Template:Weapon Status Effect: Difference between revisions

From Phantasy Star Universe Clementine
(Created page with "<includeonly>{{#ifexpr: {{{self|0}}} > 0 | {{{!}} class="wikitable" ! colspan="3" {{!}} Incoming Status Effect Details {{!}}- ! Condition ! Status Effect {{#if: {{{self ch...")
 
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<includeonly>{{#ifexpr: {{{self|0}}} > 0 |
<noinclude>{{{{FULLPAGENAME}}/doc}}
</noinclude><includeonly>{{#ifexpr: {{{self|0}}} > 0 |
{{{!}} class="wikitable"
{{{!}} class="wikitable"
! colspan="3" {{!}} Incoming [[Status Effect]] Details
! colspan="3" {{!}} Incoming [[Status Effect]] Details
Line 5: Line 6:
! Condition
! Condition
! Status Effect
! Status Effect
{{#if: {{{self chance|}}}|
{{#if: {{{self override|}}}|
! Chance To Roll
! SE Override
}}
}}
{{!}}-
{{!}}-
{{!}}On Hit
{{!}}On Hit
{{!}}{{Status Effect|{{{self}}}|text only=1}} LV{{{self level}}}
{{!}}{{Status Effect|{{{self}}}|text only=1}} {{#ifeq: {{{self level|}}} | 0 | | LV{{{self level}}}}}
{{#if: {{{self chance|}}} | {{!}} {{{self chance|}}}% }}
{{#if: {{{self override|}}} | {{!}} {{{self override|}}}}}
{{!}}}
{{!}}}
}}
}}
Line 19: Line 20:
! Weapon Element
! Weapon Element
! Status Effect
! Status Effect
{{#if: {{{neutral chance|}}}{{{fire chance|}}}{{{ice chance|}}}{{{ground chance|}}}{{{lightning chance|}}}{{{dark chance|}}}{{{light chance|}}}|
{{#ifexpr: {{{neutral override|0}}}+{{{fire override|0}}}+{{{ice override|0}}}+{{{ground override|0}}}+{{{lightning override|0}}}+{{{dark override|0}}}+{{{light override|0}}} > 0|
! Chance To Roll
! SE Override
}}
}}
|-
|-
| {{Element|Neutral}}
| {{Element|Neutral}}
| {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} LV{{{neutral level}}} | None}}
| {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} {{#ifeq: {{{neutral level|}}} | 0 | | LV{{{neutral level}}}}} | None}}
{{#if: {{{neutral chance|}}} | {{!}} {{{neutral chance|}}}% }}
{{#ifexpr: {{{neutral override|0}}} > 0 | {{!}} {{{neutral override|}}}}}
|-
|-
| {{Element|Fire}}
| {{Element|Fire}}
| {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} LV{{{fire level}}} | None}}
| {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} {{#ifeq: {{{fire level|}}} | 0 | | LV{{{fire level}}}}} | None}}
{{#if: {{{fire chance|}}} | {{!}} {{{fire chance|}}}% }}
{{#ifexpr: {{{fire override|0}}} > 0 | {{!}} {{{fire override|}}}}}
|-
|-
| {{Element|Ice}}
| {{Element|Ice}}
| {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} LV{{{ice level}}} | None}}
| {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} {{#ifeq: {{{ice level|}}} | 0 | | LV{{{ice level}}}}} | None}}
{{#if: {{{ice chance|}}} | {{!}} {{{ice chance|}}}% }}
{{#ifexpr: {{{ice override|0}}} > 0 | {{!}} {{{ice override|}}}}}
|-
|-
| {{Element|Ground}}
| {{Element|Ground}}
| {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} LV{{{ground level}}} | None}}
| {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} {{#ifeq: {{{ground level|}}} | 0 | | LV{{{ground level}}}}} | None}}
{{#if: {{{ground chance|}}} | {{!}} {{{ground chance|}}}% }}
{{#ifexpr: {{{ground override|0}}} > 0 | {{!}} {{{ground override|}}}}}
|-
|-
| {{Element|Lightning}}
| {{Element|Lightning}}
| {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} LV{{{lightning level}}} | None}}
| {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} {{#ifeq: {{{lightning level|}}} | 0 | | LV{{{lightning level}}}}} | None}}
{{#if: {{{lightning chance|}}} | {{!}} {{{lightning chance|}}}% }}
{{#ifexpr: {{{lightning override|0}}} > 0 | {{!}} {{{lightning override|}}}}}
|-
|-
| {{Element|Light}}
| {{Element|Light}}
| {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} LV{{{light level}}} | None}}
| {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} {{#ifeq: {{{light level|}}} | 0 | | LV{{{light level}}}}} | None}}
{{#if: {{{light chance|}}} | {{!}} {{{light chance|}}}% }}
{{#ifexpr: {{{light override|0}}} > 0 | {{!}} {{{light override|}}}}}
|-
|-
| {{Element|Dark}}
| {{Element|Dark}}
| {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} LV{{{dark level}}} | None}}
| {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} {{#ifeq: {{{dark level|}}} | 0 | | LV{{{dark level}}}}} | None}}
{{#if: {{{dark chance|}}} | {{!}} {{{dark chance|}}}% }}
{{#ifexpr: {{{dark override|0}}} > 0 | {{!}} {{{dark override|}}}}}
|}</includeonly><noinclude>
|}</includeonly>
==Purpose==
Infobox template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self.
==Parameter List==
<pre>
{{Infobox Weapon Status Effect
|self
|self level
|self chance
|neutral
|neutral level
|neutral chance
|fire
|fire level
|fire chance
|ice
|ice level
|ice chance
|ground
|ground level
|ground chance
|lightning
|lightning level
|dark
|dark level
|dark chance
|light
|light level
|light chance
}}
</pre>
==Examples==
===Empty Template===
<pre>{{Infobox Weapon Status Effect
}}</pre>
{{Infobox Weapon Status Effect
}}
===Ken'ei+'s Values===
<pre>{{Infobox Weapon Status Effect
|neutral=14
|neutral level=4
|neutral chance=100
|fire=14
|fire level=4
|fire chance=100
|ice=14
|ice level=4
|ice chance=100
|ground=14
|ground level=4
|ground chance=100
|lightning=14
|lightning level=4
|lightning chance=100
|dark=14
|dark level=4
|dark chance=100
|light=14
|light level=4
|light chance=100
}}</pre>
{{Infobox Weapon Status Effect
|neutral=14
|neutral level=4
|neutral chance=100
|fire=14
|fire level=4
|fire chance=100
|ice=14
|ice level=4
|ice chance=100
|ground=14
|ground level=4
|ground chance=100
|lightning=14
|lightning level=4
|lightning chance=100
|dark=14
|dark level=4
|dark chance=100
|light=14
|light level=4
|light chance=100
}}
===Ken'ei+'s Values If It Inflicted Self-Burn===
<pre>{{Infobox Weapon Status Effect
|self=1
|self level=1
|self chance=100
|neutral=14
|neutral level=4
|neutral chance=100
|fire=14
|fire level=4
|fire chance=100
|ice=14
|ice level=4
|ice chance=100
|ground=14
|ground level=4
|ground chance=100
|lightning=14
|lightning level=4
|lightning chance=100
|dark=14
|dark level=4
|dark chance=100
|light=14
|light level=4
|light chance=100
}}</pre>
{{Infobox Weapon Status Effect
|self=1
|self level=1
|self chance=100
|neutral=14
|neutral level=4
|neutral chance=100
|fire=14
|fire level=4
|fire chance=100
|ice=14
|ice level=4
|ice chance=100
|ground=14
|ground level=4
|ground chance=100
|lightning=14
|lightning level=4
|lightning chance=100
|dark=14
|dark level=4
|dark chance=100
|light=14
|light level=4
|light chance=100
}}
</noinclude>

