Clad Shag: Difference between revisions
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{{Weapon | |||
|id=011B1803 | |||
|name=Clad Shag | |||
|description=Sky Clad's resort-type | |||
colony prototype was | |||
modded into an RCSM. Its | |||
intricate design was | |||
created by a master | |||
engineer. | |||
|rarity=10 | |||
|rank=4 | |||
|buy price=570000 | |||
|sell price=28500 | |||
|stat required=226 | |||
|sex=Male,Female | |||
|race=Human,Newman,CAST,Beast | |||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |||
|variance=25 | |||
|attack grinds=211,216,221,226,231,241,251,261,271,281,291 | |||
|pp grinds=0,0,0,0,0,0,0,0,0,0,0 | |||
|accuracy=238 | |||
|max grind=10 | |||
|max target=1 | |||
|pp tick=5 | |||
|pp normal=2 | |||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |||
|grind rate variance=10 | |||
|atp=0 | |||
|ata=0 | |||
|dfp=0 | |||
|tp=0 | |||
|evp=0 | |||
|mst=0 | |||
|sta=0 | |||
|normal attack mod=1 | |||
|critical attack mod=1.5 | |||
|pa mod=1 | |||
|pp mod=1 | |||
|se mod=1 | |||
|striking range=0 | |||
|striking speed=0 | |||
|bullet range=0 | |||
|bullet speed=0 | |||
|technic range=0 | |||
|technic speed=0 | |||
|miss=No | |||
|back attack=Yes | |||
|hitflag=0 | |||
|weapon range=0 | |||
|normal attack width=0 | |||
|normal attack angle=5461 | |||
|normal attack height=8192 | |||
|self status id=0 | |||
|self status level=0 | |||
|self status chance=0 | |||
|neutral status id=0 | |||
|neutral status level=0 | |||
|neutral status chance=0 | |||
|fire status id=1 | |||
|fire status level=4 | |||
|fire status chance=50 | |||
|ice status id=6 | |||
|ice status level=4 | |||
|ice status chance=50 | |||
|lightning status id=4 | |||
|lightning status level=4 | |||
|lightning status chance=50 | |||
|ground status id=2 | |||
|ground status level=4 | |||
|ground status chance=50 | |||
|light status id=7 | |||
|light status level=4 | |||
|light status chance=50 | |||
|dark status id=9 | |||
|dark status level=4 | |||
|dark status chance=50 | |||
|equip hand=2 | |||
|weapon type flag=1 | |||
|set bonus=0,0,0,0 | |||
|model id=19 | |||
|visual effect id=69 | |||
|sound bank id=0 | |||
|sound effect id=30121 | |||
|rcsm fire time=45 | |||
|rcsm penetration flag=1 | |||
|rcsm number of shot=3 | |||
|rcsm bullet type=6 | |||
|rcsm bullet velocity=1700 | |||
|rcsm bullet size=60 | |||
|rcsm bullet range=1550 | |||
|coreable=No | |||
|generate=Yes | |||
}} | |||
__NOTOC__ [[File:Clad Shag.png|thumb|right|Clad Shag]] | __NOTOC__ [[File:Clad Shag.png|thumb|right|Clad Shag]] | ||
{{Description | {{Description | ||
Line 5: | Line 99: | ||
{{11 stars}} | {{11 stars}} | ||
==Item details== | ==Item details== | ||
* No additional | * No additional details. | ||
{| border="0" width="100%" | {| border="0" width="100%" | ||
Line 31: | Line 125: | ||
|Mfr.= K | |Mfr.= K | ||
|Ver.= Clementine | |Ver.= Clementine | ||
|Tick= 5 | |||
|Req.= 226 | |Req.= 226 | ||
Line 36: | Line 131: | ||
|Acc.= 238 | |Acc.= 238 | ||
|Rarity= 11 | |Rarity= 11 | ||
|Variance= 25}} | |Variance= 25 | ||
|Status effect= Burn | |||
|Effect LV= 4}} | |||
|| | || | ||
{{Pricing info test | {{Pricing info test | ||
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{{New drop test | {{New drop test | ||
|Header= Y}} | |Header= Y}} | ||
{{New drop test | |||
|Source= GSM-05 Seeker | |||
|Source type= | |||
|Level= 175-189 | |||
|Ver.= Clem | |||
|Type= Weapon | |||
|Category= RCSM | |||
|Footer= }} | |||
{{New drop test | |||
|Source= Wicked Invasion | |||
|Source type= Clear box | |||
|Level= C | |||
|Ver.= Clem | |||
|Type= Weapon | |||
|Category= RCSM | |||
