Bullets: Difference between revisions

From Phantasy Star Universe Clementine
(→‎Weapons: Update 89: Elemental Crossbow have Ignore DFP added.)
 
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<div style="float:right">__TOC__</div>
<div style="float:right">__TOC__</div>


Bullets can be used to grant [[Elements|elements]] to ranged [[Weapons|weapons]], and to increase their [[Stats#ATP|Att.]], at the cost of both [[Stats#ATA|Acc.]] and [[Stats#PP|PP]] for each attack using that particular weapon. Bullets can be taught to characters using [[Photon Art Disks|bullet disks]], and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. A player can also purchase special Bullet disks using [[PA Fragment]] at [[Bullet License]] GUARDIANS Branch on Parum. All [[PA Fragment]] bullets are neutral, but often have unique or special properties.<br/>
Bullets can be used to grant [[Elements|elements]] to ranged [[Weapons|weapons]], and to increase their [[Stats#ATP|Att.]], at the cost of both [[Stats#ATA|Acc.]] and [[Stats#PP|PP]] for each attack using that particular weapon. Bullets can be taught to characters using [[Photon Art Disks|bullet disks]], and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. A player can also purchase special Bullet disks using [[PA Fragment]]s at the [[PA Trading Post]], accessible from the [[Resident Security Department]] or the GUARDIANS Branch on Parum, Moatoob or Neudaiz. All [[PA Fragment]] bullets are neutral, but often have unique or special properties.<br/>


Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21, 31, and 41. Bullets gain up to 10% more damage based on distance from enemies. Furthermore, while zoomed in, they gain 10% extra damage.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21, 31, and 41. Bullets gain up to 10% more damage based on distance from enemies. Furthermore, while zoomed in, they gain 10% extra damage.
All PP costs listed are the standard, unadjusted costs. For more information on Type-specific modifiers to PP cost, see [[Types#Bonuses|bonuses]] and [[Types#Penalties|penalties]] for more information.


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT || GM
! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT !! FM !! GM !! MF !! AM
|-
|-
| Bullet Cap || 10 || 20 || 10 || 30 || 40 || 20 || 30 || 40 || 30 || 40 || 30 || 30 || 50
| Bullet Cap<br>(before [[GAS]]) || 10 || 20 || 10 || 30 || 40 || 20 || 30 || 40 || 30 || 40 || 30 || 30 || 1 || 50 || 1 || 30
|}
|}


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! Element !! Status effect !! G.R.M. name !! Yohmei name !! TENORA name
! Element !! Status effect !! G.R.M. name !! Yohmei name !! TENORA name
|-
|-
|| {{Fire}} || [[Status Effects#Burn|Burn]] || Burn/Burning || Ensei- || Banga
|| {{Element|Fire}} || [[Status Effects#Burn|Burn]] || Burn/Burning || Ensei- || Banga
|-
|-
|| {{Ice}} || [[Status Effects#Freeze|Freeze]] || Freeze/Frozen || Reisei- || Riga
|| {{Element|ice}} || [[Status Effects#Freeze|Freeze]] || Freeze/Frozen || Reisei- || Riga
|-
|-
|| {{Lightning}} || [[Status Effects#Shock|Shock]] || Plasma || Raisei- || Inga
|| {{Element|lightning}} || [[Status Effects#Shock|Shock]] || Plasma || Raisei- || Inga
|-
|-
|| {{Ground}} || [[Status Effects#Silence|Silence]] || Grav || Jisei- || Diga
|| {{Element|ground}} || [[Status Effects#Silence|Silence]] || Grav || Jisei- || Diga
|-
|-
|| {{Light}} || [[Status Effects#Confuse|Confuse]] || Rising || Yousei- || Yoga
|| {{Element|light}} || [[Status Effects#Confuse|Confuse]] || Rising || Yousei- || Yoga
|-
|-
|| {{Dark}} || [[Status Effects#Virus|Infection]] || Dark || Insei- || Megiga
|| {{Element|dark}} || [[Status Effects#Virus|Infection]] || Dark || Insei- || Megiga
|}
|}
* Rising Prism (light-element laser bullet PA) inflicts [[Sleep]], rather than [[Confuse]].
* Rising Prism (light-element laser bullet PA) inflicts [[Sleep]], rather than [[Confuse]].


== Rifle bullets ==
== Weapons ==
<!-- Centered Tab Names and Tabbed Navigation -->
<tabber>
|-|Rifles=  


===Elemental Bullets===
===Elemental Bullets===
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|-
|-
! ATP
! ATP
| 141% - 150% || 152% - 170% || 172% - 190% || 193% - 220% || 223% - 250%
| 211% - 220% || 222% - 240% || 242% - 260% || 263% - 290% || 293% - 360%
|-
|-
! ATA
! ATA
| 56% - 65% || 66% - 75% || 76% - 85% || 85% - 85% || 85% - 85%
| 56% - 65% || 66% - 75% || 76% - 105% || 105% - 105% || 105% - 105%
|-
|-
! PP Cost
! PP Cost
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! !! Name !! SE !! !! Name !! SE
! !! Name !! SE !! !! Name !! SE
|-
|-
!{{Fire}}
!{{Element|Fire}}
| Burning Shot || [[Burn]]  
| Burning Shot || [[Burn]]  
! {{Ice}}
! {{Element|ice}}
| Frozen Shot || [[Freeze]]
| Frozen Shot || [[Freeze]]
|-
|-
!{{Lightning}}
!{{Element|lightning}}
| Plasma Shot || [[Shock]]  
| Plasma Shot || [[Shock]]  
! {{Ground}}
! {{Element|ground}}
| Grav Shot || [[Poison]]
| Grav Shot || [[Poison]]
|-
|-
!{{Light}}
!{{Element|light}}
| Rising Shot || [[Confuse]]  
| Rising Shot || [[Confuse]]  
! {{Dark}}
! {{Element|dark}}
| Dark Shot || [[Infection]]
| Dark Shot || [[Infection]]
|}
|}
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! colspan="4"| Pricing
! colspan="4"| Pricing
|-
|-
!{{Fire}}{{Ice}}{{Lightning}}{{Ground}}
!{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}}
|1000 Meseta
|1000 Meseta
!{{Light}}{{Dark}}
!{{Element|light}}{{Element|dark}}
|5000 Meseta
|5000 Meseta
|}
|}
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* Elemental rifle bullets have [[Blowdown]] at LV31+.
* Elemental rifle bullets have [[Blowdown]] at LV31+.
* Elemental Rifle Bullets have a 40% [[SE override]] at lv11-20, and 50% at lv21-50.


===Killer Shot===
===Killer Shot===
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|-
|-
!Price
!Price
|90 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}
* Killer Shot has a 30% SE override at lv11-30, and 40% at lv31-50.


===Mayalee Shot===
===Mayalee Shot===
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|-
|-
! ATP
! ATP
| 201% - 210% || 212% - 230% || 233% - 260% || 262% - 280% || 286% - 340%
| 311% - 320% || 322% - 340% || 343% - 370% || 372% - 390% || 396% - 450%
|-
|-
! ATA
! ATA
| 52% - 70% || 71% - 80% || 81% - 90% || 91% - 100% || 100% - 100%
| 52% - 70% || 71% - 80% || 81% - 90% || 91% - 120% || 120% - 120%
|-
|-
! PP Cost
! PP Cost
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|-
|-
!Price
!Price
|50 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


* Mayalee Shot has a 40% [[SE override]] at lv11-30, and 50% at lv31-50.
* Mayalee Shot has hard flinch at all levels.
* Mayalee Shot has hard flinch at all levels.


==Shotgun Bullets==
|-|Shotguns=  


===Elemental Bullets===
===Elemental Bullets===
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|-
|-
! ATP
! ATP
| 151% - 160% || 166% - 175% || 181% - 190% || 196% - 205% || 211% - 220%
| 181% - 190% || 196% - 205% || 211% - 220% || 226% - 235% || 241% - 250%
|-
|-
! ATA
! ATA
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! !! Name !! SE !! !! Name !! SE
! !! Name !! SE !! !! Name !! SE
|-
|-
!{{Fire}}
!{{Element|Fire}}
| Barada Banga || [[Burn]]  
| Barada Banga || [[Burn]]  
! {{Ice}}
! {{Element|ice}}
| Barada Riga || [[Freeze]]
| Barada Riga || [[Freeze]]
|-
|-
!{{Lightning}}
!{{Element|lightning}}
| Barada Inga || [[Shock]]  
| Barada Inga || [[Shock]]  
! {{Ground}}
! {{Element|ground}}
| Barada Diga || [[Silence]]
| Barada Diga || [[Silence]]
|-
|-
!{{Light}}
!{{Element|light}}
| Barada Yoga || [[Confuse]]  
| Barada Yoga || [[Confuse]]  
! {{Dark}}
! {{Element|dark}}
| Barada Megiga || [[Infection]]
| Barada Megiga || [[Infection]]
|}
|}
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! colspan="4"| Pricing
! colspan="4"| Pricing
|-
|-
!{{Fire}}{{Ice}}{{Lightning}}{{Ground}}
!{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}}
|1000 Meseta
|1000 Meseta
!{{Light}}{{Dark}}
!{{Element|light}}{{Element|dark}}
|5000 Meseta
|5000 Meseta
|}
|}
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|-
|-
! ATP
! ATP
| 101% - 110% || 112% - 130% || 132% - 150% || 151% - 160% || 161% - 170%
| 161% - 170% || 172% - 190% || 192% - 210% || 211% - 220% || 221% - 230%
|-
|-
! ATA
! ATA
| 41% - 59% || 61% - 70% || 71% - 80% || 81% - 90% || 91% - 100%
| 120% - 120% || 120% - 120% || 120% - 120% || 120% - 120% || 120% - 120%
|-
|-
! PP Cost
! PP Cost
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|-
|-
! SE LV
! SE LV
| [[HP Affects Power]] LV1 || [[HP Affects Power]] LV2 || [[HP Affects Power]] LV3 || [[HP Affects Power]] LV4 || [[HP Affects Power]] LV5
| [[HP Affects Power]] LV1 || [[HP Affects Power]] LV2 || [[HP Affects Power]] LV2 || [[HP Affects Power]] LV3 || [[HP Affects Power]] LV3
|-
|-
|}
|}
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|-
|-
!Price
!Price
|25 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


