Teroo B: Difference between revisions
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|pen override=No | |pen override=No | ||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |elements=Neutral,Fire,Ice,Lightning,Ground,Light | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
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|rcsm bullet range=1370 | |rcsm bullet range=1370 | ||
|coreable=No | |coreable=No | ||
|generate=Yes | |||
}} | }} | ||
Latest revision as of 17:27, 3 July 2025
| Item image is missing. | |
| Stats | |
| Manufacturer | |
| ATA Required | 181 |
| Acc. | 180 |
| Base TP | 175 |
| Max TP | 240 |
| Variance | 21 |
| Attack Range | 0 |
A high performance GRM RCSM. Its blue body represents the gentle, life-giving ocean.
Item Properties
Properties Tables
| Item ID: | 011B1800 |
|---|---|
| Name: | Teroo B |
| Description: | A high performance GRM
RCSM. Its blue body represents the gentle, life-giving ocean. |
| Rarity: | 9★ |
| Rank: | A |
| Weapon Type: | RCSM |
| RCSM ID: | 18 |
| Manufacturer: | General Resource Manufacturer |
| Stat Requirement To Equip: | 181 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 21 |
|---|---|
| Attack Grinds: | 175,178,181,184,191,198,205,215,225,235,240 |
| PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
| Hit Rate: | 180 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 1 |
| PP Recovery Per Tick: | 0 |
| PP Recovery Per Normal Attack: | 0 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 2 |
|---|---|
| Weapon Type Flag: | 1 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 25 |
| Visual Effect ID: | 0 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 30121 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 3 |
| Weapon Range: | 0 |
| Normal Attack Width: | 0 |
| Normal Attack Angle: | 5461 |
| Normal Attack Height: | 8192 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 3 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 1 |
| Level: | 3 |
| SE Override: | 40 |
| Status When Weapon Is Ice: | |
| ID: | 6 |
| Level: | 3 |
| SE Override: | 40 |
| Status When Weapon Is Lightning: | |
| ID: | 4 |
| Level: | 3 |
| SE Override: | 40 |
| Status When Weapon Is Ground: | |
| ID: | 8 |
| Level: | 3 |
| SE Override: | 40 |
| Status When Weapon Is Light: | |
| ID: | 7 |
| Level: | 3 |
| SE Override: | 40 |
| Status When Weapon Is Dark: | |
| ID: | 9 |
| Level: | 3 |
| SE Override: | 40 |
Grinding Information
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Tech. | 175 | 178 | 181 | 184 | 191 | 198 | 205 | 215 | 225 | 235 | 240 |
Status Information
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | SE Override |
| None LV3 | ||
| Burn LV3 | 40 | |
| Freeze LV3 | 40 | |
| Stun LV3 | 40 | |
| Shock LV3 | 40 | |
| Sleep LV3 | 40 | |
| Confuse LV3 | 40 | |
RCSM Information
| Shot Type | Bullets Per Shot | Shot Interval |
|---|---|---|
| Spread | 3 | 3.3s |
Methods to Obtain
Categories:
- 9★ Weapons
- A-rank Weapons
- RCSMs
- Items manufactured by General Resource Manufacturer
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element