Galdike/X: Difference between revisions
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{{Weapon | |||
|id=011B1700 | |||
|name=Galdike/X | |||
|description=An experimental weapon | |||
made by GRM in order to | |||
complete their ultimate | |||
RCSM. | |||
|rarity=8 | |||
|rank=3 | |||
|buy price=1000000 | |||
|sell price=50000 | |||
|stat required=168 | |||
|sex=Male,Female | |||
|race=Human,Newman,CAST,Beast | |||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |||
|variance=38 | |||
|attack grinds=318,324,330,336,342,348,354,360,368,378,393 | |||
|pp grinds=0,0,0,0,0,0,0,0,0,0,0 | |||
|accuracy=225 | |||
|max grind=10 | |||
|max target=1 | |||
|pp tick=0 | |||
|pp normal=0 | |||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |||
|grind rate variance=10 | |||
|atp=0 | |||
|ata=0 | |||
|dfp=0 | |||
|tp=0 | |||
|evp=0 | |||
|mst=0 | |||
|sta=0 | |||
|normal attack mod=1 | |||
|critical attack mod=1.5 | |||
|pa mod=1 | |||
|pp mod=1 | |||
|se mod=1 | |||
|striking range=0 | |||
|striking speed=0 | |||
|bullet range=0 | |||
|bullet speed=0 | |||
|technic range=0 | |||
|technic speed=0 | |||
|miss=No | |||
|back attack=Yes | |||
|hitflag=0 | |||
|weapon range=0 | |||
|normal attack width=0 | |||
|normal attack angle=5461 | |||
|normal attack height=8192 | |||
|self status id=0 | |||
|self status level=0 | |||
|self status chance=0 | |||
|neutral status id=0 | |||
|neutral status level=0 | |||
|neutral status chance=0 | |||
|fire status id=1 | |||
|fire status level=3 | |||
|fire status chance=40 | |||
|ice status id=6 | |||
|ice status level=3 | |||
|ice status chance=40 | |||
|lightning status id=4 | |||
|lightning status level=3 | |||
|lightning status chance=40 | |||
|ground status id=2 | |||
|ground status level=3 | |||
|ground status chance=40 | |||
|light status id=7 | |||
|light status level=3 | |||
|light status chance=40 | |||
|dark status id=9 | |||
|dark status level=3 | |||
|dark status chance=40 | |||
|equip hand=2 | |||
|weapon type flag=1 | |||
|set bonus=0,0,0,0 | |||
|model id=1 | |||
|visual effect id=0 | |||
|sound bank id=9 | |||
|sound effect id=2563 | |||
|rcsm fire time=87 | |||
|rcsm penetration flag=1 | |||
|rcsm number of shot=3 | |||
|rcsm bullet type=6 | |||
|rcsm bullet velocity=1700 | |||
|rcsm bullet size=60 | |||
|rcsm bullet range=1550 | |||
|coreable=No | |||
|generate=Yes | |||
}} | |||
__NOTOC__ [[File:Galdike X.png|thumb|right|Galdike/X]] | __NOTOC__ [[File:Galdike X.png|thumb|right|Galdike/X]] | ||
{{Description | {{Description |
Latest revision as of 18:27, 3 July 2025
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Item image is missing. | |
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Stats | |
Manufacturer | ![]() |
ATA Required | 168 |
Acc. | 225 |
Base TP | 318 |
Max TP | 393 |
Variance | 38 |
Attack Range | 0 |
An experimental weapon made by GRM in order to complete their ultimate RCSM.
Item Properties
Properties Tables
Item ID: | 011B1700 |
---|---|
Name: | Galdike/X |
Description: | An experimental weapon
made by GRM in order to complete their ultimate RCSM. |
Rarity: | 9★ |
Rank: | A |
Weapon Type: | RCSM |
RCSM ID: | 17 |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 168 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 38 |
---|---|
Attack Grinds: | 318,324,330,336,342,348,354,360,368,378,393 |
PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
Hit Rate: | 225 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 0 |
PP Recovery Per Normal Attack: | 0 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
---|---|
Weapon Type Flag: | 1 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 1 |
Visual Effect ID: | 0 |
Sound Bank ID: | 9 |
Sound Effect ID: | 2563 |
Can Miss: | Yes |
---|---|
Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 5461 |
Normal Attack Height: | 8192 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 1 |
Level: | 3 |
SE Override: | 40 |
Status When Weapon Is Ice: | |
ID: | 6 |
Level: | 3 |
SE Override: | 40 |
Status When Weapon Is Lightning: | |
ID: | 4 |
Level: | 3 |
SE Override: | 40 |
Status When Weapon Is Ground: | |
ID: | 2 |
Level: | 3 |
SE Override: | 40 |
Status When Weapon Is Light: | |
ID: | 7 |
Level: | 3 |
SE Override: | 40 |
Status When Weapon Is Dark: | |
ID: | 9 |
Level: | 3 |
SE Override: | 40 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tech. | 318 | 324 | 330 | 336 | 342 | 348 | 354 | 360 | 368 | 378 | 393 |
Status Information
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | SE Override |
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None | |
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Burn LV3 | 40 |
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Freeze LV3 | 40 |
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Poison LV3 | 40 |
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Shock LV3 | 40 |
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Sleep LV3 | 40 |
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Confuse LV3 | 40 |
RCSM Information
Shot Type | Bullets Per Shot | Shot Interval |
---|---|---|
Shot | 3 | 2.9s |
Methods to Obtain

An experimental weapon made by GRM in order to complete their ultimate RCSM.
日本語の説明文は不明。
Item details
- This item is used in the synthesis of Dilla Kahna.
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Prototype Info
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Image gallery
- No additional images currently exist for this weapon! Visit #wiki-channel on the Clementine Discord Server to add your image!
Categories:
- 9★ Weapons
- A-rank Weapons
- RCSMs
- Items manufactured by General Resource Manufacturer
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element