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|-
|-
! SE LV
! SE LV
| [[Stun]] LV1<br><small>100% proc rate on hit</small> || [[Stun]] LV2<br><small>100% proc rate on hit</small> || [[Stun]] LV3<br><small>100% proc rate on hit</small> || [[Stun]] LV4<br><small>100% proc rate on hit</small> || [[Stun]] LV5<br><small>100% proc rate on hit</small>
| [[Stun]] LV1<br><small>100% proc rate on hit</small> || [[Stun]] LV1<br><small>100% proc rate on hit</small> || [[Stun]] LV2<br><small>100% proc rate on hit</small> || [[Stun]] LV2<br><small>100% proc rate on hit</small> || [[Stun]] LV3<br><small>100% proc rate on hit</small>
|-
|-
|}
|}
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|-
|-
!Price
!Price
|60 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


==Longbow Bullets==
|-|Longbows=  


===Elemental Bullets===
===Elemental Bullets===
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|-
|-
! ATP
! ATP
| 172% - 190% || 192% - 210% || 212% - 230% || 232% - 250% || -
| 222% - 240% || 242% - 260% || 262% - 280% || 282% - 300% || 303% - 330%
|-
|-
! ATA
! ATA
| 80% - 80% || 80% - 80% || 80% - 80% || 81% - 90% || -
| 80% - 80% || 80% - 80% || 80% - 80% || 81% - 90% || 91% - 120%
|-
|-
! PP Cost
! PP Cost
| 8 || 10 || 12 || 14 || -
| 8 || 10 || 12 || 14 || 16
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 2500<br><small>157.23%</small> || 2560<br><small>161.01%</small> || 2610<br><small>164.15%</small> || 2670<br><small>167.92%</small> || -
| 2500<br><small>157.23%</small> || 2560<br><small>161.01%</small> || 2610<br><small>164.15%</small> || 2670<br><small>167.92%</small> || 2720<br><small>171.07%</small>
|-
|-
! Bullets
! Bullets
| 1 || 1 || 1 || 1 || -
| 1 || 1 || 1 || 1 || 1
|-
|-
! SE LV
! SE LV
| 2 || 3 || 4 || 4 || -
| 2 || 3 || 4 || 4 || 5
|-
|-
! Ele%
! Ele%
| 30% || 35% || 40% || 43% || -
| 30% || 35% || 40% || 45% || 50%
|-
|-
|}
|}
||
||
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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! !! Name !! SE !! !! Name !! SE
! !! Name !! SE !! !! Name !! SE
|-
|-
!{{Fire}}
!{{Element|Fire}}
| Ensei-sou || [[Burn]]  
| Ensei-sou || [[Burn]]  
! {{Ice}}
! {{Element|ice}}
| Reisei-sou || [[Freeze]]
| Reisei-sou || [[Freeze]]
|-
|-
!{{Lightning}}
!{{Element|lightning}}
| Raisei-sou || [[Shock]]  
| Raisei-sou || [[Shock]]  
! {{Ground}}
! {{Element|ground}}
| Jisei-sou || [[Silence]]
| Jisei-sou || [[Silence]]
|-
|-
!{{Light}}
!{{Element|light}}
| Yousei-sou || [[Confuse]]  
| Yousei-sou || [[Confuse]]  
! {{Dark}}
! {{Element|dark}}
| Insei-sou || [[Infection]]
| Insei-sou || [[Infection]]
|}
|}
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! colspan="4"| Pricing
! colspan="4"| Pricing
|-
|-
!{{Fire}}{{Ice}}{{Lightning}}{{Ground}}
!{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}}
|1000 Meseta
|1000 Meseta
!{{Light}}{{Dark}}
!{{Element|light}}{{Element|dark}}
|5000 Meseta
|5000 Meseta
|}
|}
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|-
|-
! ATP
! ATP
| 191% - 200% || 201% - 210% || 211% - 220% || 221% - 230% || -
| 241% - 250% || 251% - 260% || 261% - 270% || 271% - 280% || 282% - 300%
|-
|-
! ATA
! ATA
| 51% - 60% || 61% - 70% || 71% - 80% || 81% - 90% || -
| 51% - 60% || 61% - 70% || 71% - 80% || 81% - 90% || 91% - 120%
|-
|-
! PP Cost
! PP Cost
| 8 || 10 || 12 || 14 || -
| 8 || 10 || 12 || 14 || 16
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 2000<br><small>125.79%</small> || 2100<br><small>132.08%</small> || 2200<br><small>138.36%</small> || 2300<br><small>144.65%</small> || -
| 2000<br><small>125.79%</small> || 2100<br><small>132.08%</small> || 2200<br><small>138.36%</small> || 2300<br><small>144.65%</small> || 2400<br><small>150.94%</small>
|-
|-
! Bullets
! Bullets
| 1 || 1 || 1 || 1 || -
| 1 || 1 || 1 || 1 || 1
|-
|-
! SE LV
! SE LV
| [[Stun]] LV2 || [[Stun]] LV3 || [[Stun]] LV4 || [[Stun]] LV4 || -
| [[Stun]] LV2 || [[Stun]] LV3 || [[Stun]] LV4 || [[Stun]] LV4 || [[Stun]] LV5
|-
! Ele%
| 0% || 0% || 0% || 0% || 0%
|-
|-
|}
|}
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! colspan="4"| Pricing
! colspan="4"| Pricing
|-
|-
!Price
!Price
|75 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


*Masei-sou staggers enemies on hit.
*Masei-sou has [[Blowdown]] on hit.
 


===Chousei-sou===
===Chousei-sou===
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|-
|-
! ATP
! ATP
| 211% - 220% || 222% - 240% || 242% - 260% || 264% - 300% || -
| 261% - 270% || 272% - 290% || 292% - 310% || 314% - 350% || 355% - 400%
|-
|-
! ATA
! ATA
| 81% - 90% || 91% - 100% || 101% - 110% || 111% - 120% || -
| 81% - 90% || 91% - 100% || 101% - 110% || 111% - 120% || 121% - 130%
|-
|-
! PP Cost
! PP Cost
| 10 || 13 || 16 || 19 || -
| 10 || 13 || 16 || 19 || 22
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 3200<br><small>201.26%</small> || 3500<br><small>220.13%</small> || 3800<br><small>238.99%</small> || 3900<br><small>245.28%</small> || -
| 3200<br><small>201.26%</small> || 3500<br><small>220.13%</small> || 3800<br><small>238.99%</small> || 3900<br><small>245.28%</small> || 4000<br><small>251.57%</small>
|-
|-
! Bullets
! Bullets
| 1 || 1 || 1 || 1 || -
| 1 || 1 || 1 || 1 || 1
|-
! SE LV
| 0 || 0 || 0 || 0 || 0
|-
! Ele%
| 0% || 0% || 0% || 0% || 0%
|-
|-
|}
|}
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! colspan="4"| Pricing
! colspan="4"| Pricing
|-
|-
!Price
!Price
|75 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


==Grenade Bullets==
|-|Grenades=  


===Elemental Bullets===
===Elemental Bullets===
 
* Elemental Bullets now flinch enemies instead of [[Blowaway]] as of Update 60.
{|
{|
|
|
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|-
|-
! ATP
! ATP
| 241% - 250% || 253% - 280% || 282% - 300% || 303% - 330% || -
| 235% - 280% || 285% - 330% || 335% - 380% || 385% - 430% || 435% - 480%
|-
|-
! ATA
! ATA
| 61% - 70% || 71% - 80% || 80% - 80% || 80% - 80% || -
| 120% - 120% || 120% - 120% || 120% - 120% || 120% - 120% || 120% - 120%
|-
|-
! PP Cost
! PP Cost
| 20 || 22 || 24 || 26 || -
| 20 || 22 || 24 || 26 || 28
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || -
| 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small>
|-
|-
! Bullets
! Bullets
| 1 || 1 || 1 || 1 || -
| 1 || 1 || 1 || 1 || 1
|-
|-
! Splash targets
! Splash targets
| 4 || 4 || 5 || 6 || -
| 4 || 4 || 5 || 6 || 6
|-
|-
! SE LV
! SE LV
| 1 || 2 || 3 || 3 || -
| 1 || 2 || 3 || 3 || 4
|-
|-
! Ele%
! Ele%
| 20% || 26% || 32% || 38% || -
| 20% || 26% || 32% || 38% || 44%
|-
|-
|}
|}
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! !! Name !! SE !! !! Name !! SE
! !! Name !! SE !! !! Name !! SE
|-
|-
!{{Fire}}
!{{Element|Fire}}
| Boma Banga || [[Burn]]  
| Boma Banga || [[Burn]]  
! {{Ice}}
! {{Element|ice}}
| Boma Riga || [[Freeze]]
| Boma Riga || [[Freeze]]
|-
|-
!{{Lightning}}
!{{Element|lightning}}
| Boma Inga || [[Shock]]  
| Boma Inga || [[Shock]]  
! {{Ground}}
! {{Element|ground}}
| Boma Diga || [[Silence]]
| Boma Diga || [[Silence]]
|-
|-
!{{Light}}
!{{Element|light}}
| Boma Yoga || [[Confuse]]  
| Boma Yoga || [[Confuse]]  
! {{Dark}}
! {{Element|dark}}
| Boma Megiga || [[Infection]]
| Boma Megiga || [[Infection]]
|}
|}
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! colspan="4"| Pricing
! colspan="4"| Pricing
|-
|-
!{{Fire}}{{Ice}}{{Lightning}}{{Ground}}
!{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}}
|5000 Meseta
|5000 Meseta
!{{Light}}{{Dark}}
!{{Element|light}}{{Element|dark}}
|10000 Meseta
|10000 Meseta
|}
|}
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|-
|-
! ATP
! ATP
| 122% - 140% || 142% - 160% || 162% - 180% || 182% - 200% || -
| 122% - 140% || 142% - 160% || 162% - 180% || 182% - 200% || 202 - 220%
|-
|-
! ATA
! ATA
| 25% - 25% || 25% - 25% || 25% - 25% || 25% - 25% || -
| 25% - 25% || 25% - 25% || 25% - 25% || 25% - 25% || 27% - 45%
|-
|-
! PP Cost
! PP Cost
| 30 || 35 || 40 || 45 || -
| 30 || 35 || 40 || 45 || 50
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 700<br><small>44.03%</small> || 700<br><small>44.03%</small> || 700<br><small>44.03%</small> || 700<br><small>44.03%</small> || -
| 700<br><small>44.03%</small> || 700<br><small>44.03%</small> || 700<br><small>44.03%</small> || 700<br><small>44.03%</small> || 700<br><small>44.03%</small>
|-
|-
! Bullets
! Bullets
| 1 || 1 || 1 || 1 || -
| 1 || 1 || 1 || 1 || 1
|-
|-
! Splash targets
! Splash targets
| 4 || 4 || 4 || 4 || -
| 4 || 4 || 4 || 4 || 4
|-
|-
! SE LV
! SE LV
| [[Freeze]] LV1<br><small>100% proc rate on hit</small> || [[Freeze]] LV2<br><small>100% proc rate on hit</small> || [[Freeze]] LV3<br><small>100% proc rate on hit</small> || [[Freeze]] LV4<br><small>100% proc rate on hit</small> || -
| [[Freeze]] LV1<br><small>100% proc rate on hit</small> || [[Freeze]] LV1<br><small>100% proc rate on hit</small> || [[Freeze]] LV2<br><small>100% proc rate on hit</small> || [[Freeze]] LV3<br><small>100% proc rate on hit</small> || [[Freeze]] LV3<br><small>100% proc rate on hit</small>
|-
|-
|}
|}
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|-
|-
!Price
!Price
|90 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


