Template:Weapon/Article: Difference between revisions
(Created page with "<noinclude>{{{{FULLPAGENAME}}/doc}} </noinclude>{{#if:{{NAMESPACE}} | |__NOEDITSECTION__ [[File:{{{name|{{FULLPAGENAME}}}}}.png|thumb|right|{{{name|{{FULLPAGENAME}}}}}]] ''{{{description|No description provided.Category: Items with missing descriptions}}}'' [[File:{{{rarity}}} stars.png]] == Item Properties == <tabber> |-|Simple= {{#ifexpr: {{{accuracy}}} > 9998 | * Cannot miss.}}<!-- HIDDEN STANDARDIZATION LOGIC Rods: Standard ATTACK MOD is 1.2. Standard CRITICA...") |
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<noinclude>{{{{FULLPAGENAME}}/doc}} | <noinclude>{{{{FULLPAGENAME}}/doc}} | ||
</noinclude>{{#if:{{NAMESPACE}} | </noinclude><includeonly><templatestyles src="Weapon/Article/styles.css" />{{Infobox Equipment | ||
|image={{{image|{{FULLPAGENAME}}.png}}} | |||
|type=01 | |||
|subtype={{{weapon type}}} | |||
|id={{{id}}} | |||
|mfr={{{manufacturer}}} | |||
|name={{{name}}} | |||
|jpname={{{jpname}}} | |||
|rarity={{{rarity}}} | |||
|rank={{{rank}}} | |||
|stat requirement={{{stat required}}} | |||
|acc={{{accuracy}}} | |||
|account bound={{{account bound}}} | |||
|min attack={{#invoke:String|match|s={{{attack grinds}}}|pattern=%d+|start=1|match=1|plain=true|nomatch=0}} | |||
|max attack={{#invoke:String|match|s={{{attack grinds}}}|pattern=%d+|start=1|match=-1|plain=true|nomatch=0}} | |||
|min pp={{#invoke:String|match|s={{{pp grinds}}}|pattern=%d+|start=1|match=1|plain=true|nomatch=0}} | |||
|status={{{neutral status id}}} | |||
|status level={{{neutral status level}}} | |||
|status chance={{{neutral status chance}}} | |||
|var={{{variance}}} | |||
|weapon range={{{weapon range}}} | |||
}} | |||
<i>{{{description|No description provided.{{#if:{{NAMESPACE}} | |||
| | | | ||
| | |[[Category: Items with missing descriptions]] | ||
}}}}}</i> | |||
== Item Properties == | == Item Properties == | ||
<tabber> | <tabber> | ||
|-| | |-|Summary= | ||
{{#ifexpr: {{{accuracy}}} > 9998 | * | === Aggregated Properties === | ||
<!-- | |||
Wands: Standard ATTACK MOD is 1.1. | Arbitrary Text | ||
TCSMs: Standard | -->{{{remarks|}}}<!-- | ||
-->{{#ifexpr: {{{normal attack mod}}} <> {{#switch:{{{weapon type}}}|Rod=1.2|Wand=1.1|default=1}}| * Has a | Grenade Firing Pattern | ||
|-| | -->{{#ifeq:{{{weapon type}}} | Grenade | * Bullets fired from this weapon {{#switch: {{Grenade Bullet|{{{model id}}}}} | ||
|Sky = fall from the sky. | |||
|Straight Line = fire in a straight line. | |||
|Arc = fire in a parabolic arc. | |||
|Point-Blank = explode at point-blank range. | |||
|#default = use an unknown firing style.}}}}<!-- | |||
Implicit Cannot Miss | |||
-->{{#ifexpr: {{{accuracy}}} > 9998 | * Attacks from this weapon cannot be treated as missed for purposes of damage calculation.}}<!-- | |||
Non-Standard Attack Mods: | |||
Melee: Standard ATTACK MOD is 1.0. Only applies to Normal Attacks. | |||
Ranged: Interaction is unknown. | |||
Rods: Standard ATTACK MOD is 1.2. Works on all attacks. | |||
