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| <div style="float:right">__TOC__</div> | | <div style="float:right">__TOC__</div> |
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| Bullets can be used to grant [[Elements|elements]] to ranged [[Weapons|weapons]], and to increase their [[Stats#ATP|Att.]], at the cost of both [[Stats#ATA|Acc.]] and [[Stats#PP|PP]] for each attack using that particular weapon. Bullets can be taught to characters using [[Photon Art Disks|bullet disks]], and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. A player can also purchase special Bullet disks using [[PA Fragment]] at [[Bullet License]] GUARDIANS Branch on Parum. All [[PA Fragment]] bullets are neutral, but often have unique or special properties.<br/> | | Bullets can be used to grant [[Elements|elements]] to ranged [[Weapons|weapons]], and to increase their [[Stats#ATP|Att.]], at the cost of both [[Stats#ATA|Acc.]] and [[Stats#PP|PP]] for each attack using that particular weapon. Bullets can be taught to characters using [[Photon Art Disks|bullet disks]], and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. A player can also purchase special Bullet disks using [[PA Fragment]]s at the [[PA Trading Post]], accessible from the [[Resident Security Department]] or the GUARDIANS Branch on Parum, Moatoob or Neudaiz. All [[PA Fragment]] bullets are neutral, but often have unique or special properties.<br/> |
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| Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21, 31, and 41. Bullets gain up to 10% more damage based on distance from enemies. Furthermore, while zoomed in, they gain 10% extra damage. | | Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21, 31, and 41. Bullets gain up to 10% more damage based on distance from enemies. Furthermore, while zoomed in, they gain 10% extra damage. |
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| {| class="wikitable" style="text-align:center" | | {| class="wikitable" style="text-align:center" |
| ! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT || GM | | ! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT !! FM !! GM !! MF !! AM |
| |- | | |- |
| | Bullet Cap || 10 || 20 || 10 || 30 || 40 || 20 || 30 || 40 || 30 || 40 || 30 || 30 || 50 | | | Bullet Cap<br>(before [[GAS]]) || 10 || 20 || 10 || 30 || 40 || 20 || 30 || 40 || 30 || 40 || 30 || 30 || 1 || 50 || 1 || 30 |
| |} | | |} |
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| ! Element !! Status effect !! G.R.M. name !! Yohmei name !! TENORA name | | ! Element !! Status effect !! G.R.M. name !! Yohmei name !! TENORA name |
| |- | | |- |
| || {{Fire}} || [[Status Effects#Burn|Burn]] || Burn/Burning || Ensei- || Banga | | || {{Element|Fire}} || [[Status Effects#Burn|Burn]] || Burn/Burning || Ensei- || Banga |
| |- | | |- |
| || {{Ice}} || [[Status Effects#Freeze|Freeze]] || Freeze/Frozen || Reisei- || Riga | | || {{Element|ice}} || [[Status Effects#Freeze|Freeze]] || Freeze/Frozen || Reisei- || Riga |
| |- | | |- |
| || {{Lightning}} || [[Status Effects#Shock|Shock]] || Plasma || Raisei- || Inga | | || {{Element|lightning}} || [[Status Effects#Shock|Shock]] || Plasma || Raisei- || Inga |
| |- | | |- |
| || {{Ground}} || [[Status Effects#Silence|Silence]] || Grav || Jisei- || Diga | | || {{Element|ground}} || [[Status Effects#Silence|Silence]] || Grav || Jisei- || Diga |
| |- | | |- |
| || {{Light}} || [[Status Effects#Confuse|Confuse]] || Rising || Yousei- || Yoga | | || {{Element|light}} || [[Status Effects#Confuse|Confuse]] || Rising || Yousei- || Yoga |
| |- | | |- |
| || {{Dark}} || [[Status Effects#Virus|Infection]] || Dark || Insei- || Megiga | | || {{Element|dark}} || [[Status Effects#Virus|Infection]] || Dark || Insei- || Megiga |
| |} | | |} |
| * Rising Prism (light-element laser bullet PA) inflicts [[Sleep]], rather than [[Confuse]]. | | * Rising Prism (light-element laser bullet PA) inflicts [[Sleep]], rather than [[Confuse]]. |
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| == Rifle bullets == | | == Weapons == |
| | <!-- Centered Tab Names and Tabbed Navigation --> |
| | <tabber> |
| | |-|Rifles= |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
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| |- | | |- |
| ! ATP | | ! ATP |
| | 141% - 150% || 152% - 170% || 172% - 190% || 193% - 220% || 223% - 250% | | | 211% - 220% || 222% - 240% || 242% - 260% || 263% - 290% || 293% - 360% |
| |- | | |- |
| ! ATA | | ! ATA |
| | 56% - 65% || 66% - 75% || 76% - 85% || 85% - 85% || 85% - 85% | | | 56% - 65% || 66% - 75% || 76% - 105% || 105% - 105% || 105% - 105% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
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| ! !! Name !! SE !! !! Name !! SE | | ! !! Name !! SE !! !! Name !! SE |
| |- | | |- |
| !{{Fire}} | | !{{Element|Fire}} |
| | Burning Shot || [[Burn]] | | | Burning Shot || [[Burn]] |
| ! {{Ice}} | | ! {{Element|ice}} |
| | Frozen Shot || [[Freeze]] | | | Frozen Shot || [[Freeze]] |
| |- | | |- |
| !{{Lightning}} | | !{{Element|lightning}} |
| | Plasma Shot || [[Shock]] | | | Plasma Shot || [[Shock]] |
| ! {{Ground}} | | ! {{Element|ground}} |
| | Grav Shot || [[Poison]] | | | Grav Shot || [[Poison]] |
| |- | | |- |
| !{{Light}} | | !{{Element|light}} |
| | Rising Shot || [[Confuse]] | | | Rising Shot || [[Confuse]] |
| ! {{Dark}} | | ! {{Element|dark}} |
| | Dark Shot || [[Infection]] | | | Dark Shot || [[Infection]] |
| |} | | |} |
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| ! colspan="4"| Pricing | | ! colspan="4"| Pricing |
| |- | | |- |
| !{{Fire}}{{Ice}}{{Lightning}}{{Ground}} | | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} |
| |1000 Meseta | | |1000 Meseta |
| !{{Light}}{{Dark}} | | !{{Element|light}}{{Element|dark}} |
| |5000 Meseta | | |5000 Meseta |
| |} | | |} |
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| * Elemental rifle bullets have [[Blowdown]] at LV31+. | | * Elemental rifle bullets have [[Blowdown]] at LV31+. |
| * Elemental Rifle Bullets have a 40% [[SE override]] at lv11-20, and 50% at lv21-50.
