Galdike/Z: Difference between revisions

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{{Weapon
{{Weapon
|id=011B0000
|id=011B2000
|name=Duke
|name=Galdike/Z
|description=An RCSM newly developed
|description=An experimental weapon
by GRM. Responds to the
made by GRM in order to
user's brain waves to link
complete their ultimate
to photon beam attacks.
RCSM.
Tuned for beginners.
|rarity=8
|rarity=0
|rank=3
|rank=1
|buy price=800000
|buy price=350
|sell price=40000
|sell price=70
|stat required=180
|stat required=11
|sex=Male,Female
|sex=Male,Female
|race=Human,Newman,CAST,Beast
|race=Human,Newman,CAST,Beast
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
|variance=3
|variance=0
|attack grinds=30,57,76,95,117,141,168,198,228,260,300
|attack grinds=400,404,408,412,416,420,424,428,432,436,440
|pp grinds=0,0,0,0,0,0,0,0,0,0,0
|pp grinds=0,0,0,0,0,0,0,0,0,0,0
|accuracy=25
|accuracy=9999
|max grind=10
|max grind=10
|max target=1
|max target=1
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|pp normal=0
|pp normal=0
|pen override=No
|pen override=No
|elements=Neutral,Fire,Ice,Lightning,Ground,Light
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark
|grind rate variance=10
|atp=0
|atp=0
|ata=0
|ata=0
|dfp=0
|dfp=0
|tp=0
|tp=0
|evp=0
|evp=300
|mst=0
|mst=0
|sta=0
|sta=0
|normal attack mod=1
|normal attack mod=1
|critical attack mod=1.5
|critical attack mod=1.5
|pa mod=1
|pa mod=1.2
|pp mod=1
|pp mod=1
|se mod=1
|se mod=1
Line 54: Line 54:
|self status chance=0
|self status chance=0
|neutral status id=0
|neutral status id=0
|neutral status level=1
|neutral status level=4
|neutral status chance=40
|neutral status chance=50
|fire status id=1
|fire status id=1
|fire status level=1
|fire status level=4
|fire status chance=40
|fire status chance=50
|ice status id=6
|ice status id=6
|ice status level=1
|ice status level=4
|ice status chance=40
|ice status chance=50
|lightning status id=4
|lightning status id=4
|lightning status level=1
|lightning status level=4
|lightning status chance=40
|lightning status chance=50
|ground status id=2
|ground status id=8
|ground status level=1
|ground status level=4
|ground status chance=40
|ground status chance=50
|light status id=7
|light status id=7
|light status level=1
|light status level=4
|light status chance=40
|light status chance=50
|dark status id=3
|dark status id=9
|dark status level=1
|dark status level=4
|dark status chance=40
|dark status chance=50
|equip hand=2
|equip hand=2
|weapon type flag=1
|weapon type flag=1
|set bonus=0,0,0,0
|set bonus=94,0,0,0
|model id=6
|model id=1
|visual effect id=0
|visual effect id=0
|sound bank id=0
|sound bank id=9
|sound effect id=0
|sound effect id=2563
|rcsm fire time=72
|rcsm fire time=42
|rcsm penetration flag=1
|rcsm penetration flag=1
|rcsm number of shot=1
|rcsm number of shot=3
|rcsm bullet type=6
|rcsm bullet type=1
|rcsm bullet velocity=1700
|rcsm bullet velocity=1700
|rcsm bullet size=60
|rcsm bullet size=60
|rcsm bullet range=1550
|rcsm bullet range=1370
|coreable=No
|coreable=No
|generate=Yes
}}
}}

Latest revision as of 18:27, 3 July 2025

A Rank RCSM Galdike/Z
Item image is missing.
9★
Stats
Manufacturer GRM
ATA Required 180
Acc. 9999
Base TP 400
Max TP 440
Variance 0
Attack Range 0

An experimental weapon made by GRM in order to complete their ultimate RCSM.

Item Properties

Aggregated Properties

  • Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
  • Has a 1.2x damage multiplier on all Photon Arts used with this weapon.

Properties Tables

General Properties
Item ID: 011B2000
Name: Galdike/Z
Description: An experimental weapon

made by GRM in order to complete their ultimate RCSM.

Rarity: 9★
Rank: A
Weapon Type: RCSM
RCSM ID: 20
Manufacturer: General Resource Manufacturer
Restrictions
Stat Requirement To Equip: 180
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 0
Attack Grinds: 400,404,408,412,416,420,424,428,432,436,440
PP Grinds: 0,0,0,0,0,0,0,0,0,0,0
Hit Rate: 9999
Maximum Grind: 10
Max Targets Per Normal Attack: 1
PP Recovery Per Tick: 0
PP Recovery Per Normal Attack: 0
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light,Dark
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 300
MST Boost: 0
STA Boost: 0
Attack Modifier: 1
Critical Attack Modifier: 1.5
PA Modifier: 1.2
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 2
Weapon Type Flag: 1
Set Bonus IDs: 94,0,0,0
Model ID: 1
Visual Effect ID: 0
Sound Bank ID: 9
Sound Effect ID: 2563
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 0
Normal Attack Width: 0
Normal Attack Angle: 5461
Normal Attack Height: 8192
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 4
SE Override: 50
Status When Weapon Is Fire:
ID: 1
Level: 4
SE Override: 50
Status When Weapon Is Ice:
ID: 6
Level: 4
SE Override: 50
Status When Weapon Is Lightning:
ID: 4
Level: 4
SE Override: 50
Status When Weapon Is Ground:
ID: 8
Level: 4
SE Override: 50
Status When Weapon Is Light:
ID: 7
Level: 4
SE Override: 50
Status When Weapon Is Dark:
ID: 9
Level: 4
SE Override: 50

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 0 0 0 0 0 0 0 0 0 0 0
Tech. 400 404 408 412 416 420 424 428 432 436 440

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect SE Override
Neutral Element None LV4 50
Fire Element Burn LV4 50
Ice Element Freeze LV4 50
Ground Element Stun LV4 50
Lightning Element Shock LV4 50
Light Element Sleep LV4 50
Dark Element Confuse LV4 50

RCSM Information

Shot Type Bullets Per Shot Shot Interval
Spread 3 1.4s

Methods to Obtain