Wands: Standard ATTACK MOD is 1.1. Works on all attacks. | |||
TCSMs: Standard ATTACK MOD is 1.0. Works on all attacks. | |||
-->{{#ifexpr: {{{normal attack mod}}} <> {{#switch:{{{weapon type}}} | |||
|Rod=1.2 | |||
|Wand=1.1 | |||
|#default=1}} | |||
| {{#switch:{{{weapon type}}} | |||
|Sword | |||
|Knuckles | |||
|Spear | |||
|Double Saber | |||
|Axe | |||
|Twin Saber | |||
|Twin Dagger | |||
|Saber | |||
|Dagger | |||
|Claw | |||
|Whip | |||
|Slicer = * Has a {{{normal attack mod}}}x damage multiplier on normal attacks from this weapon. | |||
|Rod | |||
|Wand | |||
|TCSM = * Has a {{{normal attack mod}}}x damage multiplier on all attacks from this weapon. | |||
|#default=}}}}<!-- | |||
Non-Standard PA Mods | |||
-->{{#ifexpr: {{{pa mod}}} <> 1 | * Has a {{{pa mod}}}x damage multiplier on all Photon Arts used with this weapon.}}<!-- | |||
Non-Standard Critical Mods | |||
Rods: Standard CRITICAL MOD is 1.4. | |||
Wands/TCSMs: Standard CRITICAL MOD is 1.3. | |||
Everything else: Standard CRITICAL MOD is 1.5. | |||
-->{{#ifexpr: {{{critical attack mod}}} <> {{#switch:{{{weapon type}}} | |||
|Rod=1.4 | |||
|Wand | |||
|TCSM=1.3 | |||
|#default=1.5}}| * Has a {{{critical attack mod}}}x critical damage boost as opposed to the standard {{#switch:{{{weapon type}}}|Rod=1.4|Wand|TCSM=1.3|#default=1.5}}x.}}<!-- | |||
Non-Standard SE Mods | |||
TCSMs: Standard SE MOD is 1.4. | |||
Everything else: Standard SE MOD is 1.0. | |||
-->{{#ifexpr: {{{se mod}}} <> {{#switch:{{{weapon type}}} | |||
|TCSM=1.4 | |||
|#default=1.0}}| * Has a {{{se mod}}}x [[Status Effect]] infliction rate boost as opposed to the standard {{#switch:{{{weapon type}}}|TCSM=1.4|#default=1.0}}x.}}<!-- | |||
Weapon Coreable | |||
-->{{#ifeq: {{{coreable}}} | Yes | * This weapon can be exchanged for a [[Ultimate Weapons|{{{weapon type}}} Core ({{{rank}}})]].}} | |||
|-|All Properties= | |||
=== Properties Tables === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ General Properties | |+ General Properties | ||
Line 28: | Line 104: | ||
|- | |- | ||
! Rarity: | ! Rarity: | ||
| {{{rarity}}}★ [[Category:{{{rarity}}}★ Weapons]] | | {{{rarity}}}★ {{#if:{{NAMESPACE}} | ||
| | |||
|[[Category:{{{rarity}}}★ Weapons]] | |||
}} | |||
|- | |- | ||
! Rank: | ! Rank: | ||
| {{{rank}}} [[Category: {{{rank}}}-rank Weapons]] | | {{{rank}}} {{#if:{{NAMESPACE}} | ||
| | |||
|[[Category: {{{rank}}}-rank Weapons]] | |||
}} | |||
|- | |- | ||
! Weapon Type: | ! Weapon Type: | ||
| {{{weapon type}}} [[Category: {{{weapon type|}}}s]] | | {{{weapon type}}} {{#if:{{NAMESPACE}} | ||
| | |||
|{{#ifeq:{{{weapon type}}} | Knuckles | [[Category:{{{weapon type|}}}]] |[[Category: {{{weapon type|}}}s]]}} | |||
}} | |||
|- | |- | ||
! {{{weapon type}}} ID: | ! {{{weapon type}}} ID: | ||
Line 40: | Line 125: | ||
|- | |- | ||
! Manufacturer: | ! Manufacturer: | ||
| {{{manufacturer}}} [[Category:Items manufactured by {{{manufacturer}}}]] | | {{{manufacturer}}} {{#if:{{NAMESPACE}} | ||