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| ===Killer Shot=== | | ===Killer Shot=== |
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| |- | | |- |
| !Price | | !Price |
| |90 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
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| * Killer Shot has a 30% SE override at lv11-30, and 40% at lv31-50.
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| ===Mayalee Shot=== | | ===Mayalee Shot=== |
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| |- | | |- |
| ! ATP | | ! ATP |
| | 201% - 210% || 212% - 230% || 233% - 260% || 262% - 280% || 286% - 340% | | | 311% - 320% || 322% - 340% || 343% - 370% || 372% - 390% || 396% - 450% |
| |- | | |- |
| ! ATA | | ! ATA |
| | 52% - 70% || 71% - 80% || 81% - 90% || 91% - 100% || 100% - 100% | | | 52% - 70% || 71% - 80% || 81% - 90% || 91% - 120% || 120% - 120% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
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| |- | | |- |
| !Price | | !Price |
| |50 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
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| * Mayalee Shot has a 40% [[SE override]] at lv11-30, and 50% at lv31-50.
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| * Mayalee Shot has hard flinch at all levels. | | * Mayalee Shot has hard flinch at all levels. |
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| ==Shotgun Bullets==
| | |-|Shotguns= |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
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| ! ATP | | ! ATP |
| | 151% - 160% || 166% - 175% || 181% - 190% || 196% - 205% || 211% - 220% | | | 181% - 190% || 196% - 205% || 211% - 220% || 226% - 235% || 241% - 250% |
| |- | | |- |
| ! ATA | | ! ATA |
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| ! !! Name !! SE !! !! Name !! SE | | ! !! Name !! SE !! !! Name !! SE |
| |- | | |- |
| !{{Fire}} | | !{{Element|Fire}} |
| | Barada Banga || [[Burn]] | | | Barada Banga || [[Burn]] |
| ! {{Ice}} | | ! {{Element|ice}} |
| | Barada Riga || [[Freeze]] | | | Barada Riga || [[Freeze]] |
| |- | | |- |
| !{{Lightning}} | | !{{Element|lightning}} |
| | Barada Inga || [[Shock]] | | | Barada Inga || [[Shock]] |
| ! {{Ground}} | | ! {{Element|ground}} |
| | Barada Diga || [[Silence]] | | | Barada Diga || [[Silence]] |
| |- | | |- |
| !{{Light}} | | !{{Element|light}} |
| | Barada Yoga || [[Confuse]] | | | Barada Yoga || [[Confuse]] |
| ! {{Dark}} | | ! {{Element|dark}} |
| | Barada Megiga || [[Infection]] | | | Barada Megiga || [[Infection]] |
| |} | | |} |
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| ! colspan="4"| Pricing | | ! colspan="4"| Pricing |
| |- | | |- |
| !{{Fire}}{{Ice}}{{Lightning}}{{Ground}} | | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} |
| |1000 Meseta | | |1000 Meseta |
| !{{Light}}{{Dark}} | | !{{Element|light}}{{Element|dark}} |
| |5000 Meseta | | |5000 Meseta |
| |} | | |} |
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| |- | | |- |
| ! ATP | | ! ATP |
| | 101% - 110% || 112% - 130% || 132% - 150% || 151% - 160% || 161% - 170% | | | 161% - 170% || 172% - 190% || 192% - 210% || 211% - 220% || 221% - 230% |
| |- | | |- |
| ! ATA | | ! ATA |
| | 41% - 59% || 61% - 70% || 71% - 80% || 81% - 90% || 91% - 100% | | | 120% - 120% || 120% - 120% || 120% - 120% || 120% - 120% || 120% - 120% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
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| |- | | |- |
| ! SE LV | | ! SE LV |
| | [[HP Affects Power]] LV1 || [[HP Affects Power]] LV2 || [[HP Affects Power]] LV3 || [[HP Affects Power]] LV4 || [[HP Affects Power]] LV5 | | | [[HP Affects Power]] LV1 || [[HP Affects Power]] LV2 || [[HP Affects Power]] LV2 || [[HP Affects Power]] LV3 || [[HP Affects Power]] LV3 |
| |- | | |- |
| |} | | |} |
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| |- | | |- |
| !Price | | !Price |
| |25 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
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| |- | | |- |
| ! SE LV | | ! SE LV |
| | [[Stun]] LV1<br><small>100% proc rate on hit</small> || [[Stun]] LV2<br><small>100% proc rate on hit</small> || [[Stun]] LV3<br><small>100% proc rate on hit</small> || [[Stun]] LV4<br><small>100% proc rate on hit</small> || [[Stun]] LV5<br><small>100% proc rate on hit</small> | | | [[Stun]] LV1<br><small>100% proc rate on hit</small> || [[Stun]] LV1<br><small>100% proc rate on hit</small> || [[Stun]] LV2<br><small>100% proc rate on hit</small> || [[Stun]] LV2<br><small>100% proc rate on hit</small> || [[Stun]] LV3<br><small>100% proc rate on hit</small> |
| |- | | |- |
| |} | | |} |
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| |- | | |- |
| !Price | | !Price |
| |60 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
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| ==Longbow Bullets==
| | |-|Longbows= |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
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| |- | | |- |
| ! ATP | | ! ATP |
| | 172% - 190% || 192% - 210% || 212% - 230% || 232% - 250% || 253% - 280% | | | 222% - 240% || 242% - 260% || 262% - 280% || 282% - 300% || 303% - 330% |
