Firearm: Difference between revisions
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|pp tick=13 | |pp tick=13 | ||
|pp normal=6 | |pp normal=6 | ||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
| Line 81: | Line 83: | ||
|sound bank id=8 | |sound bank id=8 | ||
|sound effect id=200 | |sound effect id=200 | ||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |coreable=No | ||
|generate=Yes | |||
}} | }} | ||
__NOTOC__ [[File:Firearm.png|thumb|right|Firearm]] | __NOTOC__ [[File:Firearm.png|thumb|right|Firearm]] | ||
Latest revision as of 17:17, 3 July 2025
| Item image is missing. | |
| Stats | |
| Manufacturer | |
| ATA Required | 141 |
| Acc. | 322 |
| Base PP | 1451 |
| Base ATP | 882 |
| Max ATP | 1006 |
| Variance | 105 |
| Attack Range | 2600 |
A rifle from GRM's new weapons development project. Due to its huge barrel, it requires training, but boasts high accuracy and power.
Item Properties
Properties Tables
| Item ID: | 010E0F00 |
|---|---|
| Name: | Firearm |
| Description: | A rifle from GRM's new
weapons development project. Due to its huge barrel, it requires training, but boasts high accuracy and power. |
| Rarity: | 12★ |
| Rank: | S |
| Weapon Type: | Rifle |
| Rifle ID: | 0F |
| Manufacturer: | General Resource Manufacturer |
| Stat Requirement To Equip: | 141 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 105 |
|---|---|
| Attack Grinds: | 882,894,903,917,924,940,948,964,968,985,1006 |
| PP Grinds: | 1451,1472,1504,1523,1549,1567,1600,1614,1637,1662,1702 |
| Hit Rate: | 322 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 1 |
| PP Recovery Per Tick: | 13 |
| PP Recovery Per Normal Attack: | 6 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 0 |
|---|---|
| Weapon Type Flag: | 1 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 13 |
| Visual Effect ID: | 136 |
| Sound Bank ID: | 8 |
| Sound Effect ID: | 200 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 2600 |
| Normal Attack Width: | 500 |
| Normal Attack Angle: | 546 |
| Normal Attack Height: | 2185 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
Grinding Information
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 1451 | 1472 | 1504 | 1523 | 1549 | 1567 | 1600 | 1614 | 1637 | 1662 | 1702 |
| Att. | 882 | 894 | 903 | 917 | 924 | 940 | 948 | 964 | 968 | 985 | 1006 |
Status Information
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
Methods to Obtain

A rifle from GRM's new weapons development project. Due to its huge barrel, it requires training, but boasts high accuracy and power.
日本語の説明文は不明。
Item details
- No additional information.
Stats, Synthesis, etc.
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Prototype Info
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Image gallery
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Another Firearm