Line 537: Line 549:
|-
|-
! ATP
! ATP
| 265% - 310% || 315% - 360% || 367% - 430% || 437% - 500% || -
| 515% - 560% || 605% - 650% || 655% - 700% || 705% - 750% || 755% - 800%
|-
|-
! ATA
! ATA
| 55% - 64% || 65% - 74% || 75% - 84% || 84% - 84% || -
| 120% - 120% || 120% - 120% || 120% - 120% || 120% - 120% || 120% - 120%
|-
|-
! PP Cost
! PP Cost
| 20 || 22 || 24 || 26 || -
| 20 || 22 || 24 || 26 || 28
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || -
| 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small>
|-
|-
! Bullets
! Bullets
| 1 || 1 || 1 || 1 || -
| 1 || 1 || 1 || 1 || 1
|-
|-
! Splash targets
! Splash targets
| 4 || 4 || 4 || 5 || -
| 4 || 4 || 5 || 6 || 6
|-
|-
! SE LV
! SE LV
| [[Damage reflection]] LV1 || [[Damage reflection]] LV1 || [[Damage reflection]] LV1 || [[Damage reflection]] LV1 || -
| [[Damage reflection]] LV1 || [[Damage reflection]] LV1 || [[Damage reflection]] LV1 || [[Damage reflection]] LV1 || [[Damage reflection]] LV1
|-
|-
|}
|}
Line 562: Line 574:
|-
|-
!Price
!Price
|50 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
 
===Boma Powga===
{{Version|clem|options=20px{{!}}link=}} 10000 [[Meseta]] at [[GRD-AS]] or the [[G.R.M. Shop]]<br>''Blows enemies away safely.''<br>{{Rarity|8}}
{| class="wikitable" style="text-align:center"
!{{Grenade icon}} !! LV1-10 !! LV11-20 !! LV21-30 !! LV31-40 !! LV41-50
|-
! ATP
| 355% - 400% || 405% - 450% || 455% - 500% || 505% - 550% || 555% - 600%
|-
! ATA
| 90% - 90% || 90% - 90% || 90% - 90% || 90% - 90% || 90% - 90%
|-
! PP Cost
| 40 || 40 || 40 || 40 || 40
|-
! Range<br><small>% of LV1 Handgun</small>
| 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small> || 900<br><small>56.6%</small>
|-
! Bullets
| 1 || 1 || 1 || 1 || 1
|-
! Splash targets
| 4 || 4 || 5 || 6 || 6
|-
! SE LV
| [[Blowaway]] || [[Blowaway]] || [[Blowaway]] || [[Blowaway]] || [[Blowaway]]
|-
|}
{| class="wikitable" style="text-align:center"
! colspan="4"| Pricing
|-
!Price
|10000 Meseta
|}
|}


==Laser Bullets==
* Boma Powga is essentially a weaker version of Boma Duranga without Damage Reflection. It allows you to safely blowaway enemies without as much risk.
 
|-|Lasers=  


===Elemental Bullets===
===Elemental Bullets===
Line 577: Line 625:
|-
|-
! ATP
! ATP
| 152% - 170% || 172% - 190% || 192% - 210% || 213% - 240% || 246% - 300%
| 203% - 230% || 233% - 260% || 263% - 290% || 293% - 320% || 323% - 350%
|-
|-
! ATA
! ATA
| 54% - 63% || 64% - 73% || 73% - 73% || 73% - 73% || 73% - 73%
| 54% - 63% || 64% - 120% || 120% - 120% || 120% - 120% || 120% - 120%
|-
|-
! PP Cost
! PP Cost
Line 604: Line 652:
! !! Name !! SE !! !! Name !! SE
! !! Name !! SE !! !! Name !! SE
|-
|-
!{{Fire}}
!{{Element|Fire}}
| Burning Prism || [[Burn]]  
| Burning Prism || [[Burn]]  
! {{Ice}}
! {{Element|ice}}
| Frozen Prism || [[Freeze]]
| Frozen Prism || [[Freeze]]
|-
|-
!{{Lightning}}
!{{Element|lightning}}
| Plasma Prism || [[Shock]]  
| Plasma Prism || [[Shock]]  
! {{Ground}}
! {{Element|ground}}
| Grav Prism|| [[Silence]]
| Grav Prism|| [[Silence]]
|-
|-
!{{Light}}
!{{Element|light}}
| Rising Prism || [[Sleep]]  
| Rising Prism || [[Sleep]]  
! {{Dark}}
! {{Element|dark}}
| Dark Prism || [[Infection]]
| Dark Prism || [[Infection]]
|}
|}
Line 622: Line 670:
! colspan="4"| Pricing
! colspan="4"| Pricing
|-
|-
!{{Fire}}{{Ice}}{{Lightning}}{{Ground}}
!{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}}
|5000 Meseta
|5000 Meseta
!{{Light}}{{Dark}}
!{{Element|light}}{{Element|dark}}
|10000 Meseta
|10000 Meseta
|}
|}
Line 657: Line 705:
|-
|-
!Price
!Price
|25 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


Line 671: Line 719:
|-
|-
! ATA
! ATA
| 46% - 55% || 56% - 65% || 65% - 65% || 75% || 85%
| 46% - 55% || 56% - 65% || 65% - 65% || 66% - 75% || 76% - 85%
|-
|-
! PP Cost
! PP Cost
Line 687: Line 735:
|-
|-
!Price
!Price
|90 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


* Mayalee Prism has [[Blowaway]] on hit.
* Mayalee Prism has [[Blowaway]] on hit.


==Twin Handgun Bullets==
|-|Twin Handguns=  
 
* Elemental Twin Handgun bullets can hit two targets simultaneously, when the targets are very close together.


===Elemental Bullets===
===Elemental Bullets===
Line 731: Line 781:
! !! Name !! SE !! !! Name !! SE
! !! Name !! SE !! !! Name !! SE
|-
|-
!{{Fire}}
!{{Element|Fire}}
| Twin Burning || [[Burn]]  
| Twin Burning || [[Burn]]  
! {{Ice}}
! {{Element|ice}}
| Twin Freeze || [[Freeze]]
| Twin Freeze || [[Freeze]]
|-
|-
!{{Lightning}}
!{{Element|lightning}}
| Twin Plasma || [[Shock]]  
| Twin Plasma || [[Shock]]  
! {{Ground}}
! {{Element|ground}}
| Twin Grav || [[Silence]]
| Twin Grav || [[Silence]]
|-
|-
!{{Light}}
!{{Element|light}}
| Twin Rising || [[Confusion]]  
| Twin Rising || [[Confusion]]  
! {{Dark}}
! {{Element|dark}}
| Twin Dark || [[Infection]]
| Twin Dark || [[Infection]]
|}
|}
Line 749: Line 799:
! colspan="4"| Pricing
! colspan="4"| Pricing
|-
|-
!{{Fire}}{{Ice}}{{Lightning}}{{Ground}}
!{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}}
|1000 Meseta
|1000 Meseta
!{{Light}}{{Dark}}
!{{Element|light}}{{Element|dark}}
|5000 Meseta
|5000 Meseta
|}
|}
Line 784: Line 834:
|-
|-
!Price
!Price
|60 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


Line 795: Line 845:
|-
|-
! ATP
! ATP
| 131% - 140% || 141% - 150% || 151% - 160% || 161% - 170% || 171% - 180%
| 201% - 210% || 211% - 220% || 221% - 230% || 231% - 240% || 241% - 250%
|-
|-
! ATA
! ATA
| 56% - 65% || 66% - 75% || 75% - 75% || 75% - 75% || 75% - 75%
| colspan="5"|120%
|-
|-
! PP Cost
! PP Cost
Line 804: Line 854:
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 1000<br><small>62.89%</small> || 1100<br><small>69.18%</small> || 1200<br><small>75.47%</small> || 1300<br><small>81.76%</small> || 1400<br><small>88.05%</small>
| 2000<br><small>125.78%</small> || 2100<br><small>132.07%</small> || 2200<br><small>138.36%</small> || 2300<br><small>144.65%</small> || 2400<br><small>150.94%</small>
|-
|-
! Bullets
! Bullets
Line 814: Line 864:
|-
|-
!Price
!Price
|90 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


* Twin Penetration bullets have penetration, so can hit multiple enemies. They cannot hit more than one hitbox on the same enemy.
* Twin Penetration bullets have penetration, so can hit multiple enemies. They cannot hit more than one hitbox on the same enemy.


