Shag Goagg: Difference between revisions
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|pp tick=0 | |pp tick=0 | ||
|pp normal=0 | |pp normal=0 | ||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |elements=Neutral,Fire,Ice,Lightning,Ground,Light | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
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|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=30121 | |sound effect id=30121 | ||
|rcsm fire time=72 | |||
|rcsm penetration flag=1 | |||
|rcsm number of shot=4 | |||
|rcsm bullet type=1 | |||
|rcsm bullet velocity=1700 | |||
|rcsm bullet size=60 | |||
|rcsm bullet range=1370 | |||
|coreable=No | |coreable=No | ||
|generate=Yes | |||
}} | }} |
Latest revision as of 18:27, 3 July 2025
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Item image is missing. | |
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Stats | |
Manufacturer | ![]() |
ATA Required | 201 |
Acc. | 181 |
Base TP | 308 |
Max TP | 354 |
Variance | 36 |
Attack Range | 0 |
A TENORA WORKS RCSM with a light but high-output reactor for tremendous power.
Item Properties
Properties Tables
Item ID: | 011B0502 |
---|---|
Name: | Shag Goagg |
Description: | A TENORA WORKS RCSM
with a light but high-output reactor for tremendous power. |
Rarity: | 9★ |
Rank: | A |
Weapon Type: | RCSM |
RCSM ID: | 05 |
Manufacturer: | TENORA WORKS |
Stat Requirement To Equip: | 201 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 36 |
---|---|
Attack Grinds: | 308,313,316,319,323,327,332,337,342,347,354 |
PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
Hit Rate: | 181 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 0 |
PP Recovery Per Normal Attack: | 0 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
---|---|
Weapon Type Flag: | 1 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 7 |
Visual Effect ID: | 0 |
Sound Bank ID: | 0 |
Sound Effect ID: | 30121 |
Can Miss: | Yes |
---|---|
Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 5461 |
Normal Attack Height: | 8192 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 1 |
Level: | 2 |
SE Override: | 30 |
Status When Weapon Is Ice: | |
ID: | 6 |
Level: | 2 |
SE Override: | 30 |
Status When Weapon Is Lightning: | |
ID: | 4 |
Level: | 2 |
SE Override: | 30 |
Status When Weapon Is Ground: | |
ID: | 2 |
Level: | 2 |
SE Override: | 30 |
Status When Weapon Is Light: | |
ID: | 7 |
Level: | 2 |
SE Override: | 30 |
Status When Weapon Is Dark: | |
ID: | 3 |
Level: | 2 |
SE Override: | 30 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tech. | 308 | 313 | 316 | 319 | 323 | 327 | 332 | 337 | 342 | 347 | 354 |
Status Information
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | SE Override |
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None | |
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Burn LV2 | 30 |
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Freeze LV2 | 30 |
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Poison LV2 | 30 |
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Shock LV2 | 30 |
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Sleep LV2 | 30 |
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Infection LV2 | 30 |
RCSM Information
Shot Type | Bullets Per Shot | Shot Interval |
---|---|---|
Spread | 4 | 2.4s |
Methods to Obtain
Categories:
- 9★ Weapons
- A-rank Weapons
- RCSMs
- Items manufactured by TENORA WORKS
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element