Ansul B/U: Difference between revisions
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|pen override=No | |pen override=No | ||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |elements=Neutral,Fire,Ice,Lightning,Ground,Light | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
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|rcsm bullet range=1800 | |rcsm bullet range=1800 | ||
|coreable=No | |coreable=No | ||
|generate=Yes | |||
}} | }} | ||
__NOTOC__ [[File:Ansul B_U.png|thumb|right|Ansul B/U]] | __NOTOC__ [[File:Ansul B_U.png|thumb|right|Ansul B/U]] |
Latest revision as of 18:27, 3 July 2025
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Stats | |
Manufacturer | ![]() |
ATA Required | 89 |
Acc. | 100 |
Base TP | 229 |
Max TP | 320 |
Variance | 25 |
Attack Range | 0 |
The newest model RCSM from GRM. An excellent battle machine, with the blue shape of a deep-sea fairy.
Item Properties
Properties Tables
Item ID: | 011B2300 |
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Name: | Ansul B/U |
Description: | The newest model RCSM
from GRM. An excellent battle machine, with the blue shape of a deep-sea fairy. |
Rarity: | 15★ |
Rank: | S |
Weapon Type: | RCSM |
RCSM ID: | 23 |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 89 |
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Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 25 |
---|---|
Attack Grinds: | 229,238,245,256,262,273,281,291,306,317,320 |
PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
Hit Rate: | 100 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 5 |
PP Recovery Per Normal Attack: | 2 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
ATP Boost: | 0 |
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ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
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Weapon Type Flag: | 1 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 16 |
Visual Effect ID: | 0 |
Sound Bank ID: | 0 |
Sound Effect ID: | 30121 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 3 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 5461 |
Normal Attack Height: | 8192 |
Status to Self On Hit: | |
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ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 18 |
Level: | 4 |
SE Override: | 100 |
Status When Weapon Is Ice: | |
ID: | 20 |
Level: | 4 |
SE Override: | 100 |
Status When Weapon Is Lightning: | |
ID: | 24 |
Level: | 4 |
SE Override: | 100 |
Status When Weapon Is Ground: | |
ID: | 5 |
Level: | 4 |
SE Override: | 30 |
Status When Weapon Is Light: | |
ID: | 7 |
Level: | 4 |
SE Override: | 30 |
Status When Weapon Is Dark: | |
ID: | 9 |
Level: | 4 |
SE Override: | 30 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tech. | 229 | 238 | 245 | 256 | 262 | 273 | 281 | 291 | 306 | 317 | 320 |
Status Information
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | SE Override |
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None | |
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Lower ATP LV4 | 100 |
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Lower DFP LV4 | 100 |
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Silence LV4 | 30 |
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Lower ATA/EVP LV4 | 100 |
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Sleep LV4 | 30 |
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Confuse LV4 | 30 |
RCSM Information
Shot Type | Bullets Per Shot | Shot Interval |
---|---|---|
Shot | 2 | 2.33s |
Methods to Obtain

The newest model RCSM from GRM. An excellent battle machine, with the blue shape of a deep-sea fairy.
日本語の説明文は不明。
Item details
- Always obtained at 50% element.
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Image gallery
Categories:
- 15★ Weapons
- S-rank Weapons
- RCSMs
- Items manufactured by General Resource Manufacturer
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element