==Handgun Bullets==
|-|Handguns=  


===Elemental Bullets===
===Elemental Bullets===
Line 831: Line 881:
|-
|-
! ATP
! ATP
| 156% - 165% || 166% - 175% || 178% - 205% || 206% - 215% || -
| 156% - 165% || 166% - 175% || 178% - 205% || 256% - 265% || 267% - 300%
|-
|-
! ATA
! ATA
| 76% - 85% || 86% - 95% || 95% - 95% || 95% - 95% || -
| 76% - 85% || 86% - 95% || 95% || 95% || 95%
|-
|-
! PP Cost
! PP Cost
| 6 || 7 || 8 || 9 || -
| 6 || 7 || 8 || 9 || 10
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 1590<br><small>100%</small> || 1630<br><small>102.52%</small> || 1670<br><small>105.03%</small> || 1710<br><small>107.55%</small> || -
| 1590<br><small>100%</small> || 1630<br><small>102.52%</small> || 1670<br><small>105.03%</small> || 2100<br><small>132.08%</small> || 2150<br><small>135.22%</small>
|-
|-
! Bullets
! Bullets
| 1 || 1 || 1 || 1 || -
| 1 || 1 || 1 || 1 || 1
|-
|-
! SE LV
! SE LV
| 1 || 2 || 3 || 3 || -
| 1 || 2 || 3 || 3 || 3
|-
|-
! Ele%
! Ele%
| 13% || 21% || 28% || 31% || -
| 13% || 21% || 30% || 40% || 50%
|-
|-
|}
|}
Line 858: Line 908:
! !! Name !! SE !! !! Name !! SE
! !! Name !! SE !! !! Name !! SE
|-
|-
!{{Fire}}
!{{Element|Fire}}
| Burning Hit || [[Burn]]  
| Burning Hit || [[Burn]]  
! {{Ice}}
! {{Element|ice}}
| Frozen Hit || [[Freeze]]
| Frozen Hit || [[Freeze]]
|-
|-
!{{Lightning}}
!{{Element|lightning}}
| Plasma Hit || [[Shock]]  
| Plasma Hit || [[Shock]]  
! {{Ground}}
! {{Element|ground}}
| Grav Hit || [[Silence]]
| Grav Hit || [[Silence]]
|-
|-
!{{Light}}
!{{Element|light}}
| Rising Hit || [[Confusion]]  
| Rising Hit || [[Confusion]]  
! {{Dark}}
! {{Element|dark}}
| Dark Hit || [[Infection]]
| Dark Hit || [[Infection]]
|}
|}
Line 876: Line 926:
! colspan="4"| Pricing
! colspan="4"| Pricing
|-
|-
!{{Fire}}{{Ice}}{{Lightning}}{{Ground}}
!{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}}
|1000 Meseta
|1000 Meseta
!{{Light}}{{Dark}}
!{{Element|light}}{{Element|dark}}
|5000 Meseta
|5000 Meseta
|}
|}
|}
|}
* Elemental Handgun Bullets have a 40% [[SE override]] at lv11-20, and 50% at lv21-50.


===Penetrating Hit===
===Penetrating Hit===
Line 891: Line 939:
|-
|-
! ATP
! ATP
| 71% - 80% || 81% - 90% || 91% - 100% || 101% - 110% || -
| 71% - 80% || 81% - 90% || 91% - 100% || 101% - 110% || 111% - 200%
|-
|-
! ATA
! ATA
| 37% - 46% || 47% - 56% || 57% - 66% || 67% - 76% || -
| 37% - 46% || 47% - 56% || 57% - 66% || 67% - 76% || 76% - 76%
|-
|-
! PP Cost
! PP Cost
| 10 || 12 || 14 || 16 || -
| 10 || 12 || 14 || 16 || 18
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 1000<br><small>62.89%</small> || 1100<br><small>69.18%</small> || 1200<br><small>75.47%</small> || 1300<br><small>81.76%</small> || -
| 2000<br><small>125.78%</small> || 2100<br><small>132.07%</small> || 2200<br><small>138.36%</small> || 2300<br><small>144.65%</small> || 2400<br><small>150.94%</small>
|-
|-
! Bullets
! Bullets
Line 910: Line 958:
|-
|-
!Price
!Price
|90 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


Line 923: Line 971:
|-
|-
! ATP
! ATP
| 136% - 145% || 146% - 155% || 157% - 175% || 176% - 185% || -
| 236% - 245% || 246% - 255% || 257% - 275% || 300% - 309% || 310% - 320%
|-
|-
! ATA
! ATA
| 47% - 56% || 57% - 66% || 67% - 76% || 77% - 86% || -
| 47% - 56% || 57% - 66% || 67% - 76% || 77% - 86% || 86% - 86%
|-
|-
! PP Cost
! PP Cost
| 6 || 7 || 8 || 9 || -
| 6 || 7 || 8 || 9 || 10
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 1590<br><small>100%</small> || 1630<br><small>102.52%</small> || 1670<br><small>105.03%</small> || 1710<br><small>107.55%</small> || -
| 1590<br><small>100%</small> || 1630<br><small>102.52%</small> || 1670<br><small>105.03%</small> || 1710<br><small>107.55%</small> || 1750<br><small>110.06%</small>
|-
|-
! Bullets
! Bullets
| 1 || 1 || 1 || 1 || -
| 1 || 1 || 1 || 1 || 1
|-
|-
! SE LV
! SE LV
| [[HP Steal]] LV1 || [[HP Steal]] LV2 || [[HP Steal]] LV3 || [[HP Steal]] LV3 || -
| [[HP Steal]] LV1 || [[HP Steal]] LV2 || [[HP Steal]] LV3 || [[HP Steal]] LV3 || [[HP Steal]] LV3
|-
|-
|}
|}
Line 945: Line 993:
|-
|-
!Price
!Price
|60 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


* Mayalee Hit bullets can hit two targets. This is often easier with weapons with a non-standard bullet, such as [[Heaven Avenger]].
* Mayalee Hit bullets can hit two targets. This is often easier with weapons with a non-standard bullet, such as [[Heaven Avenger]].


==Crossbow Bullets==
===Jellen Hit===
 
{| class="wikitable" style="text-align:center"
!{{Handgun icon}} !! LV1-10 !! LV11-20 !! LV21-30 !! LV31-40 !! LV41-50
|-
! ATP
| 236% - 245% || 246% - 255% || 257% - 275% || 300% - 309% || 310% - 320%
|-
! ATA
| 47% - 56% || 57% - 66% || 67% - 76% || 77% - 86% || 86% - 86%
|-
! PP Cost
| 6 || 7 || 8 || 9 || 10
|-
! Range<br><small>% of LV1 Handgun</small>
| 1590<br><small>100%</small> || 1630<br><small>102.52%</small> || 1670<br><small>105.03%</small> || 1710<br><small>107.55%</small> || 1750<br><small>110.06%</small>
|-
! Bullets
| 1 || 1 || 1 || 1 || 1
|-
! SE LV
| [[Lower ATP]] LV1 || [[Lower ATP]] LV2 || [[Lower ATP]] LV3 || [[Lower ATP]] LV3 || [[Lower ATP]] LV3
|-
|}
{| class="wikitable" style="text-align:center"
! colspan="4"| Pricing
|-
!Price
|{{Quantity|1|Blank Disk}} and {{Quantity|60|PA Fragment}}
!From
|[[PA Trading Post]]
|}
* Jellen Hit bullets can hit two targets. This is often easier with weapons with a non-standard bullet, such as [[Heaven Avenger]].
 
|-|Crossbows=  


===Elemental Bullets===
===Elemental Bullets===
Ignore enemy DFP.


{|
{|
Line 962: Line 1,045:
|-
|-
! ATP
! ATP
| 116% - 125% || 126% - 135% || 136% - 145% || 146% - 155% || -
| 116% - 125% || 126% - 135% || 136% - 145% || 146% - 155% || 156% - 165%
|-
|-
! ATA
! ATA
| 41% - 50% || 51% - 60% || 60% - 60% || 61% - 70% || -
| 41% - 50% || 51% - 60% || 60% - 60% || 61% - 70% || 71% - 105%
|-
|-
! PP Cost
! PP Cost
| 6 || 9 || 12 || 15 || -
| 6 || 9 || 12 || 15 || 18
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 1340<br><small>84.28%</small> || 1380<br><small>86.79%</small> || 1420<br><small>89.31%</small> || 1460<br><small>91.82%</small> || -
| 1340<br><small>84.28%</small> || 1380<br><small>86.79%</small> || 1420<br><small>89.31%</small> || 1460<br><small>91.82%</small> || 1500<br><small>94.34%</small>
|-
|-
! Bullets
! Bullets
| 2 || 3 || 4 || 5 || -
| 2 || 3 || 4 || 5 || 5
|-
|-
! SE LV
! SE LV
| 1 || 2 || 3 || 3 || -
| 1 || 2 || 3 || 3 || 3
|-
|-
! Ele%
! Ele%
| 15% || 20% || 25% || 30% || -
| 15% || 20% || 25% || 30% || 35%
|-
|-
|}
|}
Line 989: Line 1,072:
! !! Name !! SE !! !! Name !! SE
! !! Name !! SE !! !! Name !! SE
|-
|-
!{{Fire}}
!{{Element|Fire}}
| Yak Banga || [[Burn]]  
| Yak Banga || [[Burn]]  
! {{Ice}}
! {{Element|ice}}
| Yak Riga || [[Freeze]]
| Yak Riga || [[Freeze]]
|-
|-
!{{Lightning}}
!{{Element|lightning}}
| Yak Inga || [[Shock]]  
| Yak Inga || [[Shock]]  
! {{Ground}}
! {{Element|ground}}
| Yak Diga || [[Silence]]
| Yak Diga || [[Silence]]
|-
|-
!{{Light}}
!{{Element|light}}
| Yak Yoga || [[Confusion]]  
| Yak Yoga || [[Confusion]]  
! {{Dark}}
! {{Element|dark}}
| Yak Megiga || [[Infection]]
| Yak Megiga || [[Infection]]
|}
|}
Line 1,007: Line 1,090:
! colspan="4"| Pricing
! colspan="4"| Pricing
|-
|-
!{{Fire}}{{Ice}}{{Lightning}}{{Ground}}
!{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}}
|5000 Meseta
|5000 Meseta
!{{Light}}{{Dark}}
!{{Element|light}}{{Element|dark}}
|10000 Meseta
|10000 Meseta
|}
|}
Line 1,020: Line 1,103:
|-
|-
! ATP
! ATP
| 126% - 135% || 136% - 145% || 146% - 155% || 156% - 165% || -
| 126% - 135% || 136% - 145% || 146% - 155% || 156% - 165% || 165% - 165%
|-
|-
! ATA
! ATA
| 46% - 55% || 56% - 65% || 66% - 75% || 76% - 85% || -
| 46% - 55% || 56% - 65% || 66% - 75% || 76% - 85% || 86% - 105%
|-
|-
! PP Cost
! PP Cost
| 12 || 16 || 20 || 20 || -
| 12 || 16 || 20 || 20 || 18
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 850<br><small>53.46%</small> || 900<br><small>56.6%</small> || 950<br><small>59.75%</small> || 1000<br><small>62.89%</small> || -
| 850<br><small>53.46%</small> || 900<br><small>56.6%</small> || 950<br><small>59.75%</small> || 1000<br><small>62.89%</small> || 1050<br><small>66.04%</small>
|-
|-
! Bullets
! Bullets
| 2 || 3 || 4 || 5 || -
| 2 || 3 || 4 || 5 || 5
|-
|-
! SE LV
! SE LV
| [[HP Affects Power]] LV1 || [[HP Affects Power]] LV2 || [[HP Affects Power]] LV3 || [[HP Affects Power]] LV3 || -
| [[HP Affects Power]] LV1 || [[HP Affects Power]] LV2 || [[HP Affects Power]] LV3 || [[HP Affects Power]] LV3 || [[HP Affects Power]] LV3
|-
|-
|}
|}
Line 1,042: Line 1,125:
|-
|-
!Price
!Price
|75 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