| |- | | |- |
| ! ATA | | ! ATA |
| | 80% - 80% || 80% - 80% || 80% - 80% || 81% - 90% || 91% - 100% | | | 80% - 80% || 80% - 80% || 80% - 80% || 81% - 90% || 91% - 120% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
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| |- | | |- |
| ! Ele% | | ! Ele% |
| | 30% || 35% || 40% || 43% || 50% | | | 30% || 35% || 40% || 45% || 50% |
| |- | | |- |
| |} | | |} |
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| ! !! Name !! SE !! !! Name !! SE | | ! !! Name !! SE !! !! Name !! SE |
| |- | | |- |
| !{{Fire}} | | !{{Element|Fire}} |
| | Ensei-sou || [[Burn]] | | | Ensei-sou || [[Burn]] |
| ! {{Ice}} | | ! {{Element|ice}} |
| | Reisei-sou || [[Freeze]] | | | Reisei-sou || [[Freeze]] |
| |- | | |- |
| !{{Lightning}} | | !{{Element|lightning}} |
| | Raisei-sou || [[Shock]] | | | Raisei-sou || [[Shock]] |
| ! {{Ground}} | | ! {{Element|ground}} |
| | Jisei-sou || [[Silence]] | | | Jisei-sou || [[Silence]] |
| |- | | |- |
| !{{Light}} | | !{{Element|light}} |
| | Yousei-sou || [[Confuse]] | | | Yousei-sou || [[Confuse]] |
| ! {{Dark}} | | ! {{Element|dark}} |
| | Insei-sou || [[Infection]] | | | Insei-sou || [[Infection]] |
| |} | | |} |
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| ! colspan="4"| Pricing | | ! colspan="4"| Pricing |
| |- | | |- |
| !{{Fire}}{{Ice}}{{Lightning}}{{Ground}} | | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} |
| |1000 Meseta | | |1000 Meseta |
| !{{Light}}{{Dark}} | | !{{Element|light}}{{Element|dark}} |
| |5000 Meseta | | |5000 Meseta |
| |} | | |} |
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| |- | | |- |
| ! ATP | | ! ATP |
| | 191% - 200% || 201% - 210% || 211% - 220% || 221% - 230% || 232% - 250% | | | 241% - 250% || 251% - 260% || 261% - 270% || 271% - 280% || 282% - 300% |
| |- | | |- |
| ! ATA | | ! ATA |
| | 51% - 60% || 61% - 70% || 71% - 80% || 81% - 90% || 91% - 100% | | | 51% - 60% || 61% - 70% || 71% - 80% || 81% - 90% || 91% - 120% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
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| |- | | |- |
| ! SE LV | | ! SE LV |
| | 2 || 3 || 4 || 4 || 5 | | | [[Stun]] LV2 || [[Stun]] LV3 || [[Stun]] LV4 || [[Stun]] LV4 || [[Stun]] LV5 |
| |- | | |- |
| ! Ele% | | ! Ele% |
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| |- | | |- |
| !Price | | !Price |
| |75 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
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| *Masei-sou staggers enemies on hit. | | *Masei-sou has [[Blowdown]] on hit. |
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| ===Chousei-sou=== | | ===Chousei-sou=== |
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| ! ATP | | ! ATP |
| | 211% - 220% || 222% - 240% || 242% - 260% || 264% - 300% || 305% - 350% | | | 261% - 270% || 272% - 290% || 292% - 310% || 314% - 350% || 355% - 400% |
| |- | | |- |
| ! ATA | | ! ATA |
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| |- | | |- |
| !Price | | !Price |
| |75 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
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| ==Grenade Bullets==
| | |-|Grenades= |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
| | | * Elemental Bullets now flinch enemies instead of [[Blowaway]] as of Update 60. |
| {| | | {| |
| | | | | |
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| |- | | |- |
| ! ATP | | ! ATP |
| | 241% - 250% || 253% - 280% || 282% - 300% || 303% - 330% || 333% - 360% | | | 235% - 280% || 285% - 330% || 335% - 380% || 385% - 430% || 435% - 480% |
| |- | | |- |
| ! ATA | | ! ATA |
| | 61% - 70% || 71% - 80% || 80% - 80% || 80% - 80% || 81% - 90% | | | 120% - 120% || 120% - 120% || 120% - 120% || 120% - 120% || 120% - 120% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
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| ! !! Name !! SE !! !! Name !! SE | | ! !! Name !! SE !! !! Name !! SE |
| |- | | |- |
| !{{Fire}} | | !{{Element|Fire}} |
| | Boma Banga || [[Burn]] | | | Boma Banga || [[Burn]] |
| ! {{Ice}} | | ! {{Element|ice}} |
| | Boma Riga || [[Freeze]] | | | Boma Riga || [[Freeze]] |
| |- | | |- |
| !{{Lightning}} | | !{{Element|lightning}} |
| | Boma Inga || [[Shock]] | | | Boma Inga || [[Shock]] |
| ! {{Ground}} | | ! {{Element|ground}} |
| | Boma Diga || [[Silence]] | | | Boma Diga || [[Silence]] |
| |- | | |- |
| !{{Light}} | | !{{Element|light}} |
| | Boma Yoga || [[Confuse]] | | | Boma Yoga || [[Confuse]] |
| ! {{Dark}} | | ! {{Element|dark}} |
| | Boma Megiga || [[Infection]] | | | Boma Megiga || [[Infection]] |
| |} | | |} |
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| ! colspan="4"| Pricing | | ! colspan="4"| Pricing |
| |- | | |- |
| !{{Fire}}{{Ice}}{{Lightning}}{{Ground}} | | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} |
| |5000 Meseta | | |5000 Meseta |
| !{{Light}}{{Dark}} | | !{{Element|light}}{{Element|dark}} |
| |10000 Meseta | | |10000 Meseta |
| |} | | |} |
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| |- | | |- |
| ! Splash targets | | ! Splash targets |