| | |||
|[[Category:Items manufactured by {{{manufacturer}}}]] | |||
}} | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 54: | Line 136: | ||
| {{{stat required}}} | | {{{stat required}}} | ||
|- | |- | ||
! | ! Implicitly Usable on Sexes: | ||
| {{{sex|}}} | | {{{sex|}}} | ||
|- | |- | ||
! | ! Implicitly Usable on Races: | ||
| {{{race|}}} | | {{{race|}}} | ||
|- | |- | ||
! | ! Implicitly Usable on Types: | ||
| {{{class|}}} | | {{{class|}}} | ||
|} | |} | ||
Line 84: | Line 166: | ||
|- | |- | ||
! PP Recovery Per Tick: | ! PP Recovery Per Tick: | ||
| {{{pp tick|0}}} | | {{{pp recovery tick|0}}} | ||
|- | |- | ||
! PP Recovery Per Normal Attack: | ! PP Recovery Per Normal Attack: | ||
| {{{pp normal|0}}} | | {{{pp recovery normal|0}}} | ||
|- | |- | ||
! Legal Elements: | ! Legal Elements: | ||
| {{{elements| | | {{{elements|}}} | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Modifiers | |+ Modifiers | ||
! ATP Boost: | ! ATP Boost: | ||
| {{{atp|0} | | {{{atp|0}}} | ||
|- | |- | ||
! ATA Boost: | ! ATA Boost: | ||
| {{{ata|0} | | {{{ata|0}}} | ||
|- | |- | ||
! DFP Boost: | ! DFP Boost: | ||
| {{{dfp|0} | | {{{dfp|0}}} | ||
|- | |- | ||
! TP Boost: | ! TP Boost: | ||
| {{{tp|0} | | {{{tp|0}}} | ||
|- | |- | ||
! EVP Boost: | ! EVP Boost: | ||
| {{{evp|0} | | {{{evp|0}}} | ||
|- | |- | ||
! MST Boost: | ! MST Boost: | ||
| {{{mst|0} | | {{{mst|0}}} | ||
|- | |- | ||
! STA Boost: | ! STA Boost: | ||
| {{{sta|0} | | {{{sta|0}}} | ||
|- | |- | ||
! Attack Modifier: | ! Attack Modifier: | ||
| {{{normal attack mod|1} | | {{{normal attack mod|1}}} | ||
|- | |- | ||
! Critical Attack Modifier: | ! Critical Attack Modifier: | ||
| {{{critical attack mod|1} | | {{{critical attack mod|1}}} | ||
|- | |- | ||
! PA Modifier: | ! PA Modifier: | ||
| {{{pa mod|1} | | {{{pa mod|1}}} | ||
|- | |- | ||
! PP Modifier: | ! PP Modifier: | ||
| {{{pp mod|1} | | {{{pp mod|1}}} | ||
|- | |- | ||
! SE Modifier: | ! SE Modifier: | ||
| {{{se mod|1} | | {{{se mod|1}}} | ||
|- | |- | ||
! Striking Range: | ! Striking Range: | ||
| {{{striking range|0} | | {{{striking range|0}}} | ||
|- | |- | ||
! Striking Speed: | ! Striking Speed: | ||
| {{{striking speed|0} | | {{{striking speed|0}}} | ||
|- | |- | ||
! Bullet Range: | ! Bullet Range: | ||
| {{{bullet range|0} | | {{{bullet range|0}}} | ||
|- | |- | ||
! Bullet Speed: | ! Bullet Speed: | ||
| {{{bullet speed|0} | | {{{bullet speed|0}}} | ||
|- | |- | ||
! | ! TECHNIC Range: | ||
| {{{technic range|0} | | {{{technic range|0}}} | ||
|- | |- | ||
! | ! TECHNIC Speed: | ||
| {{{technic speed|0} | | {{{technic speed|0}}} | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 163: | Line 245: | ||
|- | |- | ||
! Visual Effect ID: | ! Visual Effect ID: | ||
| {{{visual effect id| | | {{{visual effect id|None}}} | ||
|- | |||
! Sound Bank ID: | |||
| {{{sound bank id|Unknown}}} | |||
|- | |- | ||
! Sound Effect ID: | ! Sound Effect ID: | ||
