Aggregated Properties
- Has a 1.3x damage multiplier on normal attacks from this weapon.
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|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=1961 | |sound effect id=1961 | ||
|nv=B-NV0A01 | |||
|ee=B-EE0A01 | |||
|ar=B-AR0A01 | |||
|da=B-DA0A01 | |||
|rcsm fire time=0 | |rcsm fire time=0 | ||
|rcsm penetration flag=0 | |rcsm penetration flag=0 | ||
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|rcsm bullet range=0 | |rcsm bullet range=0 | ||
|coreable=No | |coreable=No | ||
|generate= | |generate=Yes | ||
|jpname=バサラロウド | |||
}} | }} | ||
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== Methods to Obtain == | |||
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{{Pricing info test | {{Pricing info test | ||
|Type= No board | |Type= No board | ||
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|Rarity= 8 | |Rarity= 8 | ||
|Shop= Not for sale}} | |Shop= Not for sale}} | ||
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{{New drop test | {{New drop test | ||
|Header= Y}} | |Header= Y}} | ||
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|Type= Weapon | |Type= Weapon | ||
|Category= Sword}} | |Category= Sword}} | ||
バサラロウド | |
|---|---|
| |
| Stats | |
| Manufacturer | |
| ATP Required | 344 |
| Acc. | 172 |
| Base PP | 356 |
| Base ATP | 648 |
| Max ATP | 728 |
| Variance | 77 |
| Attack Range | 425 |
The guard of this sword is in the form of wings. Only those who have been chosen to protect the Divine Maiden have been allowed to use it.
| Item ID: | 01010901 |
|---|---|
| Name: | Basalaraud |
| Description: | The guard of this sword is
in the form of wings. Only those who have been chosen to protect the Divine Maiden have been allowed to use it. |
| Rarity: | 7★ |
| Rank: | A |
| Weapon Type: | Sword |
| Sword ID: | 09 |
| Manufacturer: | Yohmei Corporation |
| Stat Requirement To Equip: | 344 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 77 |
|---|---|
| Attack Grinds: | 648,656,661,666,672,679,687,696,705,715,728 |
| PP Grinds: | 356,368,377,386,396,407,419,432,445,459,476 |
| Hit Rate: | 172 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 4 |
| PP Recovery Per Tick: | 3 |
| PP Recovery Per Normal Attack: | 2 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1.3 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 0 |
|---|---|
| Weapon Type Flag: | 0 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 10 |
| Visual Effect ID: | 3 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 1961 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 425 |
| Normal Attack Width: | 64886 |
| Normal Attack Angle: | 10559 |
| Normal Attack Height: | 8738 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 7 |
| Level: | 1 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 7 |
| Level: | 1 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 7 |
| Level: | 1 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 7 |
| Level: | 1 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 7 |
| Level: | 1 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 7 |
| Level: | 1 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 7 |
| Level: | 1 |
| SE Override: | 0 |
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 356 | 368 | 377 | 386 | 396 | 407 | 419 | 432 | 445 | 459 | 476 |
| Att. | 648 | 656 | 661 | 666 | 672 | 679 | 687 | 696 | 705 | 715 | 728 |
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| Sleep LV1 | ||
| Sleep LV1 | ||
| Sleep LV1 | ||
| Sleep LV1 | ||
| Sleep LV1 | ||
| Sleep LV1 | ||
| Sleep LV1 | ||
See also: Prototype Weapons System
| No Variance | B-NV0A01 |
|---|---|
| Enhanced Element | B-EE0A01 |
| Increased Attack Range | B-AR0A01 |
| Damage Amplification | B-DA0A01 |
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