Giraduke: Difference between revisions
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{{Weapon | |||
|id=011B0300 | |||
|name=Giraduke | |||
|description=A GRM RCSM. Responds | |||
to the user's brain waves | |||
to link to photon beam | |||
attacks. An upgraded | |||
model for the intermediate | |||
user. | |||
|rarity=3 | |||
|rank=2 | |||
|buy price=2500 | |||
|sell price=1720 | |||
|stat required=51 | |||
|sex=Male,Female | |||
|race=Human,Newman,CAST,Beast | |||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |||
|variance=15 | |||
|attack grinds=126,144,156,168,182,198,216,235,254,275,301 | |||
|pp grinds=0,0,0,0,0,0,0,0,0,0,0 | |||
|accuracy=89 | |||
|max grind=10 | |||
|max target=1 | |||
|pp tick=0 | |||
|pp normal=0 | |||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |||
|grind rate variance=10 | |||
|atp=0 | |||
|ata=0 | |||
|dfp=0 | |||
|tp=0 | |||
|evp=0 | |||
|mst=0 | |||
|sta=0 | |||
|normal attack mod=1 | |||
|critical attack mod=1.5 | |||
|pa mod=1 | |||
|pp mod=1 | |||
|se mod=1 | |||
|striking range=0 | |||
|striking speed=0 | |||
|bullet range=0 | |||
|bullet speed=0 | |||
|technic range=0 | |||
|technic speed=0 | |||
|miss=No | |||
|back attack=Yes | |||
|hitflag=0 | |||
|weapon range=0 | |||
|normal attack width=0 | |||
|normal attack angle=5461 | |||
|normal attack height=8192 | |||
|self status id=0 | |||
|self status level=0 | |||
|self status chance=0 | |||
|neutral status id=0 | |||
|neutral status level=0 | |||
|neutral status chance=0 | |||
|fire status id=1 | |||
|fire status level=2 | |||
|fire status chance=30 | |||
|ice status id=6 | |||
|ice status level=2 | |||
|ice status chance=30 | |||
|lightning status id=4 | |||
|lightning status level=2 | |||
|lightning status chance=30 | |||
|ground status id=2 | |||
|ground status level=2 | |||
|ground status chance=30 | |||
|light status id=7 | |||
|light status level=2 | |||
|light status chance=30 | |||
|dark status id=3 | |||
|dark status level=2 | |||
|dark status chance=30 | |||
|equip hand=2 | |||
|weapon type flag=1 | |||
|set bonus=0,0,0,0 | |||
|model id=9 | |||
|visual effect id=0 | |||
|sound bank id=0 | |||
|sound effect id=0 | |||
|rcsm fire time=81 | |||
|rcsm penetration flag=1 | |||
|rcsm number of shot=2 | |||
|rcsm bullet type=6 | |||
|rcsm bullet velocity=1700 | |||
|rcsm bullet size=60 | |||
|rcsm bullet range=1550 | |||
|coreable=No | |||
|generate=Yes | |||
}} | |||
__NOTOC__ [[File:Giraduke.png|thumb|right|Giraduke]] | |||
{{Description | {{Description | ||
|EN= A GRM | |EN= A GRM RCSM. Responds to the user's brain waves to link to photon beam attacks. An upgraded model for the intermediate user. | ||
|JP= }}< | |JP= }} <br> | ||
{{4 stars}} | {{4 stars}} | ||
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{{Weapon stats test | {{Weapon stats test | ||
|Category= RCSM | |Category= RCSM | ||
|Mfr.= G | |Mfr.= G | ||
|Ver.= AOTI | |Ver.= AOTI | ||
|Tick= 0 | |||
|Req.= 51 | |Req.= 51 | ||
|Tech.= 126 | |||
|Acc.= 89 | |Acc.= 89 | ||
| | |Rarity= 4 | ||
|Variance= 15}} | |||
|| | || | ||
{{Weapon synth board | {{Weapon synth board | ||
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|- valign="top" | |- valign="top" | ||
| | | | ||
{{RCSM info | |||
|Fire= Burn | |||
|Ice= Freeze | |||
|Lightning= Shock | |||
|Ground= Poison | |||
|Light= Sleep | |||
|Dark= Infection | |||
|Fire LV= 2 | |||
|Ice LV= 2 | |||
|Lightning LV= 2 | |||
|Ground LV= 2 | |||
|Light LV= 2 | |||
|Dark LV= 2 | |||
|Rate= 2.7 | |||
|Type= 2x shot}} | |||
|| | || | ||
{{Grinding info test | {{Grinding info test | ||
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{{New drop test | {{New drop test | ||
|Header= Y}} | |Header= Y}} | ||