| {{{sound effect id| | | {{{sound effect id|Unknown}}} | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 181: | Line 263: | ||
! Hitflag ID: | ! Hitflag ID: | ||
| {{{hitflag|null}}} | | {{{hitflag|null}}} | ||
|- | |||
! Weapon Range: | |||
| {{{weapon range}}} | |||
|- | |||
! Normal Attack Width: | |||
| {{{normal attack width}}} | |||
|- | |||
! Normal Attack Angle: | |||
| {{{normal attack angle}}} | |||
|- | |||
! Normal Attack Height: | |||
| {{{normal attack height}}} | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 187: | Line 281: | ||
|- | |- | ||
! ID: | ! ID: | ||
| {{{self status id|0} | | {{{self status id|0}}} | ||
|- | |- | ||
! Level: | ! Level: | ||
| {{{self status level|0}}} | | {{{self status level|0}}} | ||
|- | |- | ||
! | ! SE Override: | ||
| {{{self status chance|0}}} | | {{{self status chance|0}}} | ||
|- | |- | ||
Line 198: | Line 292: | ||
|- | |- | ||
!ID: | !ID: | ||
|{{{neutral status id|0} | |{{{neutral status id|0}}} | ||
|- | |- | ||
!Level: | !Level: | ||
|{{{neutral status level|0}}} | |{{{neutral status level|0}}} | ||
|- | |- | ||
! | !SE Override: | ||
|{{{neutral status chance|0}}} | |{{{neutral status chance|0}}} | ||
|- | |- | ||
Line 209: | Line 303: | ||
|- | |- | ||
!ID: | !ID: | ||
|{{{fire status id|0} | |{{{fire status id|0}}} | ||
|- | |- | ||
!Level: | !Level: | ||
|{{{fire status level|0}}} | |{{{fire status level|0}}} | ||
|- | |- | ||
! | !SE Override: | ||
|{{{fire status chance|0}}} | |{{{fire status chance|0}}} | ||
|- | |- | ||
Line 220: | Line 314: | ||
|- | |- | ||
!ID: | !ID: | ||
|{{{ice status id|0} | |{{{ice status id|0}}} | ||
|- | |- | ||
!Level: | !Level: | ||
|{{{ice status level|0}}} | |{{{ice status level|0}}} | ||
|- | |- | ||
! | !SE Override: | ||
|{{{ice status chance|0}}} | |{{{ice status chance|0}}} | ||
|- | |- | ||
Line 231: | Line 325: | ||
|- | |- | ||
!ID: | !ID: | ||
|{{{lightning status id|0} | |{{{lightning status id|0}}} | ||
|- | |- | ||
!Level: | !Level: | ||
|{{{lightning status level|0}}} | |{{{lightning status level|0}}} | ||
|- | |- | ||
! | !SE Override: | ||
|{{{lightning status chance|0}}} | |{{{lightning status chance|0}}} | ||
|- | |- | ||
Line 242: | Line 336: | ||
|- | |- | ||
!ID: | !ID: | ||
|{{{ground status id|0} | |{{{ground status id|0}}} | ||
|- | |- | ||
!Level: | !Level: | ||
|{{{ground status level|0}}} | |{{{ground status level|0}}} | ||
|- | |- | ||
! | !SE Override: | ||
|{{{ground status chance|0}}} | |{{{ground status chance|0}}} | ||
|- | |- | ||
Line 253: | Line 347: | ||
|- | |- | ||
!ID: | !ID: | ||
|{{{light status id|0} | |{{{light status id|0}}} | ||
|- | |- | ||
!Level: | !Level: | ||
|{{{light status level|0}}} | |{{{light status level|0}}} | ||
|- | |- | ||
! | !SE Override: | ||
|{{{light status chance|0}}} | |{{{light status chance|0}}} | ||
|- | |- | ||
Line 264: | Line 358: | ||
|- | |- | ||
!ID: | !ID: | ||
|{{{dark status id|0} | |{{{dark status id|0}}} | ||
|- | |- | ||
!Level: | !Level: | ||
|{{{dark status level|0}}} | |{{{dark status level|0}}} | ||