Line 1,053: Line 1,136:
|-
|-
! ATP
! ATP
| 161% - 170% || 171% - 180% || 181% - 190% || 191% - 200% || -
| 161% - 170% || 171% - 180% || 181% - 190% || 191% - 200% || 201% - 210%
|-
|-
! ATA
! ATA
| 46% - 55% || 56% - 65% || 66% - 75% || 76% - 85% || -
| 46% - 55% || 56% - 65% || 66% - 75% || 76% - 85% || 86% - 105%
|-
|-
! PP Cost
! PP Cost
| 12 || 16 || 20 || 24 || -
| 12 || 16 || 20 || 24 || 28
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 700<br><small>44.03%</small> || 740<br><small>46.54%</small> || 780<br><small>49.06%</small> || 820<br><small>51.57%</small> || -
| 700<br><small>44.03%</small> || 740<br><small>46.54%</small> || 780<br><small>49.06%</small> || 820<br><small>51.57%</small> || 860<br><small>54.09%</small>
|-
|-
! Bullets
! Bullets
| 2 || 3 || 4 || 5 || -
| 2 || 3 || 4 || 5 || 5
|-
|-
! SE LV
! SE LV
| [[Damage reflection]] LV2 || [[Damage reflection]] LV2 || [[Damage reflection]] LV2 || [[Damage reflection]] LV2 || -
| [[Damage reflection]] LV2 || [[Damage reflection]] LV2 || [[Damage reflection]] LV2 || [[Damage reflection]] LV2 || [[Damage reflection]] LV2
|-
|-
|}
|}
Line 1,075: Line 1,158:
|-
|-
!Price
!Price
|60 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


==Card Bullets==
|-|Cards=  


===Elemental Bullets===
===Elemental Bullets===
Line 1,090: Line 1,173:
|-
|-
! ATP
! ATP
| 121% - 130% || 131% - 140% || 146% - 155% || 161% - 170% || -
| 151% - 160% || 161% - 170% || 176% - 185% || 241% - 250% || 256% - 265%
|-
|-
! ATA
! ATA
| 71% - 80% || 81% - 90% || 91% - 100% || 100% - 100% || -
| 71% - 80% || 81% - 90% || 91% - 100% || 100% - 100% || 100% - 100%
|-
|-
! PP Cost
! PP Cost
| 7 || 10 || 12 || 14 || -
| 7 || 10 || 12 || 14 || 16
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 1700<br><small>106.92%</small> || 1750<br><small>110.06%</small> || 1800<br><small>113.21%</small> || 1850<br><small>116.35%</small> || -
| 1700<br><small>106.92%</small> || 1750<br><small>110.06%</small> || 1800<br><small>113.21%</small> || 1850<br><small>116.35%</small> || 1900<br><small>119.5%</small>
|-
|-
! Bullets
! Bullets
| 2 || 3 || 4 || 4 || -
| 2 || 3 || 4 || 4 || 4
|-
|-
! SE LV
! SE LV
| 2 || 3 || 3 || 3 || -
| 2 || 3 || 3 || 3 || 4
|-
|-
! Ele%
! Ele%
| 23% || 27% || 31% || 35% || -
| 23% || 27% || 31% || 35% || 39%
|-
|-
|}
|}
Line 1,117: Line 1,200:
! !! Name !! SE !! !! Name !! SE
! !! Name !! SE !! !! Name !! SE
|-
|-
!{{Fire}}
!{{Element|Fire}}
| Ensei-shiki || [[Burn]]  
| Ensei-shiki || [[Burn]]  
! {{Ice}}
! {{Element|ice}}
| Reisei-shiki || [[Freeze]]
| Reisei-shiki || [[Freeze]]
|-
|-
!{{Lightning}}
!{{Element|lightning}}
| Raisei-shiki || [[Shock]]  
| Raisei-shiki || [[Shock]]  
! {{Ground}}
! {{Element|ground}}
| Jisei-shiki || [[Silence]]
| Jisei-shiki || [[Silence]]
|-
|-
!{{Light}}
!{{Element|light}}
| Yousei-shiki || [[Confuse]]  
| Yousei-shiki || [[Confuse]]  
! {{Dark}}
! {{Element|dark}}
| Insei-shiki || [[Infection]]
| Insei-shiki || [[Infection]]
|}
|}
Line 1,135: Line 1,218:
! colspan="4"| Pricing
! colspan="4"| Pricing
|-
|-
!{{Fire}}{{Ice}}{{Lightning}}{{Ground}}
!{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}}
|5000 Meseta
|5000 Meseta
!{{Light}}{{Dark}}
!{{Element|light}}{{Element|dark}}
|10000 Meseta
|10000 Meseta
|}
|}
Line 1,148: Line 1,231:
|-
|-
! ATP
! ATP
| 151% - 160% || 161% - 170% || 171% - 180% || 181% - 190% || -
| 61% - 70% || 71% - 79% || 80% - 89% || 90% - 99% || 100% - 110%
|-
|-
! ATA
! ATA
| 71% - 80% || 81% - 90% || 91% - 100% || 100% - 100% || -
| 71% - 80% || 81% - 90% || 91% - 100% || 100% - 100% || 100% - 100%
|-
|-
! PP Cost
! PP Cost
| 10 || 12 || 14 || 16 || -
| 10 || 12 || 14 || 16 || 18
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 1700<br><small>106.92%</small> || 1750<br><small>110.06%</small> || 1800<br><small>113.21%</small> || 1850<br><small>116.35%</small> || -
| 2500<br><small>157.23%</small> || 2600<br><small>163.52%</small> || 2700<br><small>169.81%</small> || 2800<br><small>176.10%</small> || 2900<br><small>182.38%</small>
|-
|-
! Bullets
! Bullets
| 2 || 3 || 4 || 4 || -
| 5 || 5 || 5 || 5 || 5
|-
|-
! SE LV
! SE LV
| [[Lower TP/MST]] LV1<br><small>100% proc rate on hit</small> || [[Lower TP/MST]] LV2<br><small>100% proc rate on hit</small> || [[Lower TP/MST]] LV3<br><small>100% proc rate on hit</small> || [[Lower TP/MST]] LV4<br><small>100% proc rate on hit</small> || -
| [[Lower TP/MST]] LV1 || [[Lower TP/MST]] LV2 || [[Lower TP/MST]] LV3 || [[Lower TP/MST]] LV4 || [[Lower TP/MST]] LV5
|-
|-
|}
|}
Line 1,170: Line 1,253:
|-
|-
!Price
!Price
|60 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}
Bullets do not miss.