| | 4 || 4 || 4 || 4 || 5 | | | 4 || 4 || 4 || 4 || 4 |
| |- | | |- |
| ! SE LV | | ! SE LV |
| | [[Freeze]] LV1<br><small>100% proc rate on hit</small> || [[Freeze]] LV2<br><small>100% proc rate on hit</small> || [[Freeze]] LV3<br><small>100% proc rate on hit</small> || [[Freeze]] LV4<br><small>100% proc rate on hit</small> || [[Freeze]] LV5<br><small>100% proc rate on hit</small> | | | [[Freeze]] LV1<br><small>100% proc rate on hit</small> || [[Freeze]] LV1<br><small>100% proc rate on hit</small> || [[Freeze]] LV2<br><small>100% proc rate on hit</small> || [[Freeze]] LV3<br><small>100% proc rate on hit</small> || [[Freeze]] LV3<br><small>100% proc rate on hit</small> |
| |- | | |- |
| |} | | |} |
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| |- | | |- |
| !Price | | !Price |
| |90 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
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| |- | | |- |
| ! ATP | | ! ATP |
| | 265% - 310% || 315% - 360% || 367% - 430% || 437% - 500% || 505% - 550% | | | 515% - 560% || 605% - 650% || 655% - 700% || 705% - 750% || 755% - 800% |
| |- | | |- |
| ! ATA | | ! ATA |
| | 55% - 64% || 65% - 74% || 75% - 84% || 84% - 84% || 85% - 94% | | | 120% - 120% || 120% - 120% || 120% - 120% || 120% - 120% || 120% - 120% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
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| |- | | |- |
| ! Splash targets | | ! Splash targets |
| | 4 || 4 || 4 || 5 || 5 | | | 4 || 4 || 5 || 6 || 6 |
| |- | | |- |
| ! SE LV | | ! SE LV |
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| |- | | |- |
| !Price | | !Price |
| |50 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| | |} |
| | |
| | ===Boma Powga=== |
| | {{Version|clem|options=20px{{!}}link=}} 10000 [[Meseta]] at [[GRD-AS]] or the [[G.R.M. Shop]]<br>''Blows enemies away safely.''<br>{{Rarity|8}} |
| | {| class="wikitable" style="text-align:center" |
| | !{{Grenade icon}} !! LV1-10 !! LV11-20 !! LV21-30 !! LV31-40 !! LV41-50 |
| | |- |
| | ! ATP |
| | | 355% - 400% || 405% - 450% || 455% - 500% || 505% - 550% || 555% - 600% |
| | |- |
| | ! ATA |
| | | 90% - 90% || 90% - 90% || 90% - 90% || 90% - 90% || 90% - 90% |
| | |- |
| | ! PP Cost |
| | | 40 || 40 || 40 || 40 || 40 |
| | |- |
| | ! Range<br><small>% of LV1 Handgun</small> |
| | | 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small> |
| | |- |
| | ! Bullets |
| | | 1 || 1 || 1 || 1 || 1 |
| | |- |
| | ! Splash targets |
| | | 4 || 4 || 5 || 6 || 6 |
| | |- |
| | ! SE LV |
| | | [[Blowaway]] || [[Blowaway]] || [[Blowaway]] || [[Blowaway]] || [[Blowaway]] |
| | |- |
| | |} |
| | {| class="wikitable" style="text-align:center" |
| | ! colspan="4"| Pricing |
| | |- |
| | !Price |
| | |10000 Meseta |
| |} | | |} |
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| ==Laser Bullets==
| | * Boma Powga is essentially a weaker version of Boma Duranga without Damage Reflection. It allows you to safely blowaway enemies without as much risk. |
| | |
| | |-|Lasers= |
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| ===Elemental Bullets=== | | ===Elemental Bullets=== |
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| |- | | |- |
| ! ATP | | ! ATP |
| | 152% - 170% || 172% - 190% || 192% - 210% || 213% - 240% || 246% - 300% | | | 203% - 230% || 233% - 260% || 263% - 290% || 293% - 320% || 323% - 350% |
| |- | | |- |
| ! ATA | | ! ATA |
| | 54% - 63% || 64% - 73% || 73% - 73% || 73% - 73% || 73% - 73% | | | 54% - 63% || 64% - 120% || 120% - 120% || 120% - 120% || 120% - 120% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
Line 617: |
Line 652: |
| ! !! Name !! SE !! !! Name !! SE | | ! !! Name !! SE !! !! Name !! SE |
| |- | | |- |
| !{{Fire}} | | !{{Element|Fire}} |
| | Burning Prism || [[Burn]] | | | Burning Prism || [[Burn]] |
| ! {{Ice}} | | ! {{Element|ice}} |
| | Frozen Prism || [[Freeze]] | | | Frozen Prism || [[Freeze]] |
| |- | | |- |
| !{{Lightning}} | | !{{Element|lightning}} |
| | Plasma Prism || [[Shock]] | | | Plasma Prism || [[Shock]] |
| ! {{Ground}} | | ! {{Element|ground}} |
| | Grav Prism|| [[Silence]] | | | Grav Prism|| [[Silence]] |
| |- | | |- |
| !{{Light}} | | !{{Element|light}} |
| | Rising Prism || [[Sleep]] | | | Rising Prism || [[Sleep]] |
| ! {{Dark}} | | ! {{Element|dark}} |
| | Dark Prism || [[Infection]] | | | Dark Prism || [[Infection]] |
| |} | | |} |
Line 635: |
Line 670: |
| ! colspan="4"| Pricing | | ! colspan="4"| Pricing |
| |- | | |- |
| !{{Fire}}{{Ice}}{{Lightning}}{{Ground}} | | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} |
| |5000 Meseta | | |5000 Meseta |
| !{{Light}}{{Dark}} | | !{{Element|light}}{{Element|dark}} |
| |10000 Meseta | | |10000 Meseta |
| |} | | |} |
Line 670: |
Line 705: |
| |- | | |- |
| !Price | | !Price |
| |25 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
|
| |
|
Line 700: |
Line 735: |
| |- | | |- |
| !Price | | !Price |
| |90 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
|
| |
|
| * Mayalee Prism has [[Blowaway]] on hit. | | * Mayalee Prism has [[Blowaway]] on hit. |
|
| |
|
| ==Twin Handgun Bullets== | | |-|Twin Handguns= |
| | |
