Frauduke: Difference between revisions
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|pp tick=0 | |pp tick=0 | ||
|pp normal=0 | |pp normal=0 | ||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |elements=Neutral,Fire,Ice,Lightning,Ground,Light | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
| Line 80: | Line 82: | ||
|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=30121 | |sound effect id=30121 | ||
|nv=F-NV0B01 | |||
|ee=F-EE0B01 | |||
|da=F-DA0B01 | |||
|rcsm fire time=63 | |||
|rcsm penetration flag=68 | |||
|rcsm number of shot=1 | |||
|rcsm bullet type=4 | |||
|rcsm bullet velocity=1200 | |||
|rcsm bullet size=60 | |||
|rcsm bullet range=1820 | |||
|coreable=No | |coreable=No | ||
|generate=Yes | |||
|jpname=フラウドゥーク | |||
}} | }} | ||
{| border="0" width="100%" | {| border="0" width="100%" | ||
{| border="0" align="center" | {| border="0" align="center" | ||
== Methods to Obtain == | |||
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{{Pricing info test | {{Pricing info test | ||
|Rank= 4 | |Rank= 4 | ||
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|Type= Weapon | |Type= Weapon | ||
|Shop= Not for sale}} | |Shop= Not for sale}} | ||
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{{Weapon synth board | {{Weapon synth board | ||
|Type= Ranged | |Type= Ranged | ||
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|Board= [B] Frauduke | |Board= [B] Frauduke | ||
|Hands= 1}} | |Hands= 1}} | ||
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{| border="0" align="center" | |||
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{{New drop test | {{New drop test | ||
|Header= Y}} | |Header= Y}} | ||
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|Category= RCSM | |Category= RCSM | ||
|Footer= Y}} | |Footer= Y}} | ||
Latest revision as of 17:27, 3 July 2025
フラウドゥーク | |
|---|---|
| |
| Stats | |
| Manufacturer | |
| ATA Required | 139 |
| Acc. | 237 |
| Base TP | 304 |
| Max TP | 368 |
| Variance | 36 |
| Attack Range | 0 |
A GRM RCSM. Its flower-like elegant appearance hides unthinkable destructive power.
Item Properties
Properties Tables
| Item ID: | 011B0A00 |
|---|---|
| Name: | Frauduke |
| Description: | A GRM RCSM. Its
flower-like elegant appearance hides unthinkable destructive power. |
| Rarity: | 11★ |
| Rank: | S |
| Weapon Type: | RCSM |
| RCSM ID: | 0A |
| Manufacturer: | General Resource Manufacturer |
| Stat Requirement To Equip: | 139 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 36 |
|---|---|
| Attack Grinds: | 304,310,315,320,325,331,337,344,351,359,368 |
| PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
| Hit Rate: | 237 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 1 |
| PP Recovery Per Tick: | 0 |
| PP Recovery Per Normal Attack: | 0 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 2 |
|---|---|
| Weapon Type Flag: | 1 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 4 |
| Visual Effect ID: | 0 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 30121 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 0 |
| Normal Attack Width: | 0 |
| Normal Attack Angle: | 5461 |
| Normal Attack Height: | 8192 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 4 |
| SE Override: | 50 |
| Status When Weapon Is Fire: | |
| ID: | 1 |
| Level: | 4 |
| SE Override: | 50 |
| Status When Weapon Is Ice: | |
| ID: | 6 |
| Level: | 4 |
| SE Override: | 50 |
| Status When Weapon Is Lightning: | |
| ID: | 4 |
| Level: | 4 |
| SE Override: | 50 |
| Status When Weapon Is Ground: | |
| ID: | 8 |
| Level: | 4 |
| SE Override: | 50 |
| Status When Weapon Is Light: | |
| ID: | 7 |
| Level: | 4 |
| SE Override: | 50 |
| Status When Weapon Is Dark: | |
| ID: | 9 |
| Level: | 4 |
| SE Override: | 50 |
Grinding Information
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Tech. | 304 | 310 | 315 | 320 | 325 | 331 | 337 | 344 | 351 | 359 | 368 |
Status Information
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | SE Override |
| None LV4 | 50 | |
| Burn LV4 | 50 | |
| Freeze LV4 | 50 | |
| Stun LV4 | 50 | |
| Shock LV4 | 50 | |
| Sleep LV4 | 50 | |
| Confuse LV4 | 50 | |
RCSM Information
| Shot Type | Bullets Per Shot | Shot Interval |
|---|---|---|
| Laser | 1 | 2.1s |
Methods to Obtain
Possible Prototypes
See also: Prototype Weapons System
| No Variance | F-NV0B01 |
|---|---|
| Enhanced Element | F-EE0B01 |
| Damage Amplification | F-DA0B01 |
Methods to Obtain
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Categories:
- 11★ Weapons
- S-rank Weapons
- RCSMs
- Items manufactured by General Resource Manufacturer
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element