===Masei-shiki===
===Masei-shiki===
Line 1,181: Line 1,266:
|-
|-
! ATP
! ATP
| 151% - 160% || 161% - 170% || 171% - 180% || 181% - 190% || -
| 166% - 175% || 176% - 185% || 186% - 195% || 241% - 250% || 256% - 265%
|-
|-
! ATA
! ATA
| 71% - 80% || 81% - 90% || 91% - 100% || 100% - 100% || -
| 71% - 80% || 81% - 90% || 91% - 100% || 100% - 100% || 100% - 100%
|-
|-
! PP Cost
! PP Cost
| 10 || 12 || 14 || 16 || -
| 10 || 12 || 14 || 16 || 18
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 1700<br><small>106.92%</small> || 1750<br><small>110.06%</small> || 1800<br><small>113.21%</small> || 1850<br><small>116.35%</small> || -
| 3600<br><small>106.92%</small> || 3700<br><small>110.06%</small> || 3800<br><small>113.21%</small> || 3900<br><small>116.35%</small> || 4000<br><small>119.5%</small>
|-
|-
! Bullets
! Bullets
| 1 || 2 || 3 || 3 || -
| 2 || 3 || 4 || 4 || 4
|-
|-
! SE LV
! SE LV
| [[Lower DFP]] LV1<br><small>100% proc rate on hit</small> || [[Lower DFP]] LV2<br><small>100% proc rate on hit</small> || [[Lower DFP]] LV3<br><small>100% proc rate on hit</small> || [[Lower DFP]] LV4<br><small>100% proc rate on hit</small> || -
| [[Lower DFP]] LV1<br><small>100% proc rate on hit</small> || [[Lower DFP]] LV2<br><small>100% proc rate on hit</small> || [[Lower DFP]] LV3<br><small>100% proc rate on hit</small> || [[Lower DFP]] LV4<br><small>100% proc rate on hit</small> || [[Lower DFP]] LV5<br><small>100% proc rate on hit</small>
|-
|-
|}
|}
Line 1,203: Line 1,288:
|-
|-
!Price
!Price
|60 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


==Machinegun Bullets==
|-|Machineguns=  


===Elemental Bullets===
===Elemental Bullets===
Line 1,218: Line 1,303:
|-
|-
! ATP
! ATP
| 186% - 195% || 196% - 205% || 206% - 215% || 216% - 225% || -
| 286% - 295% || 296% - 305% || 306% - 315% || 316% - 325% || 326% - 335%
|-
|-
! ATA
! ATA
| 58% - 67% || 68% - 77% || 78% - 87% || 87% - 87% || -
| 100% - 100% || 100% - 100% || 100% - 100% || 100% - 100% || 100% - 100%
|-
|-
! PP Cost
! PP Cost
| 5 || 6 || 7 || 8 || -
| 5 || 6 || 7 || 8 || 9
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 1019<br><small>64.09%</small> || 1070<br><small>67.3%</small> || 1120<br><small>70.44%</small> || 1170<br><small>73.58%</small> || -
| 1019<br><small>64.09%</small> || 1070<br><small>67.3%</small> || 1120<br><small>70.44%</small> || 1170<br><small>73.58%</small> || 1220<br><small>76.73%</small>
|-
|-
! Bullets
! Bullets
| 1 || 1 || 1 || 1 || -
| 1 || 1 || 1 || 1 || 1
|-
|-
! SE LV
! SE LV
| 1 || 1 || 1 || 1 || -
| 1 || 1 || 1 || 1 || 1
|-
|-
! Ele%
! Ele%
| 23% || 27% || 31% || 35% || -
| 23% || 27% || 31% || 35% || 39%
|-
|-
|}
|}
Line 1,245: Line 1,330:
! !! Name !! SE !! !! Name !! SE
! !! Name !! SE !! !! Name !! SE
|-
|-
!{{Fire}}
!{{Element|Fire}}
| Burning Fury || [[Burn]]  
| Burning Fury || [[Burn]]  
! {{Ice}}
! {{Element|ice}}
| Frozen Fury || [[Freeze]]
| Frozen Fury || [[Freeze]]
|-
|-
!{{Lightning}}
!{{Element|lightning}}
| Plasma Fury || [[Shock]]  
| Plasma Fury || [[Shock]]  
! {{Ground}}
! {{Element|ground}}
| Grav Fury || [[Silence]]
| Grav Fury || [[Silence]]
|-
|-
!{{Light}}
!{{Element|light}}
| Rising Fury || [[Confusion]]  
| Rising Fury || [[Confusion]]  
! {{Dark}}
! {{Element|dark}}
| Dark Fury || [[Infection]]
| Dark Fury || [[Infection]]
|}
|}
Line 1,263: Line 1,348:
! colspan="4"| Pricing
! colspan="4"| Pricing
|-
|-
!{{Fire}}{{Ice}}{{Lightning}}{{Ground}}
!{{Element|Fire}}{{Element|ice}}{{Element|lightning}}{{Element|ground}}
|1000 Meseta
|1000 Meseta
!{{Light}}{{Dark}}
!{{Element|light}}{{Element|dark}}
|5000 Meseta
|5000 Meseta
|}
|}
Line 1,276: Line 1,361:
|-
|-
! ATP
! ATP
| 172% - 190% || 192% - 210% || 212% - 230% || 232% - 250% || -
| 172% - 190% || 192% - 210% || 212% - 230% || 232% - 250% || 252% - 270%
|-
|-
! ATA
! ATA
| 1% - 1% || 1% - 1% || 1% - 1% || 1% - 1% || -
| 1% - 1% || 1% - 1% || 1% - 1% || 1% - 1% || 1% - 1%
|-
|-
! PP Cost
! PP Cost
| 5 || 6 || 7 || 8 || -
| 5 || 6 || 7 || 8 || 9
|-
|-
! Range<br><small>% of LV1 Handgun</small>
! Range<br><small>% of LV1 Handgun</small>
| 320<br><small>20.13%</small> || 350<br><small>22.01%</small> || 409<br><small>25.72%</small> || 409<br><small>25.72%</small> || -
| 320<br><small>20.13%</small> || 350<br><small>22.01%</small> || 409<br><small>25.72%</small> || 409<br><small>25.72%</small> || 440<br><small>27.67%</small>
|-
|-
! Bullets
! Bullets
| 1 || 1 || 1 || 1 || -
| 1 || 1 || 1 || 1 || 1
|-
|-
|}
|}
Line 1,295: Line 1,380:
|-
|-
!Price
!Price
|75 [[PA Fragments]]
|{{Quantity|60|PA Fragment}}
!From
!From
|[[Bullet License]]
|[[PA Trading Post]]
|}
|}


* Mayalee Fury inflicts [[Launch]] on hit. It has very low accuracy so usually requires attacking an enemy from behind.
* Mayalee Fury inflicts [[Launch]] on hit. It has very low accuracy so usually requires attacking an enemy from behind.
</tabber>

Latest revision as of 18:19, 5 July 2025

Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. A player can also purchase special Bullet disks using PA Fragments at the PA Trading Post, accessible from the Resident Security Department or the GUARDIANS Branch on Parum, Moatoob or Neudaiz. All PA Fragment bullets are neutral, but often have unique or special properties.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21, 31, and 41. Bullets gain up to 10% more damage based on distance from enemies. Furthermore, while zoomed in, they gain 10% extra damage.

All PP costs listed are the standard, unadjusted costs. For more information on Type-specific modifiers to PP cost, see bonuses and penalties for more information.

Type HU RA FO FI GT WT FF FG FT PT AF AT FM GM MF AM
Bullet Cap
(before GAS)
10 20 10 30 40 20 30 40 30 40 30 30 1 50 1 30

The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:

Statistics

Element Status effect G.R.M. name Yohmei name TENORA name
Fire Element Burn Burn/Burning Ensei- Banga
Ice Element Freeze Freeze/Frozen Reisei- Riga
Lightning Element Shock Plasma Raisei- Inga
Ground Element Silence Grav Jisei- Diga
Light Element Confuse Rising Yousei- Yoga
Dark Element Infection Dark Insei- Megiga
  • Rising Prism (light-element laser bullet PA) inflicts Sleep, rather than Confuse.

Weapons

Elemental Bullets

  • Available at weapon shops on all three planets and the GUARDIANS colony.
Rifle LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 211% - 220% 222% - 240% 242% - 260% 263% - 290% 293% - 360%
ATA 56% - 65% 66% - 75% 76% - 105% 105% - 105% 105% - 105%
PP Cost 5 8 11 14 16
Range
% of LV1 Handgun
2520
158.49%
2590
162.89%
2660
167.3%
2730
171.7%
2800
176.1%
Bullets 1 1 1 1 1
SE LV 2 3 4 4 5
Ele% 20% 26% 32% 40% 48%
Elemental bullet info
Name SE Name SE
Fire Element Burning Shot Burn Ice Element Frozen Shot Freeze
Lightning Element Plasma Shot Shock Ground Element Grav Shot Poison
Light Element Rising Shot Confuse Dark Element Dark Shot Infection
Pricing
Fire ElementIce ElementLightning ElementGround Element 1000 Meseta Light ElementDark Element 5000 Meseta
  • Elemental rifle bullets have Blowdown at LV31+.

Killer Shot

Rifle LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 111% - 120% 121% - 130% 131% - 140% 141% - 150% 151% - 160%
ATA 56% - 65% 66% - 75% 75% - 75% 81% - 90% 91% - 100%
PP Cost 32 40 48 38 28
Range
% of LV1 Handgun
2520
158.49%
2590
162.89%
2660
167.3%
2730
171.7%
2800
176.1%
Bullets 1 1 1 1 1
SE LV Incapacitate LV2 Incapacitate LV3 Incapacitate LV4 Incapacitate LV4 Incapacitate LV4
Pricing
Price PA Fragments x60 From PA Trading Post

Mayalee Shot

Rifle LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 311% - 320% 322% - 340% 343% - 370% 372% - 390% 396% - 450%
ATA 52% - 70% 71% - 80% 81% - 90% 91% - 120% 120% - 120%
PP Cost 13 16 19 22 25
Range
% of LV1 Handgun
3200
201.26%
3500
220.13%
3800
238.99%
3900
245.28%
4000
251.57%
Bullets 1 1 1 1 1
SE LV Sleep LV2 Sleep LV3 Sleep LV4 Sleep LV4 Sleep LV5
Pricing
Price PA Fragments x60 From PA Trading Post
  • Mayalee Shot has hard flinch at all levels.

Elemental Bullets

Shotgun LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 181% - 190% 196% - 205% 211% - 220% 226% - 235% 241% - 250%
ATA 42% - 60% 61% - 70% 70% - 70% 70% - 70% 120% - 120%
PP Cost 12 16 19 22 25
Range
% of LV1 Handgun
1420
89.31%
1470
92.45%
1520
95.6%
1570
98.74%
1620
101.89%
Bullets 3 4 5 5 5
SE LV 2 2 2 2 2
Ele% 23% 28% 33% 38% 43%
Elemental bullet info
Name SE Name SE
Fire Element Barada Banga Burn Ice Element Barada Riga Freeze
Lightning Element Barada Inga Shock Ground Element Barada Diga Silence
Light Element Barada Yoga Confuse Dark Element Barada Megiga Infection
Pricing
Fire ElementIce ElementLightning ElementGround Element 1000 Meseta Light ElementDark Element 5000 Meseta

Barada Zagenga

Shotgun LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 161% - 170% 172% - 190% 192% - 210% 211% - 220% 221% - 230%
ATA 120% - 120% 120% - 120% 120% - 120% 120% - 120% 120% - 120%
PP Cost 18 24 29 33 38
Range
% of LV1 Handgun
1420
89.31%
1470
92.45%
1520
95.6%
1570
98.74%
1620
101.89%
Bullets 3 4 4 5 5
SE LV HP Affects Power LV1 HP Affects Power LV2 HP Affects Power LV2 HP Affects Power LV3 HP Affects Power LV3
Pricing
Price PA Fragments x60 From PA Trading Post
  • Barada Zagenga bullets are more likely to hit additional targets than regular shotgun bullets, and can each hit up to three targets.