| | * Elemental Twin Handgun bullets can hit two targets simultaneously, when the targets are very close together. |
|
| |
|
| ===Elemental Bullets=== | | ===Elemental Bullets=== |
Line 744: |
Line 781: |
| ! !! Name !! SE !! !! Name !! SE | | ! !! Name !! SE !! !! Name !! SE |
| |- | | |- |
| !{{Fire}} | | !{{Element|Fire}} |
| | Twin Burning || [[Burn]] | | | Twin Burning || [[Burn]] |
| ! {{Ice}} | | ! {{Element|ice}} |
| | Twin Freeze || [[Freeze]] | | | Twin Freeze || [[Freeze]] |
| |- | | |- |
| !{{Lightning}} | | !{{Element|lightning}} |
| | Twin Plasma || [[Shock]] | | | Twin Plasma || [[Shock]] |
| ! {{Ground}} | | ! {{Element|ground}} |
| | Twin Grav || [[Silence]] | | | Twin Grav || [[Silence]] |
| |- | | |- |
| !{{Light}} | | !{{Element|light}} |
| | Twin Rising || [[Confusion]] | | | Twin Rising || [[Confusion]] |
| ! {{Dark}} | | ! {{Element|dark}} |
| | Twin Dark || [[Infection]] | | | Twin Dark || [[Infection]] |
| |} | | |} |
Line 762: |
Line 799: |
| ! colspan="4"| Pricing | | ! colspan="4"| Pricing |
| |- | | |- |
| !{{Fire}}{{Ice}}{{Lightning}}{{Ground}} | | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} |
| |1000 Meseta | | |1000 Meseta |
| !{{Light}}{{Dark}} | | !{{Element|light}}{{Element|dark}} |
| |5000 Meseta | | |5000 Meseta |
| |} | | |} |
Line 797: |
Line 834: |
| |- | | |- |
| !Price | | !Price |
| |60 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
|
| |
|
Line 808: |
Line 845: |
| |- | | |- |
| ! ATP | | ! ATP |
| | 131% - 140% || 141% - 150% || 151% - 160% || 161% - 170% || 171% - 180% | | | 201% - 210% || 211% - 220% || 221% - 230% || 231% - 240% || 241% - 250% |
| |- | | |- |
| ! ATA | | ! ATA |
| | 56% - 65% || 66% - 75% || 75% - 75% || 75% - 75% || 75% - 75% | | | colspan="5"|120% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
Line 817: |
Line 854: |
| |- | | |- |
| ! Range<br><small>% of LV1 Handgun</small> | | ! Range<br><small>% of LV1 Handgun</small> |
| | 1000<br><small>62.89%</small> || 1100<br><small>69.18%</small> || 1200<br><small>75.47%</small> || 1300<br><small>81.76%</small> || 1400<br><small>88.05%</small> | | | 2000<br><small>125.78%</small> || 2100<br><small>132.07%</small> || 2200<br><small>138.36%</small> || 2300<br><small>144.65%</small> || 2400<br><small>150.94%</small> |
| |- | | |- |
| ! Bullets | | ! Bullets |
Line 827: |
Line 864: |
| |- | | |- |
| !Price | | !Price |
| |90 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
|
| |
|
| * Twin Penetration bullets have penetration, so can hit multiple enemies. They cannot hit more than one hitbox on the same enemy. | | * Twin Penetration bullets have penetration, so can hit multiple enemies. They cannot hit more than one hitbox on the same enemy. |
|
| |
|
| ==Handgun Bullets==
| | |-|Handguns= |
|
| |
|
| ===Elemental Bullets=== | | ===Elemental Bullets=== |
Line 844: |
Line 881: |
| |- | | |- |
| ! ATP | | ! ATP |
| | 156% - 165% || 166% - 175% || 178% - 205% || 206% - 215% || 217% - 235% | | | 156% - 165% || 166% - 175% || 178% - 205% || 256% - 265% || 267% - 300% |
| |- | | |- |
| ! ATA | | ! ATA |
| | 76% - 85% || 86% - 95% || 95% - 95% || 95% - 95% || 95% - 95% | | | 76% - 85% || 86% - 95% || 95% || 95% || 95% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
Line 853: |
Line 890: |
| |- | | |- |
| ! Range<br><small>% of LV1 Handgun</small> | | ! Range<br><small>% of LV1 Handgun</small> |
| | 1590<br><small>100%</small> || 1630<br><small>102.52%</small> || 1670<br><small>105.03%</small> || 1710<br><small>107.55%</small> || 1750<br><small>110.06%</small> | | | 1590<br><small>100%</small> || 1630<br><small>102.52%</small> || 1670<br><small>105.03%</small> || 2100<br><small>132.08%</small> || 2150<br><small>135.22%</small> |
| |- | | |- |
| ! Bullets | | ! Bullets |
Line 862: |
Line 899: |
| |- | | |- |
| ! Ele% | | ! Ele% |
| | 13% || 21% || 28% || 31% || 41% | | | 13% || 21% || 30% || 40% || 50% |
| |- | | |- |
| |} | | |} |
Line 871: |
Line 908: |
| ! !! Name !! SE !! !! Name !! SE | | ! !! Name !! SE !! !! Name !! SE |
| |- | | |- |
| !{{Fire}} | | !{{Element|Fire}} |
| | Burning Hit || [[Burn]] | | | Burning Hit || [[Burn]] |
| ! {{Ice}} | | ! {{Element|ice}} |
| | Frozen Hit || [[Freeze]] | | | Frozen Hit || [[Freeze]] |
| |- | | |- |
| !{{Lightning}} | | !{{Element|lightning}} |
| | Plasma Hit || [[Shock]] | | | Plasma Hit || [[Shock]] |
| ! {{Ground}} | | ! {{Element|ground}} |
| | Grav Hit || [[Silence]] | | | Grav Hit || [[Silence]] |
| |- | | |- |
| !{{Light}} | | !{{Element|light}} |
| | Rising Hit || [[Confusion]] | | | Rising Hit || [[Confusion]] |
| ! {{Dark}} | | ! {{Element|dark}} |
| | Dark Hit || [[Infection]] | | | Dark Hit || [[Infection]] |
| |} | | |} |
Line 889: |
Line 926: |
| ! colspan="4"| Pricing | | ! colspan="4"| Pricing |
| |- | | |- |
| !{{Fire}}{{Ice}}{{Lightning}}{{Ground}} | | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} |
| |1000 Meseta | | |1000 Meseta |
| !{{Light}}{{Dark}} | | !{{Element|light}}{{Element|dark}} |
| |5000 Meseta | | |5000 Meseta |
| |} | | |} |
| |} | | |} |
|
| |
| * Elemental Handgun Bullets have a 40% [[SE override]] at lv11-20, and 50% at lv21-50.
