490 Ossoria Shag: Difference between revisions
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{{Weapon | |||
|id=011B0F03 | |||
|name=490 Ossoria Shag | |||
|description=This mentally soothing | |||
RCSM uses its rotating | |||
tail to keep its balance | |||
and always stay by its | |||
master's side, wheezing | |||
and puffing its way along. | |||
|rarity=7 | |||
|rank=3 | |||
|buy price=330000 | |||
|sell price=16500 | |||
|stat required=124 | |||
|sex=Male,Female | |||
|race=Human,Newman,CAST,Beast | |||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |||
|variance=23 | |||
|attack grinds=195,200,205,210,215,220,226,233,241,250,260 | |||
|pp grinds=0,0,0,0,0,0,0,0,0,0,0 | |||
|accuracy=170 | |||
|max grind=10 | |||
|max target=1 | |||
|pp tick=5 | |||
|pp normal=2 | |||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |||
|grind rate variance=10 | |||
|atp=0 | |||
|ata=0 | |||
|dfp=0 | |||
|tp=0 | |||
|evp=0 | |||
|mst=0 | |||
|sta=0 | |||
|normal attack mod=1 | |||
|critical attack mod=1.5 | |||
|pa mod=1 | |||
|pp mod=1 | |||
|se mod=1 | |||
|striking range=0 | |||
|striking speed=0 | |||
|bullet range=0 | |||
|bullet speed=0 | |||
|technic range=0 | |||
|technic speed=0 | |||
|miss=No | |||
|back attack=Yes | |||
|hitflag=0 | |||
|weapon range=0 | |||
|normal attack width=0 | |||
|normal attack angle=5461 | |||
|normal attack height=8192 | |||
|self status id=0 | |||
|self status level=0 | |||
|self status chance=0 | |||
|neutral status id=0 | |||
|neutral status level=0 | |||
|neutral status chance=0 | |||
|fire status id=18 | |||
|fire status level=1 | |||
|fire status chance=100 | |||
|ice status id=20 | |||
|ice status level=1 | |||
|ice status chance=100 | |||
|lightning status id=24 | |||
|lightning status level=1 | |||
|lightning status chance=100 | |||
|ground status id=5 | |||
|ground status level=1 | |||
|ground status chance=30 | |||
|light status id=7 | |||
|light status level=1 | |||
|light status chance=30 | |||
|dark status id=9 | |||
|dark status level=1 | |||
|dark status chance=30 | |||
|equip hand=2 | |||
|weapon type flag=1 | |||
|set bonus=0,0,0,0 | |||
|model id=16 | |||
|visual effect id=0 | |||
|sound bank id=0 | |||
|sound effect id=30121 | |||
|rcsm fire time=96 | |||
|rcsm penetration flag=1 | |||
|rcsm number of shot=3 | |||
|rcsm bullet type=1 | |||
|rcsm bullet velocity=1700 | |||
|rcsm bullet size=60 | |||
|rcsm bullet range=1370 | |||
|coreable=No | |||
|generate=Yes | |||
}} | |||
__NOTOC__ [[File:490 Ossoria Shag.png|thumb|right|490 Ossoria Shag]] | __NOTOC__ [[File:490 Ossoria Shag.png|thumb|right|490 Ossoria Shag]] | ||
{{Description | {{Description | ||
Line 83: | Line 177: | ||
|Level= S2 | |Level= S2 | ||
|Ver.= AOTI GAC | |Ver.= AOTI GAC | ||
|Type= Weapon | |||
|Category= RCSM | |||
|Footer= }} | |||
{{New drop test | |||
|Source= Unsafe Passage | |||
|Source type= Clear box | |||
|Level= S3 | |||
|Ver.= Clem | |||
|Type= Weapon | |||
|Category= RCSM | |||
|Footer= }} | |||
{{New drop test | |||
|Source= Mechanical Ghosts | |||
|Source type= Clear box | |||
|Level= S2 | |||
|Ver.= Clem | |||
|Type= Weapon | |Type= Weapon | ||
|Category= RCSM | |Category= RCSM | ||
|Footer= Y}} | |Footer= Y}} | ||
|} | |} | ||
|} | |} | ||
==Prototype Info== | ==Prototype Info== | ||
{| border="0" width="100%" | {| border="0" width="100%" |
Latest revision as of 18:27, 3 July 2025
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Item image is missing. | |
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Stats | |
Manufacturer | ![]() |
ATA Required | 124 |
Acc. | 170 |
Base TP | 195 |
Max TP | 260 |
Variance | 23 |
Attack Range | 0 |
This mentally soothing RCSM uses its rotating tail to keep its balance and always stay by its master's side, wheezing and puffing its way along.
Item Properties
Properties Tables
Item ID: | 011B0F03 |
---|---|
Name: | 490 Ossoria Shag |
Description: | This mentally soothing
RCSM uses its rotating tail to keep its balance and always stay by its master's side, wheezing and puffing its way along. |
Rarity: | 8★ |
Rank: | A |
Weapon Type: | RCSM |
RCSM ID: | 0F |
Manufacturer: | Kubara |
Stat Requirement To Equip: | 124 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 23 |
---|---|
Attack Grinds: | 195,200,205,210,215,220,226,233,241,250,260 |
PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
Hit Rate: | 170 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 5 |
PP Recovery Per Normal Attack: | 2 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
---|---|
Weapon Type Flag: | 1 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 16 |
Visual Effect ID: | 0 |
Sound Bank ID: | 0 |
Sound Effect ID: | 30121 |
Can Miss: | Yes |
---|---|
Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 5461 |
Normal Attack Height: | 8192 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 18 |
Level: | 1 |
SE Override: | 100 |
Status When Weapon Is Ice: | |
ID: | 20 |
Level: | 1 |
SE Override: | 100 |
Status When Weapon Is Lightning: | |
ID: | 24 |
Level: | 1 |
SE Override: | 100 |
Status When Weapon Is Ground: | |
ID: | 5 |
Level: | 1 |
SE Override: | 30 |
Status When Weapon Is Light: | |
ID: | 7 |
Level: | 1 |
SE Override: | 30 |
Status When Weapon Is Dark: | |
ID: | 9 |
Level: | 1 |
SE Override: | 30 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tech. | 195 | 200 | 205 | 210 | 215 | 220 | 226 | 233 | 241 | 250 | 260 |
Status Information
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | SE Override |
![]() |
None | |
![]() |
Lower ATP LV1 | 100 |
![]() |
Lower DFP LV1 | 100 |
![]() |
Silence LV1 | 30 |
![]() |
Lower ATA/EVP LV1 | 100 |
![]() |
Sleep LV1 | 30 |
![]() |
Confuse LV1 | 30 |
RCSM Information
Shot Type | Bullets Per Shot | Shot Interval |
---|---|---|
Spread | 3 | 3.2s |
Methods to Obtain

This mentally soothing RCSM uses its rotating tail to keep its balance and always stay by its master's side, wheezing and puffing its way along.
日本語の説明文は不明。
Item details
- No additional information.
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Prototype Info
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Image gallery
- No additional images currently exist for this weapon! Visit #wiki-channel on the Clementine Discord Server to add your image!
Categories:
- 8★ Weapons
- A-rank Weapons
- RCSMs
- Items manufactured by Kubara
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element