Kubara Dagger: Difference between revisions
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|pp tick=15 | |pp tick=15 | ||
|pp normal=4 | |pp normal=4 | ||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |elements=Neutral,Fire,Ice,Lightning,Ground,Light | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
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|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=1449 | |sound effect id=1449 | ||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |coreable=No | ||
|generate=Yes | |||
}} | }} | ||
__NOTOC__ [[File:Kubara Dagger.jpg|thumb|right|Kubara Dagger]] | __NOTOC__ [[File:Kubara Dagger.jpg|thumb|right|Kubara Dagger]] |
Latest revision as of 18:15, 3 July 2025
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Stats | |
Manufacturer | ![]() |
ATP Required | 1180 |
Acc. | 925 |
Base PP | 595 |
Base ATP | 800 |
Max ATP | 950 |
Variance | 0 |
Attack Range | 462 |
A dagger created by Kubara.
Item Properties
Properties Tables
Item ID: | 010A3A03 |
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Name: | Kubara Dagger |
Description: | A dagger created by
Kubara. |
Rarity: | 12★ |
Rank: | S |
Weapon Type: | Dagger |
Dagger ID: | 3A |
Manufacturer: | Kubara |
Stat Requirement To Equip: | 1180 |
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Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 0 |
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Attack Grinds: | 800,820,830,840,850,874,890,900,914,930,950 |
PP Grinds: | 595,608,620,637,645,655,670,689,707,718,739 |
Hit Rate: | 925 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 15 |
PP Recovery Per Normal Attack: | 4 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
ATP Boost: | 0 |
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ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 1 |
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Weapon Type Flag: | 0 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 7 |
Visual Effect ID: | 4 |
Sound Bank ID: | 0 |
Sound Effect ID: | 1449 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 462 |
Normal Attack Width: | 64786 |
Normal Attack Angle: | 5825 |
Normal Attack Height: | 8738 |
Status to Self On Hit: | |
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ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 595 | 608 | 620 | 637 | 645 | 655 | 670 | 689 | 707 | 718 | 739 |
Att. | 800 | 820 | 830 | 840 | 850 | 874 | 890 | 900 | 914 | 930 | 950 |
Status Information
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | |
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None | |
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None | |
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None | |
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Methods to Obtain

A dagger created by Kubara.
日本語の説明文は不明。
Item details
- Can be upgraded up to five times using the respective level of M. Upgrader in the Manufacturer Exchange.
- Upgrades +1 to +4 will each add a 5% PA Boost up to 20%, while upgrade +5 will add +5% PA Damage much like certain Ultimate Weapons.
- Always obtained at 50% element.
- Please note that when exchanging for each upgrade, you will be essentially trading in for a new weapon which will cause a reroll on element received (not %) and you will lose any grinds done to the previous one. It is recommended to avoid grinding or using GC on Manufacturer Weapons until you have fully upgraded them to +5.
Stats, Synthesis, etc.
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Image gallery
- No additional images currently exist for this weapon! Visit #wiki-channel on the Clementine Discord Server to add your image!