}}+{{{dark override|0}}}+{{{light override|0}}} > 0| | ||
! SE Override | ! SE Override | ||
}} | }} | ||
Line 26: | Line 26: | ||
| {{Element|Neutral}} | | {{Element|Neutral}} | ||
| {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} {{#ifeq: {{{neutral level|}}} | 0 | | LV{{{neutral level}}}}} | None}} | | {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} {{#ifeq: {{{neutral level|}}} | 0 | | LV{{{neutral level}}}}} | None}} | ||
{{# | {{#ifexpr: {{{neutral override|0}}} > 0 | {{!}} {{{neutral override|}}}}} | ||
|- | |- | ||
| {{Element|Fire}} | | {{Element|Fire}} | ||
| {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} {{#ifeq: {{{fire level|}}} | 0 | | LV{{{fire level}}}}} | None}} | | {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} {{#ifeq: {{{fire level|}}} | 0 | | LV{{{fire level}}}}} | None}} | ||
{{# | {{#ifexpr: {{{fire override|0}}} > 0 | {{!}} {{{fire override|}}}}} | ||
|- | |- | ||
| {{Element|Ice}} | | {{Element|Ice}} | ||
| {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} {{#ifeq: {{{ice level|}}} | 0 | | LV{{{ice level}}}}} | None}} | | {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} {{#ifeq: {{{ice level|}}} | 0 | | LV{{{ice level}}}}} | None}} | ||
{{# | {{#ifexpr: {{{ice override|0}}} > 0 | {{!}} {{{ice override|}}}}} | ||
|- | |- | ||
| {{Element|Ground}} | | {{Element|Ground}} | ||
| {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} {{#ifeq: {{{ground level|}}} | 0 | | LV{{{ground level}}}}} | None}} | | {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} {{#ifeq: {{{ground level|}}} | 0 | | LV{{{ground level}}}}} | None}} | ||
{{# | {{#ifexpr: {{{ground override|0}}} > 0 | {{!}} {{{ground override|}}}}} | ||
|- | |- | ||
| {{Element|Lightning}} | | {{Element|Lightning}} | ||
| {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} {{#ifeq: {{{lightning level|}}} | 0 | | LV{{{lightning level}}}}} | None}} | | {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} {{#ifeq: {{{lightning level|}}} | 0 | | LV{{{lightning level}}}}} | None}} | ||
{{# | {{#ifexpr: {{{lightning override|0}}} > 0 | {{!}} {{{lightning override|}}}}} | ||
|- | |- | ||
| {{Element|Light}} | | {{Element|Light}} | ||
| {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} {{#ifeq: {{{light level|}}} | 0 | | LV{{{light level}}}}} | None}} | | {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} {{#ifeq: {{{light level|}}} | 0 | | LV{{{light level}}}}} | None}} | ||
{{# | {{#ifexpr: {{{light override|0}}} > 0 | {{!}} {{{light override|}}}}} | ||
|- | |- | ||
| {{Element|Dark}} | | {{Element|Dark}} | ||
| {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} {{#ifeq: {{{dark level|}}} | 0 | | LV{{{dark level}}}}} | None}} | | {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} {{#ifeq: {{{dark level|}}} | 0 | | LV{{{dark level}}}}} | None}} | ||
{{# | {{#ifexpr: {{{dark override|0}}} > 0 | {{!}} {{{dark override|}}}}} | ||
|}</includeonly> | |}</includeonly> |
Latest revision as of 15:06, 6 June 2024
Purpose
Informational template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self.
Parameter List
{{Weapon Status Effect |self |self level |self override |neutral |neutral level |neutral override |fire |fire level |fire override |ice |ice level |ice override |ground |ground level |ground override |lightning |lightning level |dark |dark level |dark override |light |light level |light override }}
Examples
Empty Template
{{Weapon Status Effect }}
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | |
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None | |
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None | |
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None | |
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None | |
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None | |
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None | |
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None |
Ken'ei+'s Values
{{Weapon Status Effect |neutral=14 |neutral level=4 |neutral override=100 |fire=14 |fire level=4 |fire override=100 |ice=14 |ice level=4 |ice override=100 |ground=14 |ground level=4 |ground override=100 |lightning=14 |lightning level=4 |lightning override=100 |dark=14 |dark level=4 |dark override=100 |light=14 |light level=4 |light override=100 }}
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | SE Override |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
Ken'ei+'s Values If It Inflicted Self-Burn
{{Weapon Status Effect |self=1 |self level=1 |self override=100 |neutral=14 |neutral level=4 |neutral override=100 |fire=14 |fire level=4 |fire override=100 |ice=14 |ice level=4 |ice override=100 |ground=14 |ground level=4 |ground override=100 |lightning=14 |lightning level=4 |lightning override=100 |dark=14 |dark level=4 |dark override=100 |light=14 |light level=4 |light override=100 }}
Incoming Status Effect Details | ||
---|---|---|
Condition | Status Effect | SE Override |
On Hit | Burn LV1 | 100 |
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | SE Override |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |
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HP Affects Power LV4 | 100 |