| |
|
| |
|
| ===Penetrating Hit=== | | ===Penetrating Hit=== |
Line 904: |
Line 939: |
| |- | | |- |
| ! ATP | | ! ATP |
| | 71% - 80% || 81% - 90% || 91% - 100% || 101% - 110% || 111% - 120% | | | 71% - 80% || 81% - 90% || 91% - 100% || 101% - 110% || 111% - 200% |
| |- | | |- |
| ! ATA | | ! ATA |
Line 913: |
Line 948: |
| |- | | |- |
| ! Range<br><small>% of LV1 Handgun</small> | | ! Range<br><small>% of LV1 Handgun</small> |
| | 1000<br><small>62.89%</small> || 1100<br><small>69.18%</small> || 1200<br><small>75.47%</small> || 1300<br><small>81.76%</small> || 1400<br><small>88.05%</small> | | | 2000<br><small>125.78%</small> || 2100<br><small>132.07%</small> || 2200<br><small>138.36%</small> || 2300<br><small>144.65%</small> || 2400<br><small>150.94%</small> |
| |- | | |- |
| ! Bullets | | ! Bullets |
Line 923: |
Line 958: |
| |- | | |- |
| !Price | | !Price |
| |90 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
|
| |
|
Line 936: |
Line 971: |
| |- | | |- |
| ! ATP | | ! ATP |
| | 136% - 145% || 146% - 155% || 157% - 175% || 176% - 185% || 186% - 195% | | | 236% - 245% || 246% - 255% || 257% - 275% || 300% - 309% || 310% - 320% |
| |- | | |- |
| ! ATA | | ! ATA |
Line 958: |
Line 993: |
| |- | | |- |
| !Price | | !Price |
| |60 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
|
| |
|
| * Mayalee Hit bullets can hit two targets. This is often easier with weapons with a non-standard bullet, such as [[Heaven Avenger]]. | | * Mayalee Hit bullets can hit two targets. This is often easier with weapons with a non-standard bullet, such as [[Heaven Avenger]]. |
|
| |
|
| ==Crossbow Bullets== | | ===Jellen Hit=== |
| | |
| | {| class="wikitable" style="text-align:center" |
| | !{{Handgun icon}} !! LV1-10 !! LV11-20 !! LV21-30 !! LV31-40 !! LV41-50 |
| | |- |
| | ! ATP |
| | | 236% - 245% || 246% - 255% || 257% - 275% || 300% - 309% || 310% - 320% |
| | |- |
| | ! ATA |
| | | 47% - 56% || 57% - 66% || 67% - 76% || 77% - 86% || 86% - 86% |
| | |- |
| | ! PP Cost |
| | | 6 || 7 || 8 || 9 || 10 |
| | |- |
| | ! Range<br><small>% of LV1 Handgun</small> |
| | | 1590<br><small>100%</small> || 1630<br><small>102.52%</small> || 1670<br><small>105.03%</small> || 1710<br><small>107.55%</small> || 1750<br><small>110.06%</small> |
| | |- |
| | ! Bullets |
| | | 1 || 1 || 1 || 1 || 1 |
| | |- |
| | ! SE LV |
| | | [[Lower ATP]] LV1 || [[Lower ATP]] LV2 || [[Lower ATP]] LV3 || [[Lower ATP]] LV3 || [[Lower ATP]] LV3 |
| | |- |
| | |} |
| | {| class="wikitable" style="text-align:center" |
| | ! colspan="4"| Pricing |
| | |- |
| | !Price |
| | |{{Quantity|1|Blank Disk}} and {{Quantity|60|PA Fragment}} |
| | !From |
| | |[[PA Trading Post]] |
| | |} |
| | * Jellen Hit bullets can hit two targets. This is often easier with weapons with a non-standard bullet, such as [[Heaven Avenger]]. |
| | |
| | |-|Crossbows= |
|
| |
|
| ===Elemental Bullets=== | | ===Elemental Bullets=== |
| | Ignore enemy DFP. |
|
| |
|
| {| | | {| |
Line 978: |
Line 1,048: |
| |- | | |- |
| ! ATA | | ! ATA |
| | 41% - 50% || 51% - 60% || 60% - 60% || 61% - 70% || 71% - 80% | | | 41% - 50% || 51% - 60% || 60% - 60% || 61% - 70% || 71% - 105% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
Line 1,002: |
Line 1,072: |
| ! !! Name !! SE !! !! Name !! SE | | ! !! Name !! SE !! !! Name !! SE |
| |- | | |- |
| !{{Fire}} | | !{{Element|Fire}} |
| | Yak Banga || [[Burn]] | | | Yak Banga || [[Burn]] |
| ! {{Ice}} | | ! {{Element|ice}} |
| | Yak Riga || [[Freeze]] | | | Yak Riga || [[Freeze]] |
| |- | | |- |
| !{{Lightning}} | | !{{Element|lightning}} |
| | Yak Inga || [[Shock]] | | | Yak Inga || [[Shock]] |
| ! {{Ground}} | | ! {{Element|ground}} |
| | Yak Diga || [[Silence]] | | | Yak Diga || [[Silence]] |
| |- | | |- |
| !{{Light}} | | !{{Element|light}} |
| | Yak Yoga || [[Confusion]] | | | Yak Yoga || [[Confusion]] |
| ! {{Dark}} | | ! {{Element|dark}} |
| | Yak Megiga || [[Infection]] | | | Yak Megiga || [[Infection]] |
| |} | | |} |
Line 1,020: |
Line 1,090: |
| ! colspan="4"| Pricing | | ! colspan="4"| Pricing |
| |- | | |- |
| !{{Fire}}{{Ice}}{{Lightning}}{{Ground}} | | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} |
| |5000 Meseta | | |5000 Meseta |
| !{{Light}}{{Dark}} | | !{{Element|light}}{{Element|dark}} |
| |10000 Meseta | | |10000 Meseta |
| |} | | |} |
Line 1,036: |
Line 1,106: |
| |- | | |- |
| ! ATA | | ! ATA |
| | 46% - 55% || 56% - 65% || 66% - 75% || 76% - 85% || 86% - 95% | | | 46% - 55% || 56% - 65% || 66% - 75% || 76% - 85% || 86% - 105% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
