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| ==Terminology==
| | #REDIRECT [[Box Drops#How boxes work]] |
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| * DNR: Drop Nothing Rate
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| * DAR: Drop Anything Rate
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| * ADR: Area Drop Rate
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| * IDR: Item Drop Rate
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| ==DAR and DNR==
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| DNR (Drop Nothing Rate) and DAR (Drop Anything Rate) are calculations that run whenever a box is opened, to determine whether a box drops one of its three possible items, an area box drop, or nothing. The following is applied in order when a box is opened:
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| # DNR calculation is ran. | |
| #* If DNR fails, then the tier of the box is reduced by 1 (Example: S Rank becomes A Rank box). Then, roll DNR calculation again. If successful, go to step 2; if it fails, meseta is dropped, based on mission rank. | |
| # DAR calculation is ran.
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| #* If solo, go to step 3.
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| #* If DAR fails, then the resulting item is Meseta, based on mission rank.
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| # ADR calculation is ran.
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| #* If ADR fails, go to step 4.
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| #* If ADR succeeds, then an area drop will roll.
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| # IDR calculation is ran.
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| #* One of three unique box items is rolled for.
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| DAR scales by party member up to a hard cap of 18% for a party of 4-6, as follows:
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| {| class="wikitable" style="text-align: center"
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| |-
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| ! Party size !! DAR penalty
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| | 1 || 0%
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| |-
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| | 2 || 6%
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| |-
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| | 3 || 12%
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| |-
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| | 4-6 || 18%
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| |}
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| DNR rates are unique to each box and are not affected by party size.
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