Yactdike: Difference between revisions
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[[ | {{Weapon | ||
|id=011B0600 | |||
|name=Yactdike | |||
|description=A GRM RCSM. A | |||
limited-edition model | |||
tuned for the advanced | |||
user. | |||
|rarity=6 | |||
|rank=3 | |||
|buy price=12000 | |||
|sell price=18000 | |||
|stat required=89 | |||
|sex=Male,Female | |||
|race=Human,Newman,CAST,Beast | |||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |||
|variance=26 | |||
|attack grinds=219,225,229,233,238,243,249,255,261,268,276 | |||
|pp grinds=0,0,0,0,0,0,0,0,0,0,0 | |||
|accuracy=143 | |||
|max grind=10 | |||
|max target=1 | |||
|pp tick=0 | |||
|pp normal=0 | |||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |||
|grind rate variance=10 | |||
|atp=0 | |||
|ata=0 | |||
|dfp=0 | |||
|tp=0 | |||
|evp=0 | |||
|mst=0 | |||
|sta=0 | |||
|normal attack mod=1 | |||
|critical attack mod=1.5 | |||
|pa mod=1 | |||
|pp mod=1 | |||
|se mod=1 | |||
|striking range=0 | |||
|striking speed=0 | |||
|bullet range=0 | |||
|bullet speed=0 | |||
|technic range=0 | |||
|technic speed=0 | |||
|miss=No | |||
|back attack=Yes | |||
|hitflag=0 | |||
|weapon range=0 | |||
|normal attack width=0 | |||
|normal attack angle=5461 | |||
|normal attack height=8192 | |||
|self status id=0 | |||
|self status level=0 | |||
|self status chance=0 | |||
|neutral status id=0 | |||
|neutral status level=0 | |||
|neutral status chance=0 | |||
|fire status id=1 | |||
|fire status level=3 | |||
|fire status chance=40 | |||
|ice status id=6 | |||
|ice status level=3 | |||
|ice status chance=40 | |||
|lightning status id=4 | |||
|lightning status level=3 | |||
|lightning status chance=40 | |||
|ground status id=2 | |||
|ground status level=3 | |||
|ground status chance=40 | |||
|light status id=7 | |||
|light status level=3 | |||
|light status chance=40 | |||
|dark status id=9 | |||
|dark status level=3 | |||
|dark status chance=40 | |||
|equip hand=2 | |||
|weapon type flag=1 | |||
|set bonus=0,0,0,0 | |||
|model id=0 | |||
|visual effect id=0 | |||
|sound bank id=0 | |||
|sound effect id=30121 | |||
|rcsm fire time=93 | |||
|rcsm penetration flag=1 | |||
|rcsm number of shot=3 | |||
|rcsm bullet type=6 | |||
|rcsm bullet velocity=1700 | |||
|rcsm bullet size=60 | |||
|rcsm bullet range=1550 | |||
|coreable=No | |||
|generate=Yes | |||
}} | |||
__NOTOC__ [[File:Yactdike.jpg|thumb|right|Yactdike]] | |||
{{Description | {{Description | ||
|EN= A GRM | |EN= A GRM RCSM. A limited-edition model tuned for the advanced user. | ||
|JP= }}< | |JP= }} <br> | ||
{{7 stars}} | {{7 stars}} | ||
Line 15: | Line 107: | ||
{{Weapon stats test | {{Weapon stats test | ||
|Category= RCSM | |Category= RCSM | ||
|Mfr.= G | |Mfr.= G | ||
|Ver.= AOTI | |Ver.= AOTI | ||
|Tick= 0 | |||
|Req.= 89 | |Req.= 89 | ||
|Tech.= 219 | |||
|Acc.= 143 | |Acc.= 143 | ||
| | |Rarity= 7 | ||
|Variance= 26}} | |||
|| | || | ||
{{Weapon synth board | {{Weapon synth board | ||
Line 46: | Line 141: | ||
|- valign="top" | |- valign="top" | ||
| | | | ||
{{RCSM info | |||
|Fire= Burn | |||
|Ice= Freeze | |||
|Lightning= Shock | |||
|Ground= Poison | |||
|Light= Sleep | |||
|Dark= Confuse | |||
|Fire LV= 3 | |||
|Ice LV= 3 | |||
|Lightning LV= 3 | |||
|Ground LV= 3 | |||
|Light LV= 3 | |||
|Dark LV= 3 | |||
|Rate= 3.1 | |||
|Type= 3x shot}} | |||
|| | || | ||
{{Grinding info test | {{Grinding info test | ||
Line 70: | Line 180: | ||
|Type= Board}} | |Type= Board}} | ||