|- | |- | ||
! | !SE Override: | ||
|{{{dark status chance|0}}} | |{{{dark status chance|0}}} | ||
|} | |}<!-- Categorizations that are not coupled to anything's control flow --> | ||
{|class="wikitable" | {{#if:{{NAMESPACE}} | ||
| | | | ||
! | |{{#ifexpr: {{{atp|}}} <> 0 | [[Category: Weapons that alter ATP]]}} | ||
|{{{ | {{#ifexpr: {{{ata|}}} <> 0 | [[Category: Weapons that alter ATA]]}} | ||
|} | {{#ifexpr: {{{dfp|}}} <> 0 | [[Category: Weapons that alter DFP]]}} | ||
</ | {{#ifexpr: {{{tp|}}} <> 0 | [[Category: Weapons that alter TP]]}} | ||
== | {{#ifexpr: {{{evp|}}} <> 0 | [[Category: Weapons that alter EVP]]}} | ||
== Synthesis == | {{#ifexpr: {{{mst|}}} <> 0 | [[Category: Weapons that alter MST]]}} | ||
== | {{#ifexpr: {{{sta|}}} <> 0 | [[Category: Weapons that alter STA]]}} | ||
{{#ifexpr: {{{normal attack mod|}}} <> 1 | [[Category: Weapons that have an altered Attack Modifier]]}} | |||
{{#ifexpr: {{{critical attack mod|}}} <> 1 | [[Category: Weapons that have an altered Critical Attack Modifier]]}} | |||
{{#ifexpr: {{{pa mod|}}} <> 1 | [[Category: Weapons that have an altered PA Modifier]]}} | |||
{{#ifexpr: {{{pp mod|}}} <> 1 | [[Category: Weapons that have an altered PP Modifier]]}} | |||
{{#ifexpr: {{{se mod|}}} <> 1 | [[Category: Weapons that have an altered SE Modifier]]}} | |||
{{#ifexpr: {{{striking range|}}} <> 0 | [[Category: Weapons that have altered striking range]]}} | |||
{{#ifexpr: {{{striking speed|}}} <> 0 | [[Category: Weapons that have altered striking speed]]}} | |||
{{#ifexpr: {{{bullet range|}}} <> 0 | [[Category: Weapons that have altered bullet range]]}} | |||
{{#ifexpr: {{{bullet speed|}}} <> 0 | [[Category: Weapons that have altered bullet speed]]}} | |||
{{#ifexpr: {{{technic range|}}} <> 0 | [[Category: Weapons that have altered TECHNIC range]]}} | |||
{{#ifexpr: {{{technic speed|}}} <> 0 | [[Category: Weapons that have altered TECHNIC speed]]}} | |||
{{#ifexpr: {{{self status id|}}} > 0 | [[Category: Weapons that inflict status to self]]}} | |||
{{#ifexpr: {{{neutral status id|}}} > 0 | [[Category: Weapons that inflict status while Neutral Element]]}} | |||
{{#ifexpr: {{{fire status id|}}} > 0 | [[Category: Weapons that inflict status while Fire Element]]}} | |||
{{#ifexpr: {{{ice status id|}}} > 0 | [[Category: Weapons that inflict status while Ice Element]]}} | |||
{{#ifexpr: {{{lightning status id|}}} > 0 | [[Category: Weapons that inflict status while Lightning Element]]}} | |||
{{#ifexpr: {{{ground status id|}}} > 0 | [[Category: Weapons that inflict status while Ground Element]]}} | |||
{{#ifexpr: {{{light status id|}}} > 0 | [[Category: Weapons that inflict status while Light Element]]}} | |||
{{#ifexpr: {{{light status id|}}} > 0 | [[Category: Weapons that inflict status while Dark Element]]}} | |||
}}</tabber> | |||
== Grinding Information == | |||
{{{!}}class="wikitable centertable" | |||
!Stat | |||
