Parpua: Difference between revisions
(Created page with "{{Weapon |id=01150600 |name=Parpua |description=A crossbow that exudes a vile aura. Its power equals its appearance. |rarity=8 |rank=3 |buy price=1000000 |sell price=50000 |stat required=147 |sex=Male,Female |race=Human,Newman,CAST,Beast |class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |variance=33 |attack grinds=277,282,289,295,302,310,314,318,323,...") |
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|pp tick=9 | |pp tick=9 | ||
|pp normal=7 | |pp normal=7 | ||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
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|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=10153 | |sound effect id=10153 | ||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |||
|generate=Yes | |||
}} | }} |
Latest revision as of 18:23, 3 July 2025
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Item image is missing. | |
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Stats | |
Manufacturer | ![]() |
ATA Required | 147 |
Acc. | 316 |
Base PP | 898 |
Base ATP | 277 |
Max ATP | 334 |
Variance | 33 |
Attack Range | 1230 |
A crossbow that exudes a vile aura. Its power equals its appearance.
Item Properties
Properties Tables
Item ID: | 01150600 |
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Name: | Parpua |
Description: | A crossbow that exudes a
vile aura. Its power equals its appearance. |
Rarity: | 9★ |
Rank: | A |
Weapon Type: | Crossbow |
Crossbow ID: | 06 |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 147 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 33 |
---|---|
Attack Grinds: | 277,282,289,295,302,310,314,318,323,327,334 |
PP Grinds: | 898,930,954,982,1008,1037,1063,1092,1123,1150,1185 |
Hit Rate: | 316 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 9 |
PP Recovery Per Normal Attack: | 7 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
---|---|
Weapon Type Flag: | 1 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 13 |
Visual Effect ID: | 0 |
Sound Bank ID: | 0 |
Sound Effect ID: | 10153 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 1230 |
Normal Attack Width: | 200 |
Normal Attack Angle: | 910 |
Normal Attack Height: | 2185 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 898 | 930 | 954 | 982 | 1008 | 1037 | 1063 | 1092 | 1123 | 1150 | 1185 |
Att. | 277 | 282 | 289 | 295 | 302 | 310 | 314 | 318 | 323 | 327 | 334 |
Status Information
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | |
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None | |
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None | |
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None | |
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None | |
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None |