Aggregated Properties
- Has a 1.2x damage multiplier on all Photon Arts used with this weapon.
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Stats | |
Manufacturer | ![]() |
ATA Required | 260 |
Acc. | 520 |
Base PP | 1260 |
Base ATP | 250 |
Max ATP | 275 |
Variance | 0 |
Attack Range | 0 |
An experimental weapon made by GRM in order to complete their ultimate machinegun.
Item ID: | 01171400 |
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Name: | Yasminkov 0002/Z |
Description: | An experimental weapon
made by GRM in order to complete their ultimate machinegun. |
Rarity: | 9★ |
Rank: | A |
Weapon Type: | Machinegun |
Machinegun ID: | 14 |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 260 |
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Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 0 |
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Attack Grinds: | 250,253,255,258,260,263,265,268,270,273,275 |
PP Grinds: | 1260,1311,1361,1412,1462,1512,1563,1613,1664,1714,1770 |
Hit Rate: | 520 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 54 |
PP Recovery Per Normal Attack: | 9 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
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ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1.2 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
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Weapon Type Flag: | 2 |
Set Bonus IDs: | 94,0,0,0 |
Model ID: | 7 |
Visual Effect ID: | 0 |
Sound Bank ID: | 8 |
Sound Effect ID: | 202 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 0 |
Normal Attack Height: | 0 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 1260 | 1311 | 1361 | 1412 | 1462 | 1512 | 1563 | 1613 | 1664 | 1714 | 1770 |
Att. | 250 | 253 | 255 | 258 | 260 | 263 | 265 | 268 | 270 | 273 | 275 |
Outgoing Status Effect Details | ||
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