Bulletdance: Difference between revisions
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|pp tick=16 | |pp tick=16 | ||
|pp normal=7 | |pp normal=7 | ||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
| Line 81: | Line 83: | ||
|sound bank id=8 | |sound bank id=8 | ||
|sound effect id=21 | |sound effect id=21 | ||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |coreable=No | ||
|generate=Yes | |||
}} | }} | ||
[[Image:Bulletdance.png|thumb|right|Bulletdance]] | [[Image:Bulletdance.png|thumb|right|Bulletdance]] | ||
Latest revision as of 17:24, 3 July 2025
| Item image is missing. | |
| Stats | |
| Manufacturer | |
| ATA Required | 185 |
| Acc. | 111 |
| Base PP | 895 |
| Base ATP | 73 |
| Max ATP | 95 |
| Variance | 8 |
| Attack Range | 0 |
A super high-end, custom-made machinegun. It is said that its high rate of fire makes it look as though the bullets are dancing.
Item Properties
Properties Tables
| Item ID: | 01170A00 |
|---|---|
| Name: | Bulletdance |
| Description: | A super high-end,
custom-made machinegun. It is said that its high rate of fire makes it look as though the bullets are dancing. |
| Rarity: | 11★ |
| Rank: | S |
| Weapon Type: | Machinegun |
| Machinegun ID: | 0A |
| Manufacturer: | General Resource Manufacturer |
| Stat Requirement To Equip: | 185 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 8 |
|---|---|
| Attack Grinds: | 73,75,77,79,81,83,85,87,89,92,95 |
| PP Grinds: | 895,923,943,963,985,1010,1038,1069,1100,1133,1175 |
| Hit Rate: | 111 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 1 |
| PP Recovery Per Tick: | 16 |
| PP Recovery Per Normal Attack: | 7 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 2 |
|---|---|
| Weapon Type Flag: | 2 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 10 |
| Visual Effect ID: | 89 |
| Sound Bank ID: | 8 |
| Sound Effect ID: | 21 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 0 |
| Normal Attack Width: | 0 |
| Normal Attack Angle: | 0 |
| Normal Attack Height: | 0 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
Grinding Information
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 895 | 923 | 943 | 963 | 985 | 1010 | 1038 | 1069 | 1100 | 1133 | 1175 |
| Att. | 73 | 75 | 77 | 79 | 81 | 83 | 85 | 87 | 89 | 92 | 95 |
Status Information
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
Methods to Obtain

A super high-end, custom-made machinegun, it is said that its high rate of fire makes it look as though the bullets are dancing.
日本語の説明文は不明。
Item details
- The Japanese name of this weapon is バレットダンス.
- Fires unique-looking bullets, but still shows the color of bullet element.
Item stats
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Prototype Info
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Image gallery
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Bullet effect