{{New drop test | {{New drop test | ||
|Source= Go Bajilla | |Source= Go Bajilla | ||
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|Type= Board}} | |Type= Board}} | ||
{{New drop test | {{New drop test | ||
|Source= | |Source= Mother Brain | ||
|Level= C-B | |||
|Level= B | |||
|Ver.= AOTI | |Ver.= AOTI | ||
|Type= Weapon | |Type= Weapon | ||
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|Level= B | |Level= B | ||
|Ver.= AOTI | |Ver.= AOTI | ||
|Type= | |Type= Weapon | ||
|Category= RCSM | |||
|Footer= Y}} | |Footer= Y}} | ||
|} | |} | ||
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== Image gallery == | == Image gallery == | ||
{{Image gallery}} | |||
<!-- Additional images needed here! | <!-- Additional images needed here! | ||
<gallery> | <gallery> |
Latest revision as of 18:27, 3 July 2025
![]() ![]() | |
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Item image is missing. | |
![]() | |
Stats | |
Manufacturer | ![]() |
ATA Required | 51 |
Acc. | 89 |
Base TP | 126 |
Max TP | 301 |
Variance | 15 |
Attack Range | 0 |
A GRM RCSM. Responds to the user's brain waves to link to photon beam attacks. An upgraded model for the intermediate user.
Item Properties
Properties Tables
Item ID: | 011B0300 |
---|---|
Name: | Giraduke |
Description: | A GRM RCSM. Responds
to the user's brain waves to link to photon beam attacks. An upgraded model for the intermediate user. |
Rarity: | 4★ |
Rank: | B |
Weapon Type: | RCSM |
RCSM ID: | 03 |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 51 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 15 |
---|---|
Attack Grinds: | 126,144,156,168,182,198,216,235,254,275,301 |
PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
Hit Rate: | 89 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 0 |
PP Recovery Per Normal Attack: | 0 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
---|---|
Weapon Type Flag: | 1 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 9 |
Visual Effect ID: | 0 |
Sound Bank ID: | 0 |
Sound Effect ID: | 0 |
Can Miss: | Yes |
---|---|
Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 5461 |
Normal Attack Height: | 8192 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 1 |
Level: | 2 |
SE Override: | 30 |
Status When Weapon Is Ice: | |
ID: | 6 |
Level: | 2 |
SE Override: | 30 |
Status When Weapon Is Lightning: | |
ID: | 4 |
Level: | 2 |
SE Override: | 30 |
Status When Weapon Is Ground: | |
ID: | 2 |
Level: | 2 |
SE Override: | 30 |
Status When Weapon Is Light: | |
ID: | 7 |
Level: | 2 |
SE Override: | 30 |
Status When Weapon Is Dark: | |
ID: | 3 |
Level: | 2 |
SE Override: | 30 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tech. | 126 | 144 | 156 | 168 | 182 | 198 | 216 | 235 | 254 | 275 | 301 |
Status Information
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | SE Override |
![]() |
None | |
![]() |
Burn LV2 | 30 |
![]() |
Freeze LV2 | 30 |
![]() |
Poison LV2 | 30 |
![]() |
Shock LV2 | 30 |
![]() |
Sleep LV2 | 30 |
![]() |
Infection LV2 | 30 |
RCSM Information
Shot Type | Bullets Per Shot | Shot Interval |
---|---|---|
Shot | 2 | 2.7s |
Methods to Obtain

A GRM RCSM. Responds to the user's brain waves to link to photon beam attacks. An upgraded model for the intermediate user.
日本語の説明文は不明。
Item details
- No additional details.
Stats, synthesis, etc.
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Image gallery
- No additional images currently exist for this weapon! Visit #wiki-channel on the Clementine Discord Server to add your image!
Categories:
- 4★ Weapons
- B-rank Weapons
- RCSMs
- Items manufactured by General Resource Manufacturer
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element