{{New drop test | {{New drop test | ||
|Footer= | |Footer= | ||
|Source= AMF HQ Recovery | |Source= AMF HQ Recovery | ||
|Source type= Clear box | |Source type= Clear box | ||
Line 77: | Line 187: | ||
|Type= Weapon | |Type= Weapon | ||
|Category= RCSM}} | |Category= RCSM}} | ||
{{New drop test | |||
|Footer= Y | |||
|Source= Global Clear Drops | |||
|Source type= | |||
|Level= A | |||
|Ver.= Clem | |||
|Type= Weapon | |||
|Category= RCSM}} | |||
|} | |||
|} | |||
==Prototype Info== | |||
{| border="0" width="100%" | |||
{| border="0" align="center" | |||
|- valign="top" | |||
| | |||
{{Prototype Info | |||
|NV= Y-NV0701 | |||
|EE= Y-EE0701 | |||
|AR= | |||
|DA= Y-DA0701}} | |||
|} | |} | ||
|} | |} |
Latest revision as of 18:27, 3 July 2025
![]() ![]() | |
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Item image is missing. | |
![]() | |
Stats | |
Manufacturer | ![]() |
ATA Required | 89 |
Acc. | 143 |
Base TP | 219 |
Max TP | 276 |
Variance | 26 |
Attack Range | 0 |
A GRM RCSM. A limited-edition model tuned for the advanced user.
Item Properties
Properties Tables
Item ID: | 011B0600 |
---|---|
Name: | Yactdike |
Description: | A GRM RCSM. A
limited-edition model tuned for the advanced user. |
Rarity: | 7★ |
Rank: | A |
Weapon Type: | RCSM |
RCSM ID: | 06 |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 89 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 26 |
---|---|
Attack Grinds: | 219,225,229,233,238,243,249,255,261,268,276 |
PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
Hit Rate: | 143 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 0 |
PP Recovery Per Normal Attack: | 0 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
---|---|
Weapon Type Flag: | 1 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 0 |
Visual Effect ID: | 0 |
Sound Bank ID: | 0 |
Sound Effect ID: | 30121 |
Can Miss: | Yes |
---|---|
Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 5461 |
Normal Attack Height: | 8192 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 1 |
Level: | 3 |
SE Override: | 40 |
Status When Weapon Is Ice: | |
ID: | 6 |
Level: | 3 |
SE Override: | 40 |
Status When Weapon Is Lightning: | |
ID: | 4 |
Level: | 3 |
SE Override: | 40 |
Status When Weapon Is Ground: | |
ID: | 2 |
Level: | 3 |
SE Override: | 40 |
Status When Weapon Is Light: | |
ID: | 7 |
Level: | 3 |
SE Override: | 40 |
Status When Weapon Is Dark: | |
ID: | 9 |
Level: | 3 |
SE Override: | 40 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tech. | 219 | 225 | 229 | 233 | 238 | 243 | 249 | 255 | 261 | 268 | 276 |
Status Information
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | SE Override |
![]() |
None | |
![]() |
Burn LV3 | 40 |
![]() |
Freeze LV3 | 40 |
![]() |
Poison LV3 | 40 |
![]() |
Shock LV3 | 40 |
![]() |
Sleep LV3 | 40 |
![]() |
Confuse LV3 | 40 |
RCSM Information
Shot Type | Bullets Per Shot | Shot Interval |
---|---|---|
Shot | 3 | 3.1s |
Methods to Obtain

A GRM RCSM. A limited-edition model tuned for the advanced user.
日本語の説明文は不明。
Item details
- No details of note.
Stats, synthesis, etc.
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Prototype Info
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Image gallery
- No additional images currently exist for this weapon! Visit #wiki-channel on the Clementine Discord Server to add your image!
Categories:
- 7★ Weapons
- A-rank Weapons
- RCSMs
- Items manufactured by General Resource Manufacturer
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element