Barada Maga

Shotgun LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 51% - 60% 61% - 70% 71% - 80% 81% - 90% 91% - 100%
ATA 101% - 110% 111% - 120% 121% - 130% 131% - 140% 141% - 150%
PP Cost 18 36 54 72 90
Range
% of LV1 Handgun
100
6.29%
100
6.29%
100
6.29%
100
6.29%
100
6.29%
Bullets 3 4 5 5 5
SE LV Stun LV1
100% proc rate on hit
Stun LV1
100% proc rate on hit
Stun LV2
100% proc rate on hit
Stun LV2
100% proc rate on hit
Stun LV3
100% proc rate on hit
Pricing
Price PA Fragments x60 From PA Trading Post

Elemental Bullets

Longbow LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 222% - 240% 242% - 260% 262% - 280% 282% - 300% 303% - 330%
ATA 80% - 80% 80% - 80% 80% - 80% 81% - 90% 91% - 120%
PP Cost 8 10 12 14 16
Range
% of LV1 Handgun
2500
157.23%
2560
161.01%
2610
164.15%
2670
167.92%
2720
171.07%
Bullets 1 1 1 1 1
SE LV 2 3 4 4 5
Ele% 30% 35% 40% 45% 50%
Elemental bullet info
Name SE Name SE
Fire Element Ensei-sou Burn Ice Element Reisei-sou Freeze
Lightning Element Raisei-sou Shock Ground Element Jisei-sou Silence
Light Element Yousei-sou Confuse Dark Element Insei-sou Infection
Pricing
Fire ElementIce ElementLightning ElementGround Element 1000 Meseta Light ElementDark Element 5000 Meseta

Masei-sou

Longbow LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 241% - 250% 251% - 260% 261% - 270% 271% - 280% 282% - 300%
ATA 51% - 60% 61% - 70% 71% - 80% 81% - 90% 91% - 120%
PP Cost 8 10 12 14 16
Range
% of LV1 Handgun
2000
125.79%
2100
132.08%
2200
138.36%
2300
144.65%
2400
150.94%
Bullets 1 1 1 1 1
SE LV Stun LV2 Stun LV3 Stun LV4 Stun LV4 Stun LV5
Ele% 0% 0% 0% 0% 0%
Pricing
Price PA Fragments x60 From PA Trading Post

Chousei-sou

Longbow LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 261% - 270% 272% - 290% 292% - 310% 314% - 350% 355% - 400%
ATA 81% - 90% 91% - 100% 101% - 110% 111% - 120% 121% - 130%
PP Cost 10 13 16 19 22
Range
% of LV1 Handgun
3200
201.26%
3500
220.13%
3800
238.99%
3900
245.28%
4000
251.57%
Bullets 1 1 1 1 1
SE LV 0 0 0 0 0
Ele% 0% 0% 0% 0% 0%
Pricing
Price PA Fragments x60 From PA Trading Post

Elemental Bullets

  • Elemental Bullets now flinch enemies instead of Blowaway as of Update 60.
Grenade LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 235% - 280% 285% - 330% 335% - 380% 385% - 430% 435% - 480%
ATA 120% - 120% 120% - 120% 120% - 120% 120% - 120% 120% - 120%
PP Cost 20 22 24 26 28
Range
% of LV1 Handgun
900
56.6%
900
56.6%
900
56.6%
900
56.6%
900
56.6%
Bullets 1 1 1 1 1
Splash targets 4 4 5 6 6
SE LV 1 2 3 3 4
Ele% 20% 26% 32% 38% 44%
Elemental bullet info
Name SE Name SE
Fire Element Boma Banga Burn Ice Element Boma Riga Freeze
Lightning Element Boma Inga Shock Ground Element Boma Diga Silence
Light Element Boma Yoga Confuse Dark Element Boma Megiga Infection
Pricing
Fire ElementIce ElementLightning ElementGround Element 5000 Meseta Light ElementDark Element 10000 Meseta

Boma Maga

Grenade LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 122% - 140% 142% - 160% 162% - 180% 182% - 200% 202 - 220%
ATA 25% - 25% 25% - 25% 25% - 25% 25% - 25% 27% - 45%
PP Cost 30 35 40 45 50
Range
% of LV1 Handgun
700
44.03%
700
44.03%
700
44.03%
700
44.03%
700
44.03%
Bullets 1 1 1 1 1
Splash targets 4 4 4 4 4
SE LV Freeze LV1
100% proc rate on hit
Freeze LV1
100% proc rate on hit
Freeze LV2
100% proc rate on hit
Freeze LV3
100% proc rate on hit
Freeze LV3
100% proc rate on hit
Pricing
Price PA Fragments x60 From PA Trading Post
  • Boma Maga ignores enemy EVP values.

Boma Duranga

Grenade LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 515% - 560% 605% - 650% 655% - 700% 705% - 750% 755% - 800%
ATA 120% - 120% 120% - 120% 120% - 120% 120% - 120% 120% - 120%
PP Cost 20 22 24 26 28
Range
% of LV1 Handgun
900
56.6%
900
56.6%
900
56.6%
900
56.6%
900
56.6%
Bullets 1 1 1 1 1
Splash targets 4 4 5 6 6
SE LV Damage reflection LV1 Damage reflection LV1 Damage reflection LV1 Damage reflection LV1 Damage reflection LV1
Pricing
Price PA Fragments x60 From PA Trading Post

Boma Powga

Clementine 10000 Meseta at GRD-AS or the G.R.M. Shop
Blows enemies away safely.
8★

Grenade LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 355% - 400% 405% - 450% 455% - 500% 505% - 550% 555% - 600%
ATA 90% - 90% 90% - 90% 90% - 90% 90% - 90% 90% - 90%
PP Cost 40 40 40 40 40
Range
% of LV1 Handgun
900
56.6%
900
56.6%
900
56.6%
900
56.6%
900
56.6%
Bullets 1 1 1 1 1
Splash targets 4 4 5 6 6
SE LV Blowaway Blowaway Blowaway Blowaway Blowaway
Pricing
Price 10000 Meseta
  • Boma Powga is essentially a weaker version of Boma Duranga without Damage Reflection. It allows you to safely blowaway enemies without as much risk.

Elemental Bullets

Laser Cannon LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 203% - 230% 233% - 260% 263% - 290% 293% - 320% 323% - 350%
ATA 54% - 63% 64% - 120% 120% - 120% 120% - 120% 120% - 120%
PP Cost 12 15 18 21 24
Range
% of LV1 Handgun
1870
117.61%
1920
120.75%
1970
123.9%
2020
127.04%
2070
130.19%
Bullets 1 1 1 1 1
SE LV 2 2 2 3 3
Ele% 30% 35% 40% 45% 50%
Elemental bullet info
Name SE Name SE
Fire Element Burning Prism Burn Ice Element Frozen Prism Freeze
Lightning Element Plasma Prism Shock Ground Element Grav Prism Silence
Light Element Rising Prism Sleep Dark Element Dark Prism Infection
Pricing
Fire ElementIce ElementLightning ElementGround Element 5000 Meseta Light ElementDark Element 10000 Meseta

Binding Prism

Laser Cannon LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 132% - 150% 152% - 170% 172% - 190% 193% - 220% 223% - 250%
ATA 54% - 63% 64% - 73% 74% - 83% 83% - 83% 83% - 83%
PP Cost 12 15 18 21 24
Range
% of LV1 Handgun
1870
117.61%
1920
120.75%
1970
123.9%
2020
127.04%
2070
130.19%
Bullets 1 1 1 1 1
SE LV Stun LV2 Stun LV2 Stun LV2 Stun LV3 Stun LV3
Pricing
Price PA Fragments x60 From PA Trading Post

Mayalee Prism

Laser Cannon LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 122% - 140% 142% - 160% 162% - 180% 183% - 210% 213% - 240%
ATA 46% - 55% 56% - 65% 65% - 65% 66% - 75% 76% - 85%
PP Cost 24 27 30 33 36
Range
% of LV1 Handgun
1870
117.61%
1870
117.61%
1870
117.61%
1870
117.61%
1870
117.61%
Bullets 1 1 1 1 1
Pricing
Price PA Fragments x60 From PA Trading Post

  • Elemental Twin Handgun bullets can hit two targets simultaneously, when the targets are very close together.

Elemental Bullets

Twin Handgun LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 171% - 180% 182% - 200% 202% - 220% 221% - 230% 231% - 240%
ATA 56% - 65% 66% - 75% 75% - 75% 76% - 85% 86% - 95%
PP Cost 8 10 12 14 16
Range
% of LV1 Handgun
1590
100%
1630
102.52%
1670
105.03%
1710
107.55%
1750
110.06%
Bullets 2 2 2 2 2
SE LV 2 2 2 2 2
Ele% 24% 30% 36% 42% 48%
Elemental bullet info
Name SE Name SE
Fire Element Twin Burning Burn Ice Element Twin Freeze Freeze
Lightning Element Twin Plasma Shock Ground Element Twin Grav Silence
Light Element Twin Rising Confusion Dark Element Twin Dark Infection
Pricing
Fire ElementIce ElementLightning ElementGround Element 1000 Meseta Light ElementDark Element 5000 Meseta

Twin Mayalee

Twin Handgun LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 141% - 150% 151% - 160% 162% - 180% 181% - 190% 192% - 210%
ATA 46% - 55% 56% - 65% 66% - 75% 76% - 85% 86% - 95%
PP Cost 12 16 20 24 28
Range
% of LV1 Handgun
1590
100%
1630
102.52%
1670
105.03%
1710
107.55%
1750
110.06%
Bullets 2 2 2 2 2
SE LV Lower DFP LV1
100% proc rate on hit
Lower DFP LV2
100% proc rate on hit
Lower DFP LV3
100% proc rate on hit
Lower DFP LV4
100% proc rate on hit
Lower DFP LV5
100% proc rate on hit
Pricing
Price PA Fragments x60 From PA Trading Post

Twin Penetration

Twin Handgun LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 201% - 210% 211% - 220% 221% - 230% 231% - 240% 241% - 250%
ATA 120%
PP Cost 12 16 20 24 28
Range
% of LV1 Handgun
2000
125.78%
2100
132.07%
2200
138.36%
2300
144.65%
2400
150.94%
Bullets 2 2 2 2 2
Pricing
Price PA Fragments x60 From PA Trading Post
  • Twin Penetration bullets have penetration, so can hit multiple enemies. They cannot hit more than one hitbox on the same enemy.