|Footer= }} | |||
{{New drop test | {{New drop test | ||
|Source= Caves of Ice | |Source= Caves of Ice | ||
|Source type= Clear box | |Source type= Clear box | ||
|Level= S2 | |Level= S2 | ||
|Ver.= | |Ver.= Clem | ||
|Type= Weapon | |Type= Weapon | ||
|Category= RCSM | |Category= RCSM | ||
Line 88: | Line 201: | ||
|} | |} | ||
|} | |} | ||
==Prototype Info== | ==Prototype Info== | ||
{| border="0" width="100%" | {| border="0" width="100%" | ||
Line 96: | Line 210: | ||
|NV= CS-NV1904 | |NV= CS-NV1904 | ||
|EE= CS-EE1904 | |EE= CS-EE1904 | ||
|AR= | |||
|DA= CS-DA1904}} | |DA= CS-DA1904}} | ||
|} | |} | ||
Line 101: | Line 216: | ||
==Image gallery== | ==Image gallery== | ||
<gallery> | |||
File:Clad Shag 1.png|Bullet effect | |||
File: | </gallery> | ||
</gallery | |||
[[Category:RCSMs]] | [[Category:RCSMs]] |
Latest revision as of 18:27, 3 July 2025
![]() ![]() | |
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Item image is missing. | |
![]() | |
Stats | |
Manufacturer | ![]() |
ATA Required | 226 |
Acc. | 238 |
Base TP | 211 |
Max TP | 291 |
Variance | 25 |
Attack Range | 0 |
Sky Clad's resort-type colony prototype was modded into an RCSM. Its intricate design was created by a master engineer.
Item Properties
Properties Tables
Item ID: | 011B1803 |
---|---|
Name: | Clad Shag |
Description: | Sky Clad's resort-type
colony prototype was modded into an RCSM. Its intricate design was created by a master engineer. |
Rarity: | 11★ |
Rank: | S |
Weapon Type: | RCSM |
RCSM ID: | 18 |
Manufacturer: | Kubara |
Stat Requirement To Equip: | 226 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 25 |
---|---|
Attack Grinds: | 211,216,221,226,231,241,251,261,271,281,291 |
PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
Hit Rate: | 238 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 5 |
PP Recovery Per Normal Attack: | 2 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
---|---|
Weapon Type Flag: | 1 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 19 |
Visual Effect ID: | 69 |
Sound Bank ID: | 0 |
Sound Effect ID: | 30121 |
Can Miss: | Yes |
---|---|
Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 5461 |
Normal Attack Height: | 8192 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 1 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Ice: | |
ID: | 6 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Lightning: | |
ID: | 4 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Ground: | |
ID: | 2 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Light: | |
ID: | 7 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Dark: | |
ID: | 9 |
Level: | 4 |
SE Override: | 50 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tech. | 211 | 216 | 221 | 226 | 231 | 241 | 251 | 261 | 271 | 281 | 291 |
Status Information
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | SE Override |
![]() |
None | |
![]() |
Burn LV4 | 50 |
![]() |
Freeze LV4 | 50 |
![]() |
Poison LV4 | 50 |
![]() |
Shock LV4 | 50 |
![]() |
Sleep LV4 | 50 |
![]() |
Confuse LV4 | 50 |
RCSM Information
Shot Type | Bullets Per Shot | Shot Interval |
---|---|---|
Shot | 3 | 1.5s |
Methods to Obtain

Sky Clad's resort-type colony prototype was modded into an RCSM. Its intricate design was created by a master engineer.
日本語の説明文は不明。
Item details
- No additional details.
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Prototype Info
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Image gallery
-
Bullet effect
Categories:
- 11★ Weapons
- S-rank Weapons
- RCSMs
- Items manufactured by Kubara
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element