{{!}}{{#arraymap:0,1,2,3,4,5,6,7,8,9,10|,|x|x/10|{{!}}{{!}}}} <!-- hack: this should look at max grind and count upwards from 0 --> | |||
{{!}}- | |||
!PP | |||
{{!}}{{#arraymap:{{{pp grinds}}}|,|x|x|{{!}}{{!}}}} | |||
{{!}}- | |||
!{{#switch: {{{weapon type|}}} | |||
|Rod|Wand|TCSM|RCSM=Tech. | |||
|#default=Att.}} | |||
{{!}}{{#arraymap:{{{attack grinds}}}|,|x|x|{{!}}{{!}}}} | |||
{{!}}}<!-- | |||
Status Table | |||
--> | |||
== Status Information == | |||
{{#ifeq:{{{weapon type}}} | RCSM | | |||
{{#ifeq: {{{rcsm number of shot|-1}}} | 0 | * {{PAGENAME}} cannot inflict statuses.|{{Weapon Status Effect | |||
|neutral={{{neutral status id}}} | |||
|neutral level={{{neutral status level}}} | |||
|neutral override={{{neutral status chance}}} | |||
|fire={{{fire status id}}} | |||
|fire level={{{fire status level}}} | |||
|fire override={{{fire status chance}}} | |||
|ice={{{ice status id}}} | |||
|ice level={{{ice status level}}} | |||
|ice override={{{ice status chance}}} | |||
|ground={{{ground status id}}} | |||
|ground level={{{ground status level}}} | |||
|ground override={{{ground status chance}}} | |||
|lightning={{{lightning status id}}} | |||
|lightning level={{{lightning status level}}} | |||
|lightning override={{{lightning status chance}}} | |||
|dark={{{dark status id}}} | |||
|dark level={{{dark status level}}} | |||
|dark override={{{dark status chance}}} | |||
|light={{{light status id}}} | |||
|light level={{{light status level}}} | |||
|light override={{{light status chance}}} | |||
}}}} | | |||
{{Weapon Status Effect | |||
|neutral={{{neutral status id}}} | |||
|neutral level={{{neutral status level}}} | |||
|neutral override={{{neutral status chance}}} | |||
|fire={{{fire status id}}} | |||
|fire level={{{fire status level}}} | |||
|fire override={{{fire status chance}}} | |||
|ice={{{ice status id}}} | |||
|ice level={{{ice status level}}} | |||
|ice override={{{ice status chance}}} | |||
|ground={{{ground status id}}} | |||
|ground level={{{ground status level}}} | |||
|ground override={{{ground status chance}}} | |||
|lightning={{{lightning status id}}} | |||
|lightning level={{{lightning status level}}} | |||
|lightning override={{{lightning status chance}}} | |||
|dark={{{dark status id}}} | |||
|dark level={{{dark status level}}} | |||
|dark override={{{dark status chance}}} | |||
|light={{{light status id}}} | |||
|light level={{{light status level}}} | |||
|light override={{{light status chance}}} | |||
}}}}<!-- | |||
RCSM Table | |||
--> | |||
{{#ifeq:{{{weapon type}}} | RCSM | | |||
== RCSM Information == | |||
{{#ifeq: {{{rcsm number of shot}}} | 0 | |||
| * {{PAGENAME}} fires no bullets. | |||
| {{{!}}class="wikitable" | |||
! Shot Type | |||
! Bullets Per Shot | |||
! Shot Interval | |||
{{!}}- | |||
{{!}} {{RCSM Bullets|{{{rcsm bullet type}}}}} | |||
{{!}} {{{rcsm number of shot}}} | |||
{{!}} {{#expr:{{{rcsm fire time}}}/30 round 2}}s | |||
{{!}}} | |||
}} | |||
|}}<!-- | |||
Set bonus lookup (reserving space) | |||
{{#cargo_query:tables=Boards, Shops | |||
