Pegita/Z: Difference between revisions

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Latest revision as of 18:26, 3 July 2025

A Rank TCSM Pegita/Z
Item image is missing.
9★
Stats
Manufacturer GRM
TP Required 500
Acc. 9999
Base PP 1280
Base TP 880
Max TP 970
Variance 0
Attack Range 0

An experimental weapon made by GRM in order to complete their ultimate TCSM.

Item Properties

Aggregated Properties

  • Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
  • Has a 1.2x damage multiplier on all Photon Arts used with this weapon.

Properties Tables

General Properties
Item ID: 011A2800
Name: Pegita/Z
Description: An experimental weapon

made by GRM in order to complete their ultimate TCSM.

Rarity: 9★
Rank: A
Weapon Type: TCSM
TCSM ID: 28
Manufacturer: General Resource Manufacturer
Restrictions
Stat Requirement To Equip: 500
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 0
Attack Grinds: 880,889,898,907,916,924,933,942,951,960,970
PP Grinds: 1280,1332,1383,1434,1485,1536,1588,1639,1690,1741,1800
Hit Rate: 9999
Maximum Grind: 10
Max Targets Per Normal Attack: 1
PP Recovery Per Tick: 27
PP Recovery Per Normal Attack: 4
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light,Dark
Modifiers
ATP Boost: 200
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 0
MST Boost: 0
STA Boost: 0
Attack Modifier: 1
Critical Attack Modifier: 1.3
PA Modifier: 1.2
PP Modifier: 1
SE Modifier: 1.4
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 2
Weapon Type Flag: 3
Set Bonus IDs: 94,0,0,0
Model ID: 1
Visual Effect ID: 0
Sound Bank ID: 0
Sound Effect ID: 30121
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 0
Normal Attack Width: 0
Normal Attack Angle: 0
Normal Attack Height: 0
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Fire:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ice:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Lightning:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ground:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Light:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Dark:
ID: 0
Level: 0
SE Override: 0

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 1280 1332 1383 1434 1485 1536 1588 1639 1690 1741 1800
Tech. 880 889 898 907 916 924 933 942 951 960 970

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Methods to Obtain