Elemental Bullets

Handguns LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 156% - 165% 166% - 175% 178% - 205% 256% - 265% 267% - 300%
ATA 76% - 85% 86% - 95% 95% 95% 95%
PP Cost 6 7 8 9 10
Range
% of LV1 Handgun
1590
100%
1630
102.52%
1670
105.03%
2100
132.08%
2150
135.22%
Bullets 1 1 1 1 1
SE LV 1 2 3 3 3
Ele% 13% 21% 30% 40% 50%
Elemental bullet info
Name SE Name SE
Fire Element Burning Hit Burn Ice Element Frozen Hit Freeze
Lightning Element Plasma Hit Shock Ground Element Grav Hit Silence
Light Element Rising Hit Confusion Dark Element Dark Hit Infection
Pricing
Fire ElementIce ElementLightning ElementGround Element 1000 Meseta Light ElementDark Element 5000 Meseta

Penetrating Hit

Handguns LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 71% - 80% 81% - 90% 91% - 100% 101% - 110% 111% - 200%
ATA 37% - 46% 47% - 56% 57% - 66% 67% - 76% 76% - 76%
PP Cost 10 12 14 16 18
Range
% of LV1 Handgun
2000
125.78%
2100
132.07%
2200
138.36%
2300
144.65%
2400
150.94%
Bullets 1 1 1 1 1
Pricing
Price PA Fragments x60 From PA Trading Post
  • Penetrating Hit bullets have penetration, so can hit multiple enemies. They cannot hit more than one hitbox on the same enemy.

Mayalee Hit

Handguns LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 236% - 245% 246% - 255% 257% - 275% 300% - 309% 310% - 320%
ATA 47% - 56% 57% - 66% 67% - 76% 77% - 86% 86% - 86%
PP Cost 6 7 8 9 10
Range
% of LV1 Handgun
1590
100%
1630
102.52%
1670
105.03%
1710
107.55%
1750
110.06%
Bullets 1 1 1 1 1
SE LV HP Steal LV1 HP Steal LV2 HP Steal LV3 HP Steal LV3 HP Steal LV3
Pricing
Price PA Fragments x60 From PA Trading Post
  • Mayalee Hit bullets can hit two targets. This is often easier with weapons with a non-standard bullet, such as Heaven Avenger.

Jellen Hit

Handguns LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 236% - 245% 246% - 255% 257% - 275% 300% - 309% 310% - 320%
ATA 47% - 56% 57% - 66% 67% - 76% 77% - 86% 86% - 86%
PP Cost 6 7 8 9 10
Range
% of LV1 Handgun
1590
100%
1630
102.52%
1670
105.03%
1710
107.55%
1750
110.06%
Bullets 1 1 1 1 1
SE LV Lower ATP LV1 Lower ATP LV2 Lower ATP LV3 Lower ATP LV3 Lower ATP LV3
Pricing
Price Blank Disk x1 and PA Fragments x60 From PA Trading Post
  • Jellen Hit bullets can hit two targets. This is often easier with weapons with a non-standard bullet, such as Heaven Avenger.

Elemental Bullets

Ignore enemy DFP.

Crossbow LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 116% - 125% 126% - 135% 136% - 145% 146% - 155% 156% - 165%
ATA 41% - 50% 51% - 60% 60% - 60% 61% - 70% 71% - 105%
PP Cost 6 9 12 15 18
Range
% of LV1 Handgun
1340
84.28%
1380
86.79%
1420
89.31%
1460
91.82%
1500
94.34%
Bullets 2 3 4 5 5
SE LV 1 2 3 3 3
Ele% 15% 20% 25% 30% 35%
Elemental bullet info
Name SE Name SE
Fire Element Yak Banga Burn Ice Element Yak Riga Freeze
Lightning Element Yak Inga Shock Ground Element Yak Diga Silence
Light Element Yak Yoga Confusion Dark Element Yak Megiga Infection
Pricing
Fire ElementIce ElementLightning ElementGround Element 5000 Meseta Light ElementDark Element 10000 Meseta

Yak Zagenga

Crossbow LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 126% - 135% 136% - 145% 146% - 155% 156% - 165% 165% - 165%
ATA 46% - 55% 56% - 65% 66% - 75% 76% - 85% 86% - 105%
PP Cost 12 16 20 20 18
Range
% of LV1 Handgun
850
53.46%
900
56.6%
950
59.75%
1000
62.89%
1050
66.04%
Bullets 2 3 4 5 5
SE LV HP Affects Power LV1 HP Affects Power LV2 HP Affects Power LV3 HP Affects Power LV3 HP Affects Power LV3
Pricing
Price PA Fragments x60 From PA Trading Post

Yak Maga

Crossbow LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 161% - 170% 171% - 180% 181% - 190% 191% - 200% 201% - 210%
ATA 46% - 55% 56% - 65% 66% - 75% 76% - 85% 86% - 105%
PP Cost 12 16 20 24 28
Range
% of LV1 Handgun
700
44.03%
740
46.54%
780
49.06%
820
51.57%
860
54.09%
Bullets 2 3 4 5 5
SE LV Damage reflection LV2 Damage reflection LV2 Damage reflection LV2 Damage reflection LV2 Damage reflection LV2
Pricing
Price PA Fragments x60 From PA Trading Post

Elemental Bullets

Card LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 151% - 160% 161% - 170% 176% - 185% 241% - 250% 256% - 265%
ATA 71% - 80% 81% - 90% 91% - 100% 100% - 100% 100% - 100%
PP Cost 7 10 12 14 16
Range
% of LV1 Handgun
1700
106.92%
1750
110.06%
1800
113.21%
1850
116.35%
1900
119.5%
Bullets 2 3 4 4 4
SE LV 2 3 3 3 4
Ele% 23% 27% 31% 35% 39%
Elemental bullet info
Name SE Name SE
Fire Element Ensei-shiki Burn Ice Element Reisei-shiki Freeze
Lightning Element Raisei-shiki Shock Ground Element Jisei-shiki Silence
Light Element Yousei-shiki Confuse Dark Element Insei-shiki Infection
Pricing
Fire ElementIce ElementLightning ElementGround Element 5000 Meseta Light ElementDark Element 10000 Meseta

Kyumeisei-shiki

Card LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 61% - 70% 71% - 79% 80% - 89% 90% - 99% 100% - 110%
ATA 71% - 80% 81% - 90% 91% - 100% 100% - 100% 100% - 100%
PP Cost 10 12 14 16 18
Range
% of LV1 Handgun
2500
157.23%
2600
163.52%
2700
169.81%
2800
176.10%
2900
182.38%
Bullets 5 5 5 5 5
SE LV Lower TP/MST LV1 Lower TP/MST LV2 Lower TP/MST LV3 Lower TP/MST LV4 Lower TP/MST LV5
Pricing
Price PA Fragments x60 From PA Trading Post

Bullets do not miss.

Masei-shiki

Card LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 166% - 175% 176% - 185% 186% - 195% 241% - 250% 256% - 265%
ATA 71% - 80% 81% - 90% 91% - 100% 100% - 100% 100% - 100%
PP Cost 10 12 14 16 18
Range
% of LV1 Handgun
3600
106.92%
3700
110.06%
3800
113.21%
3900
116.35%
4000
119.5%
Bullets 2 3 4 4 4
SE LV Lower DFP LV1
100% proc rate on hit
Lower DFP LV2
100% proc rate on hit
Lower DFP LV3
100% proc rate on hit
Lower DFP LV4
100% proc rate on hit
Lower DFP LV5
100% proc rate on hit
Pricing
Price PA Fragments x60 From PA Trading Post

Elemental Bullets

Machinegun LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 286% - 295% 296% - 305% 306% - 315% 316% - 325% 326% - 335%
ATA 100% - 100% 100% - 100% 100% - 100% 100% - 100% 100% - 100%
PP Cost 5 6 7 8 9
Range
% of LV1 Handgun
1019
64.09%
1070
67.3%
1120
70.44%
1170
73.58%
1220
76.73%
Bullets 1 1 1 1 1
SE LV 1 1 1 1 1
Ele% 23% 27% 31% 35% 39%
Elemental bullet info
Name SE Name SE
Fire Element Burning Fury Burn Ice Element Frozen Fury Freeze
Lightning Element Plasma Fury Shock Ground Element Grav Fury Silence
Light Element Rising Fury Confusion Dark Element Dark Fury Infection
Pricing
Fire ElementIce ElementLightning ElementGround Element 1000 Meseta Light ElementDark Element 5000 Meseta

Mayalee Fury

Machinegun LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
ATP 172% - 190% 192% - 210% 212% - 230% 232% - 250% 252% - 270%
ATA 1% - 1% 1% - 1% 1% - 1% 1% - 1% 1% - 1%
PP Cost 5 6 7 8 9
Range
% of LV1 Handgun
320
20.13%
350
22.01%
409
25.72%
409
25.72%
440
27.67%
Bullets 1 1 1 1 1
Pricing
Price PA Fragments x60 From PA Trading Post
  • Mayalee Fury inflicts Launch on hit. It has very low accuracy so usually requires attacking an enemy from behind.