Latest revision as of 15:06, 6 June 2024

Purpose

Informational template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self.

Parameter List

{{Weapon Status Effect
|self
|self level
|self override
|neutral
|neutral level
|neutral override
|fire
|fire level
|fire override
|ice
|ice level
|ice override
|ground
|ground level
|ground override
|lightning
|lightning level
|dark
|dark level
|dark override
|light
|light level
|light override
}}

Examples

Empty Template

{{Weapon Status Effect
}}
Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Ken'ei+'s Values

{{Weapon Status Effect
|neutral=14
|neutral level=4
|neutral override=100
|fire=14
|fire level=4
|fire override=100
|ice=14
|ice level=4
|ice override=100
|ground=14
|ground level=4
|ground override=100
|lightning=14
|lightning level=4
|lightning override=100
|dark=14
|dark level=4
|dark override=100
|light=14
|light level=4
|light override=100
}}
Outgoing Status Effect Details
Weapon Element Status Effect SE Override
Neutral Element HP Affects Power LV4 100
Fire Element HP Affects Power LV4 100
Ice Element HP Affects Power LV4 100
Ground Element HP Affects Power LV4 100
Lightning Element HP Affects Power LV4 100
Light Element HP Affects Power LV4 100
Dark Element HP Affects Power LV4 100

Ken'ei+'s Values If It Inflicted Self-Burn

{{Weapon Status Effect
|self=1
|self level=1
|self override=100
|neutral=14
|neutral level=4
|neutral override=100
|fire=14
|fire level=4
|fire override=100
|ice=14
|ice level=4
|ice override=100
|ground=14
|ground level=4
|ground override=100
|lightning=14
|lightning level=4
|lightning override=100
|dark=14
|dark level=4
|dark override=100
|light=14
|light level=4
|light override=100
}}
Incoming Status Effect Details
Condition Status Effect SE Override
On Hit Burn LV1 100
Outgoing Status Effect Details
Weapon Element Status Effect SE Override
Neutral Element HP Affects Power LV4 100
Fire Element HP Affects Power LV4 100
Ice Element HP Affects Power LV4 100
Ground Element HP Affects Power LV4 100
Lightning Element HP Affects Power LV4 100
Light Element HP Affects Power LV4 100
Dark Element HP Affects Power LV4 100