Galdike/X: Difference between revisions
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|pen override=No | |pen override=No | ||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |elements=Neutral,Fire,Ice,Lightning,Ground,Light | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
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|rcsm bullet range=1550 | |rcsm bullet range=1550 | ||
|coreable=No | |coreable=No | ||
|generate=Yes | |||
}} | }} | ||
__NOTOC__ [[File:Galdike X.png|thumb|right|Galdike/X]] | __NOTOC__ [[File:Galdike X.png|thumb|right|Galdike/X]] |
Latest revision as of 18:27, 3 July 2025
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Stats | |
Manufacturer | ![]() |
ATA Required | 168 |
Acc. | 225 |
Base TP | 318 |
Max TP | 393 |
Variance | 38 |
Attack Range | 0 |
An experimental weapon made by GRM in order to complete their ultimate RCSM.
Item Properties
Properties Tables
Item ID: | 011B1700 |
---|---|
Name: | Galdike/X |
Description: | An experimental weapon
made by GRM in order to complete their ultimate RCSM. |
Rarity: | 9★ |
Rank: | A |
Weapon Type: | RCSM |
RCSM ID: | 17 |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 168 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 38 |
---|---|
Attack Grinds: | 318,324,330,336,342,348,354,360,368,378,393 |
PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
Hit Rate: | 225 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 0 |
PP Recovery Per Normal Attack: | 0 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
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Weapon Type Flag: | 1 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 1 |
Visual Effect ID: | 0 |
Sound Bank ID: | 9 |
Sound Effect ID: | 2563 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 5461 |
Normal Attack Height: | 8192 |
Status to Self On Hit: | |
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ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 1 |
Level: | 3 |
SE Override: | 40 |
Status When Weapon Is Ice: | |
ID: | 6 |
Level: | 3 |
SE Override: | 40 |
Status When Weapon Is Lightning: | |
ID: | 4 |
Level: | 3 |
SE Override: | 40 |
Status When Weapon Is Ground: | |
ID: | 2 |
Level: | 3 |
SE Override: | 40 |
Status When Weapon Is Light: | |
ID: | 7 |
Level: | 3 |
SE Override: | 40 |
Status When Weapon Is Dark: | |
ID: | 9 |
Level: | 3 |
SE Override: | 40 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tech. | 318 | 324 | 330 | 336 | 342 | 348 | 354 | 360 | 368 | 378 | 393 |
Status Information
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | SE Override |
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None | |
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Burn LV3 | 40 |
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Freeze LV3 | 40 |
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Poison LV3 | 40 |
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Shock LV3 | 40 |
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Sleep LV3 | 40 |
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Confuse LV3 | 40 |
RCSM Information
Shot Type | Bullets Per Shot | Shot Interval |
---|---|---|
Shot | 3 | 2.9s |
Methods to Obtain

An experimental weapon made by GRM in order to complete their ultimate RCSM.
日本語の説明文は不明。
Item details
- This item is used in the synthesis of Dilla Kahna.
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Prototype Info
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Image gallery
- No additional images currently exist for this weapon! Visit #wiki-channel on the Clementine Discord Server to add your image!
Categories:
- 9★ Weapons
- A-rank Weapons
- RCSMs
- Items manufactured by General Resource Manufacturer
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element