Elements: Difference between revisions

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== Elemental Damage ==
== Elemental Damage ==
Damage dealt is adjusted depending on whether the damage's element is the same or the opposite element of the enemy, excluding Neutral. The [[Formulae|modification]] is proportional to the elemental attribute of the weapon and, if the weapon is TECHNIC, the level and element of the TECHNIC used. Ranged weapons are subject to their equipped Photon Art for their elemental attribute and TECHNIC weapons are also subject to [[TECHNICs#TECHNIC Stacking|TECHNIC stacking]].


In general, attacks purely of one element will deal additional damage to enemies of the opposite element, but less to enemies of the same one. The amount additional or less will be variable for Striking Weapons depending on their elemental attribute percentage. For example, if a weapon were to have an elemental attribute of 50%, then its damage will be increased or decreased by 50%, depending on the enemy's element. For Ranged Weapons this is the same, but the elemental attribute is decided by the level of the elemental bullet inserted and the type of ranged weapon. TECHNICs have their own elemental attribute, though it is not detailed in-game, and in addition if all TECHNICs on a TECHNIC weapon are of the same element, a further elemental attribute is granted as detailed in the weapon's menu.
The adjustment becomes a damage boost if the aforementioned damage's element is the opposite element of the enemy, also known as being on-element, and vice-versa; excluding Neutral, which has its own rules outlined below.
 
For example, if a 50% Ice Striking weapon was used to attack a Fire enemy, its damage output would be increased by approximately 36%. If it hit the same enemy, but was the Fire element instead, then its damage output would be decreased by approximately 36%. Finally, if the weapon used was Neutral instead, it would not be subject to any elemental damage modification.
Elemental damage dealt/received by an element that is neither weak nor strong (i.e. Fire damage against a Lightning enemy) is calculated as if that damage came from a Neutral source.
=== Neutral ===
 
Neutral damage dealt is unmodified by any elemental properties or enemy properties, with one exception: if damage is dealt with a Neutral Striking weapon against Neutral enemies, it will be boosted by 30%.
Neutral element striking weapons will now deal an extra 30% damage against neutral enemies.


== Elemental Properties ==
== Elemental Properties ==

Latest revision as of 16:56, 31 January 2024

Elements in PSU are a basic property of striking weapons, Bullets, TECHNICs, Line Shields, and Enemies. They are based off the four Greek classical elements - Fire, Ground, Air (Lightning in PSU), and Water (Ice in PSU), with two additions - Light and Dark. Elements are a significant part of the gameplay in PSU. Enemies are weak to the element opposite to the one they are affiliated with, and elements also have distinct status effects associated with them.

Elemental Damage

Damage dealt is adjusted depending on whether the damage's element is the same or the opposite element of the enemy, excluding Neutral. The modification is proportional to the elemental attribute of the weapon and, if the weapon is TECHNIC, the level and element of the TECHNIC used. Ranged weapons are subject to their equipped Photon Art for their elemental attribute and TECHNIC weapons are also subject to TECHNIC stacking.

The adjustment becomes a damage boost if the aforementioned damage's element is the opposite element of the enemy, also known as being on-element, and vice-versa; excluding Neutral, which has its own rules outlined below. For example, if a 50% Ice Striking weapon was used to attack a Fire enemy, its damage output would be increased by approximately 36%. If it hit the same enemy, but was the Fire element instead, then its damage output would be decreased by approximately 36%. Finally, if the weapon used was Neutral instead, it would not be subject to any elemental damage modification.

Neutral

Neutral damage dealt is unmodified by any elemental properties or enemy properties, with one exception: if damage is dealt with a Neutral Striking weapon against Neutral enemies, it will be boosted by 30%.

Elemental Properties

Element: Neutral Fire Ice Lightning Ground Dark Light
Opposite: N/A Ice Fire Ground Lightning Light Dark
Status Effect: N/A
Photon Color:
Photons: Photon
El-photon
Im-photon
Ban-photon Ray-photon Zon-photon Di-photon Megi-photon Gra-photon