Line 1,055: |
Line 1,125: |
| |- | | |- |
| !Price | | !Price |
| |75 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
|
| |
|
Line 1,069: |
Line 1,139: |
| |- | | |- |
| ! ATA | | ! ATA |
| | 46% - 55% || 56% - 65% || 66% - 75% || 76% - 85% || 86% - 95% | | | 46% - 55% || 56% - 65% || 66% - 75% || 76% - 85% || 86% - 105% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
Line 1,088: |
Line 1,158: |
| |- | | |- |
| !Price | | !Price |
| |60 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
|
| |
|
| ==Card Bullets==
| | |-|Cards= |
|
| |
|
| ===Elemental Bullets=== | | ===Elemental Bullets=== |
Line 1,103: |
Line 1,173: |
| |- | | |- |
| ! ATP | | ! ATP |
| | 121% - 130% || 131% - 140% || 146% - 155% || 161% - 170% || 176% - 185% | | | 151% - 160% || 161% - 170% || 176% - 185% || 241% - 250% || 256% - 265% |
| |- | | |- |
| ! ATA | | ! ATA |
Line 1,130: |
Line 1,200: |
| ! !! Name !! SE !! !! Name !! SE | | ! !! Name !! SE !! !! Name !! SE |
| |- | | |- |
| !{{Fire}} | | !{{Element|Fire}} |
| | Ensei-shiki || [[Burn]] | | | Ensei-shiki || [[Burn]] |
| ! {{Ice}} | | ! {{Element|ice}} |
| | Reisei-shiki || [[Freeze]] | | | Reisei-shiki || [[Freeze]] |
| |- | | |- |
| !{{Lightning}} | | !{{Element|lightning}} |
| | Raisei-shiki || [[Shock]] | | | Raisei-shiki || [[Shock]] |
| ! {{Ground}} | | ! {{Element|ground}} |
| | Jisei-shiki || [[Silence]] | | | Jisei-shiki || [[Silence]] |
| |- | | |- |
| !{{Light}} | | !{{Element|light}} |
| | Yousei-shiki || [[Confuse]] | | | Yousei-shiki || [[Confuse]] |
| ! {{Dark}} | | ! {{Element|dark}} |
| | Insei-shiki || [[Infection]] | | | Insei-shiki || [[Infection]] |
| |} | | |} |
Line 1,148: |
Line 1,218: |
| ! colspan="4"| Pricing | | ! colspan="4"| Pricing |
| |- | | |- |
| !{{Fire}}{{Ice}}{{Lightning}}{{Ground}} | | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} |
| |5000 Meseta | | |5000 Meseta |
| !{{Light}}{{Dark}} | | !{{Element|light}}{{Element|dark}} |
| |10000 Meseta | | |10000 Meseta |
| |} | | |} |
Line 1,161: |
Line 1,231: |
| |- | | |- |
| ! ATP | | ! ATP |
| | 151% - 160% || 161% - 170% || 171% - 180% || 181% - 190% || 191% - 200% | | | 61% - 70% || 71% - 79% || 80% - 89% || 90% - 99% || 100% - 110% |
| |- | | |- |
| ! ATA | | ! ATA |
Line 1,170: |
Line 1,240: |
| |- | | |- |
| ! Range<br><small>% of LV1 Handgun</small> | | ! Range<br><small>% of LV1 Handgun</small> |
| | 1700<br><small>106.92%</small> || 1750<br><small>110.06%</small> || 1800<br><small>113.21%</small> || 1850<br><small>116.35%</small> || 1900<br><small>119.5%</small> | | | 2500<br><small>157.23%</small> || 2600<br><small>163.52%</small> || 2700<br><small>169.81%</small> || 2800<br><small>176.10%</small> || 2900<br><small>182.38%</small> |
| |- | | |- |
| ! Bullets | | ! Bullets |
| | 2 || 3 || 4 || 4 || 4 | | | 5 || 5 || 5 || 5 || 5 |
| |- | | |- |
| ! SE LV | | ! SE LV |
Line 1,183: |
Line 1,253: |
| |- | | |- |
| !Price | | !Price |
| |60 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
| | |
| | Bullets do not miss. |
|
| |
|
| ===Masei-shiki=== | | ===Masei-shiki=== |
Line 1,194: |
Line 1,266: |
| |- | | |- |
| ! ATP | | ! ATP |
| | 151% - 160% || 161% - 170% || 171% - 180% || 181% - 190% || - | | | 166% - 175% || 176% - 185% || 186% - 195% || 241% - 250% || 256% - 265% |
| |- | | |- |
| ! ATA | | ! ATA |
| | 71% - 80% || 81% - 90% || 91% - 100% || 100% - 100% || - | | | 71% - 80% || 81% - 90% || 91% - 100% || 100% - 100% || 100% - 100% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
| | 10 || 12 || 14 || 16 || - | | | 10 || 12 || 14 || 16 || 18 |
| |- | | |- |
| ! Range<br><small>% of LV1 Handgun</small> | | ! Range<br><small>% of LV1 Handgun</small> |
| | 1700<br><small>106.92%</small> || 1750<br><small>110.06%</small> || 1800<br><small>113.21%</small> || 1850<br><small>116.35%</small> || - | | | 3600<br><small>106.92%</small> || 3700<br><small>110.06%</small> || 3800<br><small>113.21%</small> || 3900<br><small>116.35%</small> || 4000<br><small>119.5%</small> |
| |- | | |- |
| ! Bullets | | ! Bullets |
| | 1 || 2 || 3 || 3 || - | | | 2 || 3 || 4 || 4 || 4 |
| |- | | |- |
| ! SE LV | | ! SE LV |