|fields=Boards.name, Shops.id | |||
|where=Boards.id = "{{{id}}}" | |||
|join on=Boards.id = Shops.id | |||
|named args=yes | |||
|format=template | |||
|template=Cargo Rows/Purchase | |||
|intro= === Purchase === | |||
{{{!}}class="wikitable sortable" | |||
! MAKE HEADERS | |||
|outro= {{!}}} | |||
|default= | |||
}}--> | |||
== Methods to Obtain == | |||
<!-- | |||
Shop query for both weapon and all boards that produce the weapon | |||
-->{{#cargo_query:tables=Boards, Shops | |||
|fields=Boards.name, Shops.id | |||
|where=Boards.id = "{{{id}}}" | |||
|join on=Boards.id = Shops.id | |||
|named args=yes | |||
|format=template | |||
|template=Cargo Rows/Purchase | |||
|intro= === Purchase === | |||
{{{!}}class="wikitable sortable" | |||
! MAKE HEADERS | |||
|outro= {{!}}} | |||
|default= | |||
}}<!-- | |||
Board query | |||
-->{{#cargo_query:tables=Boards, Synthesis | |||
|fields=Boards.name | |||
|join on= Boards.id = Synthesis.board_id | |||
|where=Boards.id = "{{{id}}}" | |||
|named args=yes | |||
|format=template | |||
|template=Cargo Rows/Synthesis | |||
|intro= === Synthesis === | |||
{{{!}}class="wikitable sortable" | {{{!}}class="wikitable sortable" | ||
! | ! MAKE HEADER | ||
! Drop | |outro= {{!}}} | ||
{{#cargo_query:tables=Drops | |default= | ||
}}<!-- | |||
Drop query | |||
-->{{#cargo_query:tables=Drops | |||
|fields=_pageName, source, table_label, tickets | |fields=_pageName, source, table_label, tickets | ||
|where=item_id = "{{{id}}}" | |where=item_id = "{{{id}}}" | ||
Line 290: | Line 528: | ||
|format=template | |format=template | ||
|template=Cargo Rows/Drops | |template=Cargo Rows/Drops | ||
|default={{!}}- | |intro= ===Drops=== | ||
{{!}} | {{{!}}class="wikitable sortable" | ||
}} | ! Source | ||
{{!}}} | ! Drop Table | ||
}} | ! Drop Rate | ||
|outro= {{!}}} | |||
|default= | |||
}}{{#if:{{{da|}}}|==Possible Prototypes== | |||
{{See also|Prototype Weapons System}} | |||
{{{!}}class="wikitable" | |||
{{#if:{{{nv|}}}|!No Variance | |||
{{!}}{{{nv}}} | |||
{{!}}-}} | |||
{{#if:{{{ee|}}}|!Enhanced Element | |||
{{!}}{{{ee}}} | |||
{{!}}-}} | |||
{{#if:{{{ar|}}}|!Increased Attack Range | |||
{{!}}{{{ar}}} | |||
{{!}}-}} | |||
{{#if:{{{se|}}}|!Status Effect Amplification | |||
{{!}}{{{se}}} | |||
{{!}}-}} | |||
{{#if:{{{da|}}}|!Damage Amplification | |||
{{!}}{{{da}}} | |||
{{!}}-}} | |||
{{#if:{{{ampf|}}}|!Fire Damage Amplification | |||
{{!}}{{{ampf}}} | |||
{{!}}-}} | |||
{{#if:{{{ampi|}}}|!Ice Damage Amplification | |||
{{!}}{{{ampi}}} | |||
{{!}}-}} | |||
{{#if:{{{ampe|}}}|!Lightning Damage Amplification | |||
{{!}}{{{ampe}}} | |||
{{!}}-}} | |||
{{#if:{{{ampg|}}}|!Ground Damage Amplification | |||
{{!}}{{{ampg}}} | |||
{{!}}-}} | |||
{{#if:{{{ampl|}}}|!Light Damage Amplification | |||
{{!}}{{{ampl}}} | |||
{{!}}-}} | |||
{{#if:{{{ampd|}}}|!Dark Damage Amplification | |||
{{!}}{{{ampd}}} | |||
{{!}}-}} | |||
}}</includeonly> |
Latest revision as of 11:46, 10 January 2025
Automatically generates a weapon page.