Aggregated Properties
- Has a 1.5x damage multiplier on normal attacks from this weapon.
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Stats | |
Manufacturer | ![]() |
ATP Required | 500 |
Acc. | 233 |
Base PP | 340 |
Base ATP | 1700 |
Max ATP | 2150 |
Variance | 205 |
Attack Range | 457 |
A mass-produced axe based on a design from TENORA WORKS's new weapons development project. It matches the prototype in power.
Item ID: | 01051402 |
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Name: | Ank Gearz/M |
Description: | A mass-produced axe
based on a design from TENORA WORKS's new weapons development project. It matches the prototype in power. |
Rarity: | 12★ |
Rank: | S |
Weapon Type: | Axe |
Axe ID: | 14 |
Manufacturer: | TENORA WORKS |
Stat Requirement To Equip: | 500 |
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Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 205 |
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Attack Grinds: | 1700,1743,1786,1829,1872,1915,1962,2009,2056,2103,2150 |
PP Grinds: | 340,343,346,349,352,455,462,469,476,483,590 |
Hit Rate: | 233 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 3 |
PP Recovery Per Tick: | 3 |
PP Recovery Per Normal Attack: | 2 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
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ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1.5 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 0 |
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Weapon Type Flag: | 0 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 16 |
Visual Effect ID: | 3 |
Sound Bank ID: | 0 |
Sound Effect ID: | 6057 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 457 |
Normal Attack Width: | 64886 |
Normal Attack Angle: | 9102 |
Normal Attack Height: | 11469 |
Status to Self On Hit: | |
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ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
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PP | 340 | 343 | 346 | 349 | 352 | 455 | 462 | 469 | 476 | 483 | 590 |
Att. | 1700 | 1743 | 1786 | 1829 | 1872 | 1915 | 1962 | 2009 | 2056 | 2103 | 2150 |
Outgoing Status Effect Details | ||
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