| | [[Lower DFP]] LV1<br><small>100% proc rate on hit</small> || [[Lower DFP]] LV2<br><small>100% proc rate on hit</small> || [[Lower DFP]] LV3<br><small>100% proc rate on hit</small> || [[Lower DFP]] LV4<br><small>100% proc rate on hit</small> || - | | | [[Lower DFP]] LV1<br><small>100% proc rate on hit</small> || [[Lower DFP]] LV2<br><small>100% proc rate on hit</small> || [[Lower DFP]] LV3<br><small>100% proc rate on hit</small> || [[Lower DFP]] LV4<br><small>100% proc rate on hit</small> || [[Lower DFP]] LV5<br><small>100% proc rate on hit</small> |
| |- | | |- |
| |} | | |} |
Line 1,216: |
Line 1,288: |
| |- | | |- |
| !Price | | !Price |
| |60 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
|
| |
|
| ==Machinegun Bullets==
| | |-|Machineguns= |
|
| |
|
| ===Elemental Bullets=== | | ===Elemental Bullets=== |
Line 1,231: |
Line 1,303: |
| |- | | |- |
| ! ATP | | ! ATP |
| | 186% - 195% || 196% - 205% || 206% - 215% || 216% - 225% || - | | | 286% - 295% || 296% - 305% || 306% - 315% || 316% - 325% || 326% - 335% |
| |- | | |- |
| ! ATA | | ! ATA |
| | 58% - 67% || 68% - 77% || 78% - 87% || 87% - 87% || - | | | 100% - 100% || 100% - 100% || 100% - 100% || 100% - 100% || 100% - 100% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
| | 5 || 6 || 7 || 8 || - | | | 5 || 6 || 7 || 8 || 9 |
| |- | | |- |
| ! Range<br><small>% of LV1 Handgun</small> | | ! Range<br><small>% of LV1 Handgun</small> |
| | 1019<br><small>64.09%</small> || 1070<br><small>67.3%</small> || 1120<br><small>70.44%</small> || 1170<br><small>73.58%</small> || - | | | 1019<br><small>64.09%</small> || 1070<br><small>67.3%</small> || 1120<br><small>70.44%</small> || 1170<br><small>73.58%</small> || 1220<br><small>76.73%</small> |
| |- | | |- |
| ! Bullets | | ! Bullets |
| | 1 || 1 || 1 || 1 || - | | | 1 || 1 || 1 || 1 || 1 |
| |- | | |- |
| ! SE LV | | ! SE LV |
| | 1 || 1 || 1 || 1 || - | | | 1 || 1 || 1 || 1 || 1 |
| |- | | |- |
| ! Ele% | | ! Ele% |
| | 23% || 27% || 31% || 35% || - | | | 23% || 27% || 31% || 35% || 39% |
| |- | | |- |
| |} | | |} |
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| ! !! Name !! SE !! !! Name !! SE | | ! !! Name !! SE !! !! Name !! SE |
| |- | | |- |
| !{{Fire}} | | !{{Element|Fire}} |
| | Burning Fury || [[Burn]] | | | Burning Fury || [[Burn]] |
| ! {{Ice}} | | ! {{Element|ice}} |
| | Frozen Fury || [[Freeze]] | | | Frozen Fury || [[Freeze]] |
| |- | | |- |
| !{{Lightning}} | | !{{Element|lightning}} |
| | Plasma Fury || [[Shock]] | | | Plasma Fury || [[Shock]] |
| ! {{Ground}} | | ! {{Element|ground}} |
| | Grav Fury || [[Silence]] | | | Grav Fury || [[Silence]] |
| |- | | |- |
| !{{Light}} | | !{{Element|light}} |
| | Rising Fury || [[Confusion]] | | | Rising Fury || [[Confusion]] |
| ! {{Dark}} | | ! {{Element|dark}} |
| | Dark Fury || [[Infection]] | | | Dark Fury || [[Infection]] |
| |} | | |} |
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| ! colspan="4"| Pricing | | ! colspan="4"| Pricing |
| |- | | |- |
| !{{Fire}}{{Ice}}{{Lightning}}{{Ground}} | | !{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}} |
| |1000 Meseta | | |1000 Meseta |
| !{{Light}}{{Dark}} | | !{{Element|light}}{{Element|dark}} |
| |5000 Meseta | | |5000 Meseta |
| |} | | |} |
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| |- | | |- |
| ! ATP | | ! ATP |
| | 172% - 190% || 192% - 210% || 212% - 230% || 232% - 250% || - | | | 172% - 190% || 192% - 210% || 212% - 230% || 232% - 250% || 252% - 270% |
| |- | | |- |
| ! ATA | | ! ATA |
| | 1% - 1% || 1% - 1% || 1% - 1% || 1% - 1% || - | | | 1% - 1% || 1% - 1% || 1% - 1% || 1% - 1% || 1% - 1% |
| |- | | |- |
| ! PP Cost | | ! PP Cost |
| | 5 || 6 || 7 || 8 || - | | | 5 || 6 || 7 || 8 || 9 |
| |- | | |- |
| ! Range<br><small>% of LV1 Handgun</small> | | ! Range<br><small>% of LV1 Handgun</small> |
| | 320<br><small>20.13%</small> || 350<br><small>22.01%</small> || 409<br><small>25.72%</small> || 409<br><small>25.72%</small> || - | | | 320<br><small>20.13%</small> || 350<br><small>22.01%</small> || 409<br><small>25.72%</small> || 409<br><small>25.72%</small> || 440<br><small>27.67%</small> |
| |- | | |- |
| ! Bullets | | ! Bullets |
| | 1 || 1 || 1 || 1 || - | | | 1 || 1 || 1 || 1 || 1 |
| |- | | |- |
| |} | | |} |
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| |- | | |- |
| !Price | | !Price |
| |75 [[PA Fragments]] | | |{{Quantity|60|PA Fragment}} |
| !From | | !From |
| |[[Bullet License]] | | |[[PA Trading Post]] |
| |} | | |} |
|
| |
|
| * Mayalee Fury inflicts [[Launch]] on hit. It has very low accuracy so usually requires attacking an enemy from behind. | | * Mayalee Fury inflicts [[Launch]] on hit. It has very low accuracy so usually requires attacking an enemy from